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Monk: The Past, Present, and Questionable Future of an Iconic Class
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<blockquote data-quote="Ruin Explorer" data-source="post: 9063610" data-attributes="member: 18"><p>I think there's some truth in this, and it probably was part of the original "apology edition" design, intended to evoke earlier editions without falling into their worst traps.</p><p></p><p>The problem is, the vast bulk of people who have joined D&D in 5E, with it as their first TT RPG, or first D&D, do not roll stats.</p><p></p><p>This is easy to see in places where younger people discuss the game (including the Dndnext subreddit). Polls about whether people use fixed array, point buy, or rolling, go very hard against rolling. Extremely lengthy threads occur where the vast majority of people are anti-rolling, and it even gets a bit crazy as people exaggerate how bad rolling is in various ways (I prefer non-rolling myself, but some of the crazy stuff I've seen people come up with, making it almost a political thing to like rolling, is wild).</p><p></p><p>I suspect that there are newer players who like rolling, but they end up gravitating towards OSR games anyway.</p><p></p><p>So this leaves a situation, where, if you're correct (and I think you are), the design of those two classes is out-of-whack with the vast majority of people playing the game. Thus they should probably adjust them further than they yet have in the playtest.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 9063610, member: 18"] I think there's some truth in this, and it probably was part of the original "apology edition" design, intended to evoke earlier editions without falling into their worst traps. The problem is, the vast bulk of people who have joined D&D in 5E, with it as their first TT RPG, or first D&D, do not roll stats. This is easy to see in places where younger people discuss the game (including the Dndnext subreddit). Polls about whether people use fixed array, point buy, or rolling, go very hard against rolling. Extremely lengthy threads occur where the vast majority of people are anti-rolling, and it even gets a bit crazy as people exaggerate how bad rolling is in various ways (I prefer non-rolling myself, but some of the crazy stuff I've seen people come up with, making it almost a political thing to like rolling, is wild). I suspect that there are newer players who like rolling, but they end up gravitating towards OSR games anyway. So this leaves a situation, where, if you're correct (and I think you are), the design of those two classes is out-of-whack with the vast majority of people playing the game. Thus they should probably adjust them further than they yet have in the playtest. [/QUOTE]
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