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Modiphius Fallout Opinions?
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<blockquote data-quote="JediSoth" data-source="post: 9330380" data-attributes="member: 13882"><p>I just finished a cursed* campaign and have mixed feelings.</p><p></p><p>The game flowed reasonably well, but the setting information was a bit limiting since it's very obviously focused on Fallout 4/The Commonwealth, and since that's not where I wanted my campaign to be, that created extra work for me. There isn't any official Foundry VTT support, so I had to input a LOT of data myself to get a functional game out of the community-built modules that are available (i.e. every adversary I wanted to use, all the perks, all the equipment). Of course, that wouldn't have been an issue if my group had resumed face-to-face play, but we haven't so, I gotta work with what I have.</p><p></p><p>I didn't dislike the game, but I didn't love it, either. We didn't engage with the crafting, scavenging, or the weapon mod system at all, and frankly, I'm not sure it's really needed for tabletop play. Sure, it gives you something to do in the video game, and with the Wasteland Workshop, all the scavenging helps you build up stuff with which to build your settlements, but if you're not trying to emulate Fallout 4's gameplay, it's a lot of wasted space in the book. I'll probably run it again, and just ignore all the scavenging and crafting stuff unless my players want to get into settlement building. I really felt like the system was fighting me at points since my game was closer in feel to FO3 or even New Vegas (or heck FO1 or FO2). </p><p></p><p>I wanted to love it. I think the book looks great and has great explanations on how the base system works. In fact, I had difficulty understanding the 2d20 system until I read Fallout. However, I'm not convinced the 2d20 system is the best fit for the type of game play I want a Fallout RPG to be. I've run Fallout games using Fate Accelerated (with some homebrew add-ons to accommodate weapons, chems, etc.) and FFG's Narrative Dice System (Genesys) and frankly, I had the most fun with Fate Accelerated. I am curious, however, how it would run with Savage Worlds, though. Cypher System has a post-apoc setting book now, too, and as long as you can ignore the fact that the system in no way resembles anything from ANY of the games, it might work all right, too.</p><p></p><p>* cursed because I had the most problems getting a full group to regularly show up due to real life intrusions as I have ever experienced.</p></blockquote><p></p>
[QUOTE="JediSoth, post: 9330380, member: 13882"] I just finished a cursed* campaign and have mixed feelings. The game flowed reasonably well, but the setting information was a bit limiting since it's very obviously focused on Fallout 4/The Commonwealth, and since that's not where I wanted my campaign to be, that created extra work for me. There isn't any official Foundry VTT support, so I had to input a LOT of data myself to get a functional game out of the community-built modules that are available (i.e. every adversary I wanted to use, all the perks, all the equipment). Of course, that wouldn't have been an issue if my group had resumed face-to-face play, but we haven't so, I gotta work with what I have. I didn't dislike the game, but I didn't love it, either. We didn't engage with the crafting, scavenging, or the weapon mod system at all, and frankly, I'm not sure it's really needed for tabletop play. Sure, it gives you something to do in the video game, and with the Wasteland Workshop, all the scavenging helps you build up stuff with which to build your settlements, but if you're not trying to emulate Fallout 4's gameplay, it's a lot of wasted space in the book. I'll probably run it again, and just ignore all the scavenging and crafting stuff unless my players want to get into settlement building. I really felt like the system was fighting me at points since my game was closer in feel to FO3 or even New Vegas (or heck FO1 or FO2). I wanted to love it. I think the book looks great and has great explanations on how the base system works. In fact, I had difficulty understanding the 2d20 system until I read Fallout. However, I'm not convinced the 2d20 system is the best fit for the type of game play I want a Fallout RPG to be. I've run Fallout games using Fate Accelerated (with some homebrew add-ons to accommodate weapons, chems, etc.) and FFG's Narrative Dice System (Genesys) and frankly, I had the most fun with Fate Accelerated. I am curious, however, how it would run with Savage Worlds, though. Cypher System has a post-apoc setting book now, too, and as long as you can ignore the fact that the system in no way resembles anything from ANY of the games, it might work all right, too. * cursed because I had the most problems getting a full group to regularly show up due to real life intrusions as I have ever experienced. [/QUOTE]
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