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<blockquote data-quote="MacConnell" data-source="post: 9252120" data-attributes="member: 6855223"><p><strong>Cycle</strong>: 498: <strong>Season</strong>: Stasis. <strong>Day</strong>: 5</p><p>[spoiler=Identification]</p><p><span style="color: rgb(44, 130, 201)">Leutheo</span>: 48(alchemy) + 100(empathy) + 62(d100) = 210</p><p><span style="color: rgb(97, 189, 109)">Plumeir</span>: 70 + 45(analysis) + 84 = 199 [/spoiler]</p><p>[spoiler=Negotiate]</p><p><span style="color: rgb(250, 197, 28)">Astarte</span>: 66(coerce) + 38(enthrall) + 73(d100) = 177</p><p><span style="color: rgb(44, 130, 201)">Leutheo</span>: 56 + 71(charisma) + 62 = 189</p><p><span style="color: rgb(97, 189, 109)">Plumeir</span>: 86 + 74(befriend) + 72 = 232</p><p><span style="color: rgb(184, 49, 47)">Taylar</span>: 85 + 36(enthrall) + 61 = 182 [/spoiler]</p><p>As long as they are not engaged in combat or actively manipulating waylines, Leutheo and Plumeir can analyze items without seeming to be doing anything other than fiddling with something in their hand. Even if standing in front of nominal people nothing would be suspect. The tooth necklaces are identified as having come from a boar, a wolf, a hyena, and a spider. The skulls are identified as having come from a gobblerouse, a velociraptor, a white magpie, and a cockatrice. All have significant mystical proclivities. Any of these items could be used by Leutheo, who is in need. (see collections)</p><p></p><p>The Maldrogs are confused by the party arriving from the direction of the ruins, but quickly recover, thinking that they might have walked by on the other side of the ravine. They recognize that Leutheo is Centrin and Plumeir is Markidian, though they are unsure about Astarte. When it comes to the discussion concerning the structures in the ravine, the guards know of these but have little information. The party is invited and directed to the village, which is to the west of the forest, where the members are offered beverages and a place to sit for conversation.</p><p></p><p>An elder Maldrog man, who is called the village foreman, explains that no one explores the Yahdram ruin, anymore, because no one ever returns from them. Occasionally strange roars can be heard coming from the cliffs. They suspect that two monsters occupy the ruins, one which is active in warmer weather and one in colder weather, because the roars sound different.</p><p></p><p>“<span style="color: rgb(147, 101, 184)">Long ago, when I was young, was the last time a party went to explore the farther structures. We could hear their screams. Adolescents sometimes run to the closest structure on the west side of the ravine. This is a child's dare. The first building we know to be empty, or rather empty most of the time. Sometimes mountain felines make a den of it, but those are not something we fear. Whatever kills the other explorers, we have never seen. It is not really fear that keeps us away, now, but a sense of preservation. We do not wish to waste any more people. Nothing ever comes here from up there. So we figure if they do not bother us, we will not bother them. If you wish to go up there, you are on your own</span>.”</p><p></p><p>“<span style="color: rgb(147, 101, 184)">If you follow the river south, in about two days of walking it will bring you to the village they call Westford. We thought you might be from there. About two Cycles back, a party came from there and desired to establish trade with us. We have maintained good relations and even speak some of the language. They have a great desire for the ores we mine in the heights to the west, here</span>.”</p><p></p><p style="text-align: center">[ATTACH=full]344697[/ATTACH]</p><p>[spoiler=Character Data]</p><p>Astarte: full wellness</p><p>shirt: 48</p><p>Leutheo: full wellness</p><p>tunic: 57</p><p>Plumeir: full wellness</p><p>tunic: 59</p><p>Taylar: full wellness</p><p>tunic: 60 - 3 = 57 [/spoiler]</p><p>[spoiler=Collections]</p><p>various coins: 3127 marks value</p><p></p><p>boar tusks: 2 pair: {Health & Confluence +4}</p><p>cockatrice skull: 2: {Motility & Cohesion +4}</p><p>gobblerouse skull: 2: {Health & Confluence +4}</p><p>hyena canines: 2 pair: {Will & Adhesion +4}</p><p>spider fangs: 2 pair: {Motility & Cohesion +4}</p><p>velociraptor skull: {Strength & Confluence +4}</p><p>white magpie skull: 2: {Will & Adhesion +4}</p><p>wolf canines: 1 pair: {Strength & Confluence +4}</p><p></p><p>firestone: 1: 50 marks</p><p>pearl: 1: {Will & Adhesion +4}: (Frostbite or Insulate x5): 100 marks</p><p></p><p>copper: 2: (Compulsion or Electrocute x5): 20 marks each</p><p>molybdenum: 2: (Compulsion or Electrocute x4): 15 marks each</p><p>silver: 2: (Compulsion or Electrocute x5): 20 marks each [/spoiler]</p><p>[spoiler=Discoveries]</p><p>Cairn Doorframe near mining operation</p><p>Cairn Doorframe near Rheini village</p><p>Ferguine, Mining Commissioner</p><p>Francis, Priest of Dawn at Vineyard (Centrin)</p><p>cherry orchard, 1 day north of Vineyard</p><p>Rheini village: Grandfather of Maka: Pardal</p><p>Kol and party: Maldrog Explorers</p><p>Eastern Oasis in Ka’ard’taerm (Pelimonra village)</p><p>Portal Spire with two doorframes and odd symbol [/spoiler]</p><p>[ooc]Each character receives 5 DP. State nominal actions and intentions and provide a random roll.[/ooc]</p></blockquote><p></p>
[QUOTE="MacConnell, post: 9252120, member: 6855223"] [B]Cycle[/B]: 498: [B]Season[/B]: Stasis. [B]Day[/B]: 5 [spoiler=Identification] [COLOR=rgb(44, 130, 201)]Leutheo[/COLOR]: 48(alchemy) + 100(empathy) + 62(d100) = 210 [COLOR=rgb(97, 189, 109)]Plumeir[/COLOR]: 70 + 45(analysis) + 84 = 199 [/spoiler] [spoiler=Negotiate] [COLOR=rgb(250, 197, 28)]Astarte[/COLOR]: 66(coerce) + 38(enthrall) + 73(d100) = 177 [COLOR=rgb(44, 130, 201)]Leutheo[/COLOR]: 56 + 71(charisma) + 62 = 189 [COLOR=rgb(97, 189, 109)]Plumeir[/COLOR]: 86 + 74(befriend) + 72 = 232 [COLOR=rgb(184, 49, 47)]Taylar[/COLOR]: 85 + 36(enthrall) + 61 = 182 [/spoiler] As long as they are not engaged in combat or actively manipulating waylines, Leutheo and Plumeir can analyze items without seeming to be doing anything other than fiddling with something in their hand. Even if standing in front of nominal people nothing would be suspect. The tooth necklaces are identified as having come from a boar, a wolf, a hyena, and a spider. The skulls are identified as having come from a gobblerouse, a velociraptor, a white magpie, and a cockatrice. All have significant mystical proclivities. Any of these items could be used by Leutheo, who is in need. (see collections) The Maldrogs are confused by the party arriving from the direction of the ruins, but quickly recover, thinking that they might have walked by on the other side of the ravine. They recognize that Leutheo is Centrin and Plumeir is Markidian, though they are unsure about Astarte. When it comes to the discussion concerning the structures in the ravine, the guards know of these but have little information. The party is invited and directed to the village, which is to the west of the forest, where the members are offered beverages and a place to sit for conversation. An elder Maldrog man, who is called the village foreman, explains that no one explores the Yahdram ruin, anymore, because no one ever returns from them. Occasionally strange roars can be heard coming from the cliffs. They suspect that two monsters occupy the ruins, one which is active in warmer weather and one in colder weather, because the roars sound different. “[COLOR=rgb(147, 101, 184)]Long ago, when I was young, was the last time a party went to explore the farther structures. We could hear their screams. Adolescents sometimes run to the closest structure on the west side of the ravine. This is a child's dare. The first building we know to be empty, or rather empty most of the time. Sometimes mountain felines make a den of it, but those are not something we fear. Whatever kills the other explorers, we have never seen. It is not really fear that keeps us away, now, but a sense of preservation. We do not wish to waste any more people. Nothing ever comes here from up there. So we figure if they do not bother us, we will not bother them. If you wish to go up there, you are on your own[/COLOR].” “[COLOR=rgb(147, 101, 184)]If you follow the river south, in about two days of walking it will bring you to the village they call Westford. We thought you might be from there. About two Cycles back, a party came from there and desired to establish trade with us. We have maintained good relations and even speak some of the language. They have a great desire for the ores we mine in the heights to the west, here[/COLOR].” [CENTER][ATTACH type="full" alt="IMG_0198.jpeg"]344697[/ATTACH][/CENTER] [spoiler=Character Data] Astarte: full wellness shirt: 48 Leutheo: full wellness tunic: 57 Plumeir: full wellness tunic: 59 Taylar: full wellness tunic: 60 - 3 = 57 [/spoiler] [spoiler=Collections] various coins: 3127 marks value boar tusks: 2 pair: {Health & Confluence +4} cockatrice skull: 2: {Motility & Cohesion +4} gobblerouse skull: 2: {Health & Confluence +4} hyena canines: 2 pair: {Will & Adhesion +4} spider fangs: 2 pair: {Motility & Cohesion +4} velociraptor skull: {Strength & Confluence +4} white magpie skull: 2: {Will & Adhesion +4} wolf canines: 1 pair: {Strength & Confluence +4} firestone: 1: 50 marks pearl: 1: {Will & Adhesion +4}: (Frostbite or Insulate x5): 100 marks copper: 2: (Compulsion or Electrocute x5): 20 marks each molybdenum: 2: (Compulsion or Electrocute x4): 15 marks each silver: 2: (Compulsion or Electrocute x5): 20 marks each [/spoiler] [spoiler=Discoveries] Cairn Doorframe near mining operation Cairn Doorframe near Rheini village Ferguine, Mining Commissioner Francis, Priest of Dawn at Vineyard (Centrin) cherry orchard, 1 day north of Vineyard Rheini village: Grandfather of Maka: Pardal Kol and party: Maldrog Explorers Eastern Oasis in Ka’ard’taerm (Pelimonra village) Portal Spire with two doorframes and odd symbol [/spoiler] [ooc]Each character receives 5 DP. State nominal actions and intentions and provide a random roll.[/ooc] [/QUOTE]
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