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<blockquote data-quote="Voadam" data-source="post: 4510453" data-attributes="member: 2209"><p><strong>SRD 3.5 Epic</strong></p><p></p><p>SRD Epic:</p><p><strong>Atropal:</strong> ?</p><p><strong>Demilich:</strong> “Demilich” is a template that can be added to any lich.</p><p>A demilich’s form is concentrated into a single portion of its original body, usually its skull. Part of the process of becoming a demilich includes the incorporation of costly gems into the retained body part.</p><p>The process of becoming a demilich can be undertaken only by a lich acting of its own free will.</p><p>Each demilich must make its own soul gems, which requires the Craft Wondrous Item feat. The lich must be a sorcerer, wizard, or cleric of at least 21st level. Each soul gem costs 120,000 gp and 4,800 XP to create and has a caster level equal to that of its creator at the time of creation. Soul gems appear as egg-shaped gems of wondrous quality. They are always incorporated directly into the concentrated form of the demilich. </p><p><strong>Hunefer:</strong> ?</p><p><strong>Lavawight:</strong> Any humanoid slain by a shape of fire becomes a lavawight in 1d4 rounds.</p><p><strong>Shadow of the Void:</strong> ?</p><p><strong>Shape of Fire:</strong> ?</p><p><strong>Winterwight: </strong>Any humanoid slain by a shadow of the void becomes a winterwight in 1d4 rounds.</p><p></p><p><strong>Mummy 18 HD:</strong> <em>Mummy Dust </em>epic spell (srd 3.5 epic)</p><p>A creature afflicted with hunefer rot that dies shrivels away into sand unless both remove disease and raise dead (or better) are cast on the remains within 2 rounds. If the remains are not so treated, on the third round the dust swirls and forms an 18 HD mummy with the dead foe’s equipment under the hunefer’s command. (srd 3.5 epic)</p><p></p><p><strong>Spectre:</strong> Living creatures in an atropal’s negative energy aura are treated as having ten negative levels unless they have some sort of negative energy protection or protection from evil. Creatures with 10 or fewer HD or levels perish (and, at the atropal’s option, rise as spectres under the atropal’s command 1 minute later).</p><p></p><p><em>Mummy Dust </em></p><p>Necromancy [Evil] </p><p>Spellcraft DC: 35 </p><p>Components: V, S ,M, XP </p><p>Casting Time: 1 standard action </p><p>Range: Touch </p><p>Effect: Two 18-HD mummies </p><p>Duration: Instantaneous </p><p>Saving Throw: None </p><p>Spell Resistance: No </p><p>To Develop: 315,000 gp; 7 days; 12,600 XP. Seed: animate dead (DC 23). Factors: 1-action casting time (+20 DC). Mitigating factors: burn 400 XP (–4 DC), expensive material component (ad hoc –4 DC). </p><p>When the character sprinkles the dust of ground mummies in conjunction with casting mummy dust, two Large 18-HD mummies (see below) spring up from the dust in an area adjacent to the character. The mummies follow the character’s every command according to their abilities, until they are destroyed or the character loses control of them by attempting to control more Hit Dice of undead than he or she has caster levels. </p><p>Material Component: Specially prepared mummy dust (10,000 gp). </p><p>XP Cost: 2,000 XP.</p></blockquote><p></p>
[QUOTE="Voadam, post: 4510453, member: 2209"] [b]SRD 3.5 Epic[/b] SRD Epic: [B]Atropal:[/B] ? [B]Demilich:[/B] “Demilich” is a template that can be added to any lich. A demilich’s form is concentrated into a single portion of its original body, usually its skull. Part of the process of becoming a demilich includes the incorporation of costly gems into the retained body part. The process of becoming a demilich can be undertaken only by a lich acting of its own free will. Each demilich must make its own soul gems, which requires the Craft Wondrous Item feat. The lich must be a sorcerer, wizard, or cleric of at least 21st level. Each soul gem costs 120,000 gp and 4,800 XP to create and has a caster level equal to that of its creator at the time of creation. Soul gems appear as egg-shaped gems of wondrous quality. They are always incorporated directly into the concentrated form of the demilich. [B]Hunefer:[/B] ? [B]Lavawight:[/B] Any humanoid slain by a shape of fire becomes a lavawight in 1d4 rounds. [B]Shadow of the Void:[/B] ? [B]Shape of Fire:[/B] ? [B]Winterwight: [/B]Any humanoid slain by a shadow of the void becomes a winterwight in 1d4 rounds. [B]Mummy 18 HD:[/B] [I]Mummy Dust [/I]epic spell (srd 3.5 epic) A creature afflicted with hunefer rot that dies shrivels away into sand unless both remove disease and raise dead (or better) are cast on the remains within 2 rounds. If the remains are not so treated, on the third round the dust swirls and forms an 18 HD mummy with the dead foe’s equipment under the hunefer’s command. (srd 3.5 epic) [B]Spectre:[/B] Living creatures in an atropal’s negative energy aura are treated as having ten negative levels unless they have some sort of negative energy protection or protection from evil. Creatures with 10 or fewer HD or levels perish (and, at the atropal’s option, rise as spectres under the atropal’s command 1 minute later). [I]Mummy Dust [/I] Necromancy [Evil] Spellcraft DC: 35 Components: V, S ,M, XP Casting Time: 1 standard action Range: Touch Effect: Two 18-HD mummies Duration: Instantaneous Saving Throw: None Spell Resistance: No To Develop: 315,000 gp; 7 days; 12,600 XP. Seed: animate dead (DC 23). Factors: 1-action casting time (+20 DC). Mitigating factors: burn 400 XP (–4 DC), expensive material component (ad hoc –4 DC). When the character sprinkles the dust of ground mummies in conjunction with casting mummy dust, two Large 18-HD mummies (see below) spring up from the dust in an area adjacent to the character. The mummies follow the character’s every command according to their abilities, until they are destroyed or the character loses control of them by attempting to control more Hit Dice of undead than he or she has caster levels. Material Component: Specially prepared mummy dust (10,000 gp). XP Cost: 2,000 XP. [/QUOTE]
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