In another thread, folks are discussing the different mechanics of different spellcasters. Specifically how the wizard's spellcasting ability is different from the sorcerer's, even though most of their spells are the same. And while that discussion is leaning more in the direction of "innate magical ability" vs. "learned arcane secrets," it got me thinking about the mechanical differences between the spellcasting character classes--spontaneous vs. prepared, in this case.
The sorcerer, for example, can spontaneously cast their spells from a short, curated list. They learn spells more slowly, and the types of spells a sorcerer learns are just as important to the character's "build" as their other class features. The wizard has a larger spell list, but it's also carefully curated and requires a bit of forethought: the wizard needs to anticipate what spells might be needed and then prepare them for the day. Clerics and druids have no such restriction on their spell libraries--they can pray for any spells available to their class--but like the wizard, they need to plan ahead and guess which spells they might need to prepare. Warlocks only have two spell slots, and they're all of the same level, and a very small list of spells to choose them from, but they recharge after a short rest.
It's confusing, right? Far more confusing than it needs to be, anyway, especially for new DMs.
Being able to cast spells in different ways is really important to some people, because it helps define the character class...sets it apart from the rest. What's the point in having 8 different classes if the only difference is their spell list? You'd be better off just having one spellcasting class called "Mage" or whatever, right? Well, that's kind of my point, except replace the words "spell list" with "spellcasting mechanic." Whether your character learned magical ability from a book, begged it from their deity, or inherited it from grandpa--whether you cast it from memory or from your bloodstream, from a long spell list or from a short one--at the end of the day you're still casting Fireball.
Anyway, I thought I'd start a different thread about it instead of trying to derail the other thread. What are your thoughts on this topic?
It's a sexy idea, though I think there's different answers depending upon the context.
For D&D, officially, I don't think it's a great idea. Spellcasting mechanics define classes in the minds of enough D&D players that messing with that is just going to cause unwanted havoc with things not fitting peoples' own definitions of how things
should work.
It kind of works against the established identity of the class. Wizards study magic, so can sort of choose their loadout for the day. Sorcerers are born with it, so their list is tighter, but they're more free to use their limited toolset in different ways. Warlocks don't have a lot of magic, but what they do have they can use frequently. Clerics pray for their magic, so they have a loadout of their choice from their god's stuff (kind of between sorcerer and wizard). Druids are like clerics. These are diegetic - they're part of the class's behavior and part of how they are roleplayed, part of how these things work and how they're defined in D&D.
It is a
lot, but I think if we want to solve the problem of it being "a lot," we come up with a different set of solutions - maybe, like, doubling down on this distinction and making it even more dramatic, or making these mechanics even more central to the classes, making them even more different. Which isn't really where you're going with this. Instead of "you're still casting fireball," this line leads to "why are we still casting Fireball, when really, we're not - we're calling on divine fire, we're calling on the power of nature, we're calling on an infernal pact, we're tearing a hole to the plane of elemental fire, we're awakening the fire in our souls." Those are
different stories! So why do they have the same in game effect? Unsatisfying.
It'd be a little like making every martial character fit the Battle Master chassis. Maneuvers are a good mechanic, but there's value in the diversity of sneak attack, rage, etc.
Not that the idea doesn't have legs - it's absolutely the case that one simplified spellcasting mechanic would be "easier." But given the diversity of the identities of D&D spellcasters, and the value that people find in that diversity playing differently at the table, I think that it'd be a mistake for D&D to walk this path.
I'd rather talk about how to make these casters more distinct....and, as a corollary, how to make the martial characters more distinct, too.