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Matt Colville on adventure length
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<blockquote data-quote="Lanefan" data-source="post: 9325243" data-attributes="member: 29398"><p>Correct.</p><p></p><p>Some adventures are part of (sometimes not obvious) "paths" where they connect to or are part of something bigger; others are pure episode-of-the-month diversions.</p><p></p><p>Including adventures on long-term hold (thanks, lockdown) and currently in progress, I'm on adventure 94. Including between-adventure downtime (usually good for a session or two each time) and off-cycle catch-up or updating sessions, last Sunday was session 1047. There's been in total about a couple of hundred* PCs, maybe half* of which are either currently active, on hold, or still out there somewhere.</p><p></p><p>There's been numerous sometimes-interweaving storylines, with two big long-term story arcs always lurking in the background and occasionally rearing their ugly heads when an adventure or two directly deals with one. And there's been a whole bunch of "episodic" adventures where something needs doing and a party forms to go and do it. Also, sometimes an embeded adventure path doesn't become clear until it's half-done and the dots get connected.</p><p></p><p>A single identifyable party lasting more than a half-dozen adventures consecutive is fairly unusual. Players cycle characters in and out, characters die and are replaced, or parties meet-disband-form. The gang I'm running right now is a party that was just formed via someone's recruitment efforts - much like an expansion team in hockey, they've got a few long-time veterans, some cast-offs from other parties, and some rookies. The long-time veterans, however, come from a party that went 10 adventures together (five of which were a true adventure path) and led into this one.</p><p></p><p>* - and of course now I'm curious; I'll run the numbers and update this post later.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 9325243, member: 29398"] Correct. Some adventures are part of (sometimes not obvious) "paths" where they connect to or are part of something bigger; others are pure episode-of-the-month diversions. Including adventures on long-term hold (thanks, lockdown) and currently in progress, I'm on adventure 94. Including between-adventure downtime (usually good for a session or two each time) and off-cycle catch-up or updating sessions, last Sunday was session 1047. There's been in total about a couple of hundred* PCs, maybe half* of which are either currently active, on hold, or still out there somewhere. There's been numerous sometimes-interweaving storylines, with two big long-term story arcs always lurking in the background and occasionally rearing their ugly heads when an adventure or two directly deals with one. And there's been a whole bunch of "episodic" adventures where something needs doing and a party forms to go and do it. Also, sometimes an embeded adventure path doesn't become clear until it's half-done and the dots get connected. A single identifyable party lasting more than a half-dozen adventures consecutive is fairly unusual. Players cycle characters in and out, characters die and are replaced, or parties meet-disband-form. The gang I'm running right now is a party that was just formed via someone's recruitment efforts - much like an expansion team in hockey, they've got a few long-time veterans, some cast-offs from other parties, and some rookies. The long-time veterans, however, come from a party that went 10 adventures together (five of which were a true adventure path) and led into this one. * - and of course now I'm curious; I'll run the numbers and update this post later. [/QUOTE]
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