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<blockquote data-quote="Ajar" data-source="post: 9164548" data-attributes="member: 85901"><p>I introduced clocks after the Great Eclipse, figuring that it was a good opportunity to introduce new mechanics. I also floated using a modified version of the 13th Age escalation die, but they didn't like how I wanted to scale faster, and scale damage as well as attack bonuses. I may bring up using the normal die, just to avoid scenarios against high HP solos where the party novas in round 1 and then by round 6 they're swinging and missing with At-Wills and finishing the battle is a grind. </p><p></p><p>Anyway, since I'd already introduced the mechanic, it worked well in the fey titan sequences. I didn't fully reveal them, only saying things like "it's half full" when they accomplished an important step, or warning that the threat clock, which would trigger confrontation, was ticking up. But I think for macro clocks like the Doom, Risur, and Ber clocks, I'll make those fully transparent so that they have some idea of how they want to trade off their various priorities. Maybe they can leave She-Who-Writhes alone for a time, with the Risur clock low for the moment, and save themselves needing to deal with opposing fleets. Of course, I'll have to square that with Asrabey's intervention, but I think I can work that out since the PCs are likely to stay in frequent contact with Beshela, and will be quite interested to hear that he's offering his "help." (They've never liked him and find his recent absences quite suspicious.)</p><p></p><p> I imagine a lot of parties didn't fight the fey titans because each one has particular desires that can be satisfied, which probably seems like the path of least resistance. Even though many groups (including mine) will have previously fought the Voice of Rot, I think this adventure does enough to build up the titans as major threats that even big damn heroes will think twice about rolling initiative just for the hell of it. Also, groups engaged with the setting (like mine) are invested in the future of Risur, and understand that part of what got Risur this far has been agreements with and boons offered by the titans, whether through negotiation, subterfuge, or force.</p></blockquote><p></p>
[QUOTE="Ajar, post: 9164548, member: 85901"] I introduced clocks after the Great Eclipse, figuring that it was a good opportunity to introduce new mechanics. I also floated using a modified version of the 13th Age escalation die, but they didn't like how I wanted to scale faster, and scale damage as well as attack bonuses. I may bring up using the normal die, just to avoid scenarios against high HP solos where the party novas in round 1 and then by round 6 they're swinging and missing with At-Wills and finishing the battle is a grind. Anyway, since I'd already introduced the mechanic, it worked well in the fey titan sequences. I didn't fully reveal them, only saying things like "it's half full" when they accomplished an important step, or warning that the threat clock, which would trigger confrontation, was ticking up. But I think for macro clocks like the Doom, Risur, and Ber clocks, I'll make those fully transparent so that they have some idea of how they want to trade off their various priorities. Maybe they can leave She-Who-Writhes alone for a time, with the Risur clock low for the moment, and save themselves needing to deal with opposing fleets. Of course, I'll have to square that with Asrabey's intervention, but I think I can work that out since the PCs are likely to stay in frequent contact with Beshela, and will be quite interested to hear that he's offering his "help." (They've never liked him and find his recent absences quite suspicious.) I imagine a lot of parties didn't fight the fey titans because each one has particular desires that can be satisfied, which probably seems like the path of least resistance. Even though many groups (including mine) will have previously fought the Voice of Rot, I think this adventure does enough to build up the titans as major threats that even big damn heroes will think twice about rolling initiative just for the hell of it. Also, groups engaged with the setting (like mine) are invested in the future of Risur, and understand that part of what got Risur this far has been agreements with and boons offered by the titans, whether through negotiation, subterfuge, or force. [/QUOTE]
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