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D&D 4E Let's Talk About 4E On Its Own Terms [+]


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GrimCo

Adventurer
I never played much of 4th edition. Tried it and it just wasn't good fit for our play style. It was too tactical, too grid & mini oriented and it came out in time when our group started to experiment with more rules light systems.

One thing i really did like and used in both 3.x/PF/5ed games is Minions. It's fun concept for encounters. Bunch of enemies that die on a hit, can do some damage, but are there primarily just to drain party of their resources, not so much as real tangible threat.
 


Mannahnin

Scion of Murgen (He/Him)
Epic Destiny: Never made it to Epic but reading these was always a hoot. “Once per day, when you die…” is always a good time. Love the Dark Wanderer walking back from the underworld with no explanation :p and going anywhere in the universe in 24 hrs is insane.
My groups played a few campaigns up into the epic levels (helped by some of our later campaigns starting out at 11th; Paragon tier). These abilities were indeed great.

My Rogue/Daggermaster went Epic Trickster (he's the one who slew Vecna, wielding the Sword of Kas in the Hand of Vecna). My Blackguard went Darklord. And I had a Revenant Goliath Fighter skinned as a zombie (bad guys campaign where we were the slaves of a lich doing his bidding and, longterm, trying to escape from his magical control) who became a Harbinger of Doom.
 

You've got me hankering, too.

You know, I often think 4e's only really big mistake was overshooting the MAYA principle (apparently by quite a lot, for some people).
I think a big one was no Slayer and no Elementalist in the box - nothing for the "I hit it"/"I burn it" social players.
 




I've often thought that if they'd started with essentials, more people would have taken to 4e.
There were a lot of people who hated Essentials as well. To me the big thing missing from Essentials was the Elementalist Sorcerer - with a pyromancer as easy to use as a fighter is. That balance between roles of base 4e and not the casters getting all the cool toys was a huge plus for many.
 

Undrave

Legend
The effect is similar - but the amount of juggling to do and the decision points aren't actually easier so although from the outside it fits the niche, you're still juggling powers in the same way you do any other character.
You don’t need to juggle powers if you don’t want to. Spamming Twin Strike with a bow and arrow is pretty good already. Now, you could argue Hunter’s Mark is more complicated, but it’s all in the presentation to the player.

Personally, I’m still not convinced the style of braindead Fighter folks seem to want to be the simple class is worth shoe-horning into a game like 4e.
 

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