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[Kulan] House Rules Thread (Updated: Mar 13/24)
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<blockquote data-quote="Knightfall" data-source="post: 4478773" data-attributes="member: 2012"><p><strong><span style="color: DarkOrange">GREATER ITEM CREATION FEATS</span></strong></p><p></p><p><span style="color: darkorange"><strong>Brew Elixir [Item Creation]</strong></span></p><p><em>By the Jester – modified for World of Kulan</em></p><p>You can brew magical draughts that are more powerful than potions.</p><p><strong>Prerequisites:</strong> Caster level 9th, Brew Potion.</p><p><strong>Benefit:</strong> You can brew potions of spells up to 9th-level, called elixirs. Brewing an elixir takes one day. When you create an elixir, you set the caster level, which must be sufficient to cast the spell in question and no higher than your own level. The base price of an elixir is its spell level x its caster level x 100 gp. To brew an elixir, you must spend 1/25 of this base price in XP and use up raw materials costing one-half this base price.</p><p>When you create an elixir, you make any choices that you would normally make when casting the spell. Whoever drinks the elixir is the target of the spell.</p><p>Any elixir that stores a spell with a costly material component or an XP cost also carries a commensurate cost. In addition to the costs derived from the base price, you must expend the material component or pay the XP when creating the elixir.</p><p><strong>Special:</strong> The new Craft Extraordinary Item feat (see below) can be used to brew certain elixirs, but only the ones described in the <em>D&D DMG v.3.5</em>.</p><p></p><p><strong><span style="color: darkorange">Craft Greater Magic Arms and Armor [Item Creation]</span></strong></p><p>You can create magic weapons, armor, and shields of greater power.</p><p><strong>Prerequisite:</strong> Caster level 12th, Craft Lesser Magic Arms and Armor.</p><p><strong>Benefit:</strong> You can create any magic weapon, armor, or shield with a total weapon bonus of +10 or less whose prerequisites you meet. Enhancing a weapon, suit of armor, or shield takes one day for each 1,000 gp in the price of its magical features. To enhance a weapon, suit of armor, or shield, you must spend 1/25 of its features' total price in XP and use up raw materials costing one-half of this total price.</p><p>The weapon, armor, or shield to be enhanced must be a masterwork item that you provide. Its cost is not included in the above cost.</p><p>You can also mend a broken magic weapon, suit of armor, or shield if it is one that you could make. Doing so costs half the XP, half the raw materials, and half the time it would take to craft that item in the first place.</p><p></p><p><span style="color: DarkOrange"><strong>Craft Greater Rod [Item Creation]</strong></span></p><p>You can create magical greater rods, each of which has varied magical effects.</p><p><strong>Prerequisite:</strong> Caster level 15th, Craft Lesser Rod.</p><p><strong>Benefit:</strong> You can create any greater rod whose prerequisites you meet. Crafting a greater rod takes one day for each 1,000 gp in its base price. To craft a greater rod, you must spend 1/25 of its base price in XP and use up raw materials costing one-half of its base price.</p><p>Some greater rods incur extra costs in material components or XP, as noted in their descriptions. These costs are in addition to those derived from the greater rod’s base price.</p><p></p><p><strong><span style="color: darkorange">Craft Staff [Item Creation, Revised]</span></strong></p><p>You can create magical staves, each of which has multiple magical effects.</p><p><strong>Prerequisite:</strong> Caster level 18th, Craft Cane.</p><p><strong>Benefit:</strong> You can create any staff whose prerequisites you meet.</p><p>Crafting a staff takes one day for each 1,000 gp in its base price. To craft a staff, you must spend 1/25 of its base price in XP and use up raw materials costing one-half of its base price. A newly created staff has 30 charges.</p><p>Some staves incur extra costs in material components or XP, as noted in their descriptions. These costs are in addition to those derived from the staff's base price.</p><p></p><p><strong><span style="color: darkorange">Craft Wand [Item Creation, Revised]</span></strong></p><p>You can create wand, each of which holds spells.</p><p><strong>Prerequisite:</strong> Caster level 15th, Craft Virge.</p><p><strong>Benefit:</strong> You can create a wand of spells up to 9th-level that you know. Crafting a wand takes one day for each 1,000 gp in its base price. The base price of a wand is its caster level x the spell level x 1,500 gp. To craft a wand, you must spend 1/25 of this base price in XP and use up raw materials costing one-half of this base price. A newly created wand has 30 charges, except for 9th-level wands, which only have 15 charges each.</p><p>Any wand that stores a spell with a costly material component or an XP cost also carries a commensurate cost. In addition to the cost derived from the base price, you must expend thirty copies of the material component or pay thirty times the XP cost, even for 9th-level wands.</p><p></p><p><strong><span style="color: darkorange">Craft Wondrous Item [Item Creation, Revised]</span></strong></p><p>You can create a wide variety of magic items, such as a cape of the mountebank or a iron flask.</p><p><strong>Prerequisite:</strong> Caster level 12th, Craft Extraordinary Item.</p><p><strong>Benefit:</strong> You can create any wondrous item whose prerequisites you meet. Enchanting an wondrous item takes one day for each 1,000 gp in its price. To enchant an wondrous item, you must spend 1/25 of the item's price in XP and use up raw materials costing half of this price.</p><p>You can also mend a broken wondrous item if it is one that you could make. Doing so costs half the XP, half the raw materials, and half the time it would take to craft that item in the first place.</p><p>Some wondrous items incur extra costs in material components or XP, as noted in their descriptions. These costs are in addition to those derived from the item’s base price. You must pay such a cost to create an item or to mend a broken one.</p><p></p><p><strong><span style="color: darkorange">Forge Greater Ring [Item Creation]</span></strong></p><p>You can create magical greater rings, which have varied magical effects.</p><p><strong>Prerequisite:</strong> Caster level 18th, Forge Lesser Ring.</p><p><strong>Benefit:</strong> You can create any greater ring whose prerequisites you meet. Crafting a greater ring takes one day for each 1,000 gp in its base price. To craft a greater ring, you must spend 1/25 of its base price in XP and use up raw materials costing one-half of its base price.</p><p>You can also mend a broken greater ring if it is one that you could make. Doing so costs half the XP, half the raw materials, and half the time it would take to forge that greater ring in the first place.</p><p>Some magical greater rings incur extra costs in material components or XP, as noted in their descriptions. You must pay such a cost to forge such a greater ring or to mend a broken one.</p><p></p><p><strong><span style="color: darkorange">Scribe Scroll [Item Creation, Revised]</span></strong></p><p>You can create magical scrolls that are more powerful than rolls.</p><p><strong>Prerequisite:</strong> Caster level 9th, Scribe Roll.</p><p><strong>Benefit:</strong> You can create a scroll of spells up to 9th-level that you know. Scribing a scroll takes one day for each 1,000 gp in its base price. The base price of a scroll is its spell level x its caster level x 50 gp. To scribe a scroll, you must spend 1/25 of this base price in XP and use up raw materials costing one-half of this base price.</p><p>Any scroll that stores a spell with a costly material component or an XP cost also carries a commensurate cost. In addition to the costs derived from the base price, you must expend the material component or pay the XP when scribing the scroll.</p></blockquote><p></p>
[QUOTE="Knightfall, post: 4478773, member: 2012"] [B][COLOR="DarkOrange"]GREATER ITEM CREATION FEATS[/COLOR][/B] [COLOR="darkorange"][B]Brew Elixir [Item Creation][/B][/COLOR] [I]By the Jester – modified for World of Kulan[/I] You can brew magical draughts that are more powerful than potions. [B]Prerequisites:[/B] Caster level 9th, Brew Potion. [B]Benefit:[/B] You can brew potions of spells up to 9th-level, called elixirs. Brewing an elixir takes one day. When you create an elixir, you set the caster level, which must be sufficient to cast the spell in question and no higher than your own level. The base price of an elixir is its spell level x its caster level x 100 gp. To brew an elixir, you must spend 1/25 of this base price in XP and use up raw materials costing one-half this base price. When you create an elixir, you make any choices that you would normally make when casting the spell. Whoever drinks the elixir is the target of the spell. Any elixir that stores a spell with a costly material component or an XP cost also carries a commensurate cost. In addition to the costs derived from the base price, you must expend the material component or pay the XP when creating the elixir. [B]Special:[/B] The new Craft Extraordinary Item feat (see below) can be used to brew certain elixirs, but only the ones described in the [I]D&D DMG v.3.5[/I]. [B][COLOR="darkorange"]Craft Greater Magic Arms and Armor [Item Creation][/COLOR][/B] You can create magic weapons, armor, and shields of greater power. [B]Prerequisite:[/B] Caster level 12th, Craft Lesser Magic Arms and Armor. [B]Benefit:[/B] You can create any magic weapon, armor, or shield with a total weapon bonus of +10 or less whose prerequisites you meet. Enhancing a weapon, suit of armor, or shield takes one day for each 1,000 gp in the price of its magical features. To enhance a weapon, suit of armor, or shield, you must spend 1/25 of its features' total price in XP and use up raw materials costing one-half of this total price. The weapon, armor, or shield to be enhanced must be a masterwork item that you provide. Its cost is not included in the above cost. You can also mend a broken magic weapon, suit of armor, or shield if it is one that you could make. Doing so costs half the XP, half the raw materials, and half the time it would take to craft that item in the first place. [COLOR="DarkOrange"][B]Craft Greater Rod [Item Creation][/B][/COLOR] You can create magical greater rods, each of which has varied magical effects. [B]Prerequisite:[/B] Caster level 15th, Craft Lesser Rod. [B]Benefit:[/B] You can create any greater rod whose prerequisites you meet. Crafting a greater rod takes one day for each 1,000 gp in its base price. To craft a greater rod, you must spend 1/25 of its base price in XP and use up raw materials costing one-half of its base price. Some greater rods incur extra costs in material components or XP, as noted in their descriptions. These costs are in addition to those derived from the greater rod’s base price. [B][COLOR="darkorange"]Craft Staff [Item Creation, Revised][/COLOR][/B] You can create magical staves, each of which has multiple magical effects. [B]Prerequisite:[/B] Caster level 18th, Craft Cane. [B]Benefit:[/B] You can create any staff whose prerequisites you meet. Crafting a staff takes one day for each 1,000 gp in its base price. To craft a staff, you must spend 1/25 of its base price in XP and use up raw materials costing one-half of its base price. A newly created staff has 30 charges. Some staves incur extra costs in material components or XP, as noted in their descriptions. These costs are in addition to those derived from the staff's base price. [B][COLOR="darkorange"]Craft Wand [Item Creation, Revised][/COLOR][/B] You can create wand, each of which holds spells. [B]Prerequisite:[/B] Caster level 15th, Craft Virge. [B]Benefit:[/B] You can create a wand of spells up to 9th-level that you know. Crafting a wand takes one day for each 1,000 gp in its base price. The base price of a wand is its caster level x the spell level x 1,500 gp. To craft a wand, you must spend 1/25 of this base price in XP and use up raw materials costing one-half of this base price. A newly created wand has 30 charges, except for 9th-level wands, which only have 15 charges each. Any wand that stores a spell with a costly material component or an XP cost also carries a commensurate cost. In addition to the cost derived from the base price, you must expend thirty copies of the material component or pay thirty times the XP cost, even for 9th-level wands. [B][COLOR="darkorange"]Craft Wondrous Item [Item Creation, Revised][/COLOR][/B] You can create a wide variety of magic items, such as a cape of the mountebank or a iron flask. [B]Prerequisite:[/B] Caster level 12th, Craft Extraordinary Item. [B]Benefit:[/B] You can create any wondrous item whose prerequisites you meet. Enchanting an wondrous item takes one day for each 1,000 gp in its price. To enchant an wondrous item, you must spend 1/25 of the item's price in XP and use up raw materials costing half of this price. You can also mend a broken wondrous item if it is one that you could make. Doing so costs half the XP, half the raw materials, and half the time it would take to craft that item in the first place. Some wondrous items incur extra costs in material components or XP, as noted in their descriptions. These costs are in addition to those derived from the item’s base price. You must pay such a cost to create an item or to mend a broken one. [B][COLOR="darkorange"]Forge Greater Ring [Item Creation][/COLOR][/B] You can create magical greater rings, which have varied magical effects. [B]Prerequisite:[/B] Caster level 18th, Forge Lesser Ring. [B]Benefit:[/B] You can create any greater ring whose prerequisites you meet. Crafting a greater ring takes one day for each 1,000 gp in its base price. To craft a greater ring, you must spend 1/25 of its base price in XP and use up raw materials costing one-half of its base price. You can also mend a broken greater ring if it is one that you could make. Doing so costs half the XP, half the raw materials, and half the time it would take to forge that greater ring in the first place. Some magical greater rings incur extra costs in material components or XP, as noted in their descriptions. You must pay such a cost to forge such a greater ring or to mend a broken one. [B][COLOR="darkorange"]Scribe Scroll [Item Creation, Revised][/COLOR][/B] You can create magical scrolls that are more powerful than rolls. [B]Prerequisite:[/B] Caster level 9th, Scribe Roll. [B]Benefit:[/B] You can create a scroll of spells up to 9th-level that you know. Scribing a scroll takes one day for each 1,000 gp in its base price. The base price of a scroll is its spell level x its caster level x 50 gp. To scribe a scroll, you must spend 1/25 of this base price in XP and use up raw materials costing one-half of this base price. Any scroll that stores a spell with a costly material component or an XP cost also carries a commensurate cost. In addition to the costs derived from the base price, you must expend the material component or pay the XP when scribing the scroll. [/QUOTE]
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[Kulan] House Rules Thread (Updated: Mar 13/24)
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