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<blockquote data-quote="Fuzzybear" data-source="post: 8711153" data-attributes="member: 6917259"><p><h3>Episode 3 - Mercy and Fireballs</h3><p>Oh boy, this was quite the learning episode for my party. </p><p></p><p>The episode started with the group heading on to Gabal's school chasing Larion. The first thing they come across is the wyvern rider holding the family hostage. They deal with this quite well through a combination of aggressive diplomacy and combat, getting the man to believe he was safe before being knocked out and tied up. There was a bit of a moral dilemma about what to do with a prisoner of war, Jack being relatively passivist while Myetharia and Rayland are much more on the practical and unforgiving end of the spectrum. In the end, they left the man tied up in the street for guards to find. This comes up again briefly later on as an aside mention in a later episode what happened.</p><p></p><p>Then they arrived at the school and had a lesson to learn for sure. They talked with Diogenes but only briefly. They seemed to think him more an obstacle than a place to learn, so once they got past him and into the compound to continue their chase, it seems they mostly ignored him. They also had the bad fortune of pretending to be on Shealis' side which did put his back up a bit. I tried a couple of times to get them to realize he had information but they were determined to get to the root of their problem and after spiting out the most necessary information (she's a well qualified blaster mage) to try to get them to be careful, he left them to it.</p><p></p><p>It didn't go very well for them. Rayland did steal her component pouch, which did slow her down a bit but didn't get rid of all of her threats at all, but they were overmatched with Larion there as well. His sneak attack nearly downed one, Shealis' Fire Orb damaged everyone as they came in, and in the end she threatened them with a massive fireball. When they continued to press the attack, she dropped it, downing multiple members and very nearly ending the battle right there. The next turn, after Larion was killed which nearly set her into a rage of vengeance, she readied another and gave her ultimatum - let her go now or they all die. Jack gave in and the party lived to see another day but not without a truly chastening experience.</p><p></p><p>I'll give a little explanation for my party here. We had most recently finished a 4e adventure path (Scales of War) which was okay but needed a lot of help to make it more than a series of dungeon dives. I say this because they were used to a certain pattern of play, get obstacle, overcome obstacle, kill baddies. So when this came up, they resorted to their previous norm even though I had warned them may get them in trouble in this campaign - they say a baddie who had something they wanted, so they took the path to get to them, overcame the obstacles to get there, and fought. This was probably the most dangerous option they could have come up with, but it was a great experience for them to get my point across. </p><p></p><p>They took this session to heart as we will see going forward. Even the next episode they were much more circumspect and considering with their actions. While this was a nasty session and a tough spot to leave things for the week, I think it was a necessary reminder that we were not playing the same campaign anymore and that things have changed. I'm really proud of my players for not being too salty about it in session 3 nearly getting TPKed by a stacked force. I felt bad about it and gave them some of my thoughts on what happened in post-game. In the long run this was a really great experience for them, but I could see this breaking players and groups apart in a new game.</p><p></p><p>Next episode, securing the case.</p></blockquote><p></p>
[QUOTE="Fuzzybear, post: 8711153, member: 6917259"] [HEADING=2]Episode 3 - Mercy and Fireballs[/HEADING] Oh boy, this was quite the learning episode for my party. The episode started with the group heading on to Gabal's school chasing Larion. The first thing they come across is the wyvern rider holding the family hostage. They deal with this quite well through a combination of aggressive diplomacy and combat, getting the man to believe he was safe before being knocked out and tied up. There was a bit of a moral dilemma about what to do with a prisoner of war, Jack being relatively passivist while Myetharia and Rayland are much more on the practical and unforgiving end of the spectrum. In the end, they left the man tied up in the street for guards to find. This comes up again briefly later on as an aside mention in a later episode what happened. Then they arrived at the school and had a lesson to learn for sure. They talked with Diogenes but only briefly. They seemed to think him more an obstacle than a place to learn, so once they got past him and into the compound to continue their chase, it seems they mostly ignored him. They also had the bad fortune of pretending to be on Shealis' side which did put his back up a bit. I tried a couple of times to get them to realize he had information but they were determined to get to the root of their problem and after spiting out the most necessary information (she's a well qualified blaster mage) to try to get them to be careful, he left them to it. It didn't go very well for them. Rayland did steal her component pouch, which did slow her down a bit but didn't get rid of all of her threats at all, but they were overmatched with Larion there as well. His sneak attack nearly downed one, Shealis' Fire Orb damaged everyone as they came in, and in the end she threatened them with a massive fireball. When they continued to press the attack, she dropped it, downing multiple members and very nearly ending the battle right there. The next turn, after Larion was killed which nearly set her into a rage of vengeance, she readied another and gave her ultimatum - let her go now or they all die. Jack gave in and the party lived to see another day but not without a truly chastening experience. I'll give a little explanation for my party here. We had most recently finished a 4e adventure path (Scales of War) which was okay but needed a lot of help to make it more than a series of dungeon dives. I say this because they were used to a certain pattern of play, get obstacle, overcome obstacle, kill baddies. So when this came up, they resorted to their previous norm even though I had warned them may get them in trouble in this campaign - they say a baddie who had something they wanted, so they took the path to get to them, overcame the obstacles to get there, and fought. This was probably the most dangerous option they could have come up with, but it was a great experience for them to get my point across. They took this session to heart as we will see going forward. Even the next episode they were much more circumspect and considering with their actions. While this was a nasty session and a tough spot to leave things for the week, I think it was a necessary reminder that we were not playing the same campaign anymore and that things have changed. I'm really proud of my players for not being too salty about it in session 3 nearly getting TPKed by a stacked force. I felt bad about it and gave them some of my thoughts on what happened in post-game. In the long run this was a really great experience for them, but I could see this breaking players and groups apart in a new game. Next episode, securing the case. [/QUOTE]
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