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<blockquote data-quote="Richards" data-source="post: 9294521" data-attributes="member: 508"><p>In tonight's "Ghourmand Vale" game session, the PCs:</p><ul> <li data-xf-list-type="ul">Camped out overnight in the abandoned guard station from last session, then explored the underground ruins they'd seen through the hole burrowed by the purple worm they slew</li> <li data-xf-list-type="ul">Found a dead-end set of chambers with a gray ooze in it and left; the ooze opted not to follow</li> <li data-xf-list-type="ul">Met up with undead cleric of Boccob (God of Knowledge, whom my sorcerer worships), who indicated we were to don magical bracelets sitting on the plinths of statues</li> <li data-xf-list-type="ul">Each donned a bracelet and advanced through a set of double doors into a hidden library of Boccob, filled with shelves of books and undead attendants</li> <li data-xf-list-type="ul">Were each fed a magical cup of liquid which gave a temporary +2 to Intelligence, Wisdom, and Constitution while we were in the library (it was an aid to studying)</li> <li data-xf-list-type="ul">Were approached by the head librarian, an undead cleric who asked if our Pelorian paladin (Harlan) was our leader</li> <li data-xf-list-type="ul">Told Harlan about a prophecy concerning the cessation of all magic and how it could be stopped by finding the secret spell hidden in the <em>staff of Darvax</em>, which he wanted us to go on a quest to find</li> <li data-xf-list-type="ul">Once Harlan agreed, allowed the librarian to cast a <em>geas/quest</em> on Harlan to find and fetch the secret spell</li> <li data-xf-list-type="ul">Followed Harlan into a secret room off the library (which he was led to by his bracelet), and he came back out with a book in his hands, which majorly ticked off the librarian who demanded we put it back and start on our quest (and who ignored Harlan when he explained the bracelet led him to the secret spell that quickly)</li> <li data-xf-list-type="ul">Gathered together so the halfling rogue could place the <em>thieves' coil</em> (a teleportation rope) around all five PCs, because at this point we were ready to leave all this nonsense behind us</li> <li data-xf-list-type="ul">Got attacked by the librarian using a <em>blasphemy</em> spell, but our druid had a prepared action to cast <em>wall of thorns</em> around us, keeping us safe for the round we were all dazed (no save)</li> <li data-xf-list-type="ul">Teleported back up two levels to the stables, where we got on our mounts and headed back to Ghourmand Vale (a full day's ride) - after first fetching the dead bodies of the two men we had been hired to rescue last adventure</li> </ul><p>Apparently (explained by the DM after the session was over), the librarian was an accidental lich, the book with the secret spell in it (a loose page stuck in the book) was his phylactery (which we took with us and will destroy once we've read it), the whole prophecy was a hoax (that the librarian insisted was real, but which meant there was no way to complete the quest in any case, although that doesn't explain the loose page in the book/phylactery). The only real good thing about the adventure was that my son realized the guy we had been hired to rescue last adventure, but who was already dead when we showed up, could be <em>reincarnated</em> so we could still earn the 5,000 gp bonus reward for bringing him back alive. One <em>resurrection </em>spell later, the dead human Guildmaster was a living half-elf Guildmaster, and we were still ahead 4,000 gp after spending 1,000 gp on the cost of the <em>reincarnation</em> spell.</p><p></p><p>As my son put it, that "adventure" was all style, no substance. What was the point of a gray ooze that was just going to ignore us? Why build a hidden library of Boccob, a god followed by one of the PCs (mine), and then be surprised we weren't automatically attacking the undead there? How did the "accidental lich" occur, and how did he end up with a book as his phylactery - and why was the thing he was looking for in his phylactery without him ever noticing? The map was cool, and the magic fountain of "study water" was cool, but the rest of it was a real head scratcher. And we kind of ticked off the DM's wife (one of our players), who I think was offended we didn't like his "adventure."</p><p></p><p>Oh well, the DM and I will chat about it at work tomorrow, as usual, and maybe I'll get a better idea at what he was shooting for with this one.</p></blockquote><p></p>
[QUOTE="Richards, post: 9294521, member: 508"] In tonight's "Ghourmand Vale" game session, the PCs: [LIST] [*]Camped out overnight in the abandoned guard station from last session, then explored the underground ruins they'd seen through the hole burrowed by the purple worm they slew [*]Found a dead-end set of chambers with a gray ooze in it and left; the ooze opted not to follow [*]Met up with undead cleric of Boccob (God of Knowledge, whom my sorcerer worships), who indicated we were to don magical bracelets sitting on the plinths of statues [*]Each donned a bracelet and advanced through a set of double doors into a hidden library of Boccob, filled with shelves of books and undead attendants [*]Were each fed a magical cup of liquid which gave a temporary +2 to Intelligence, Wisdom, and Constitution while we were in the library (it was an aid to studying) [*]Were approached by the head librarian, an undead cleric who asked if our Pelorian paladin (Harlan) was our leader [*]Told Harlan about a prophecy concerning the cessation of all magic and how it could be stopped by finding the secret spell hidden in the [i]staff of Darvax[/i], which he wanted us to go on a quest to find [*]Once Harlan agreed, allowed the librarian to cast a [i]geas/quest[/i] on Harlan to find and fetch the secret spell [*]Followed Harlan into a secret room off the library (which he was led to by his bracelet), and he came back out with a book in his hands, which majorly ticked off the librarian who demanded we put it back and start on our quest (and who ignored Harlan when he explained the bracelet led him to the secret spell that quickly) [*]Gathered together so the halfling rogue could place the [i]thieves' coil[/i] (a teleportation rope) around all five PCs, because at this point we were ready to leave all this nonsense behind us [*]Got attacked by the librarian using a [i]blasphemy[/i] spell, but our druid had a prepared action to cast [i]wall of thorns[/i] around us, keeping us safe for the round we were all dazed (no save) [*]Teleported back up two levels to the stables, where we got on our mounts and headed back to Ghourmand Vale (a full day's ride) - after first fetching the dead bodies of the two men we had been hired to rescue last adventure [/LIST] Apparently (explained by the DM after the session was over), the librarian was an accidental lich, the book with the secret spell in it (a loose page stuck in the book) was his phylactery (which we took with us and will destroy once we've read it), the whole prophecy was a hoax (that the librarian insisted was real, but which meant there was no way to complete the quest in any case, although that doesn't explain the loose page in the book/phylactery). The only real good thing about the adventure was that my son realized the guy we had been hired to rescue last adventure, but who was already dead when we showed up, could be [i]reincarnated[/i] so we could still earn the 5,000 gp bonus reward for bringing him back alive. One [I]resurrection [/I]spell later, the dead human Guildmaster was a living half-elf Guildmaster, and we were still ahead 4,000 gp after spending 1,000 gp on the cost of the [I]reincarnation[/I] spell. As my son put it, that "adventure" was all style, no substance. What was the point of a gray ooze that was just going to ignore us? Why build a hidden library of Boccob, a god followed by one of the PCs (mine), and then be surprised we weren't automatically attacking the undead there? How did the "accidental lich" occur, and how did he end up with a book as his phylactery - and why was the thing he was looking for in his phylactery without him ever noticing? The map was cool, and the magic fountain of "study water" was cool, but the rest of it was a real head scratcher. And we kind of ticked off the DM's wife (one of our players), who I think was offended we didn't like his "adventure." Oh well, the DM and I will chat about it at work tomorrow, as usual, and maybe I'll get a better idea at what he was shooting for with this one. [/QUOTE]
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