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Do you plan to adopt D&D5.5One2024Redux?
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<blockquote data-quote="FitzTheRuke" data-source="post: 9330404" data-attributes="member: 59816"><p>Nah, it's a typical argument of nuance, while both sides characterize the other as only allowing for the extreme-ends: "You're saying this feature can NEVER work!" vs "You're saying that this feature must ALWAYS work!"</p><p></p><p>Where, say, [USER=6801845]@Oofta[/USER] is saying that they would "rarely" work in HIS games, because he often has his PCs 'ported to parts unknown, and [USER=6787503]@Hriston[/USER] is saying that they would "nearly always" work in HIS games, because they're very unlikely to be somewhere where he can't come up with a good story to everyone's satisfaction. (Or so I infer, both of you feel free to correct me.)</p><p></p><p>I sound like I'm on Hriston's side, only in that I can't imagine a scene in which it would be <em>impossible</em> for me to come up with a story reason that would work if I were of a mind to, but IF the scene was so far outside the norm that it wouldn't make any sense? Well, in that case, I'd be closer to [USER=6801845]@Oofta[/USER], in that 1) My players wouldn't ask (because they'd be roleplaying the fish-out-of-water scenario of that game) AND 2) I'd make it obvious and clear that there was no contact to be had.</p><p></p><p>Poorly worded, misspoken, and circular as this whole discussion has been, I don't think that any of us are all that different - we do things different <em>by degrees</em> not by whole extremes, even when it appears otherwise.</p></blockquote><p></p>
[QUOTE="FitzTheRuke, post: 9330404, member: 59816"] Nah, it's a typical argument of nuance, while both sides characterize the other as only allowing for the extreme-ends: "You're saying this feature can NEVER work!" vs "You're saying that this feature must ALWAYS work!" Where, say, [USER=6801845]@Oofta[/USER] is saying that they would "rarely" work in HIS games, because he often has his PCs 'ported to parts unknown, and [USER=6787503]@Hriston[/USER] is saying that they would "nearly always" work in HIS games, because they're very unlikely to be somewhere where he can't come up with a good story to everyone's satisfaction. (Or so I infer, both of you feel free to correct me.) I sound like I'm on Hriston's side, only in that I can't imagine a scene in which it would be [I]impossible[/I] for me to come up with a story reason that would work if I were of a mind to, but IF the scene was so far outside the norm that it wouldn't make any sense? Well, in that case, I'd be closer to [USER=6801845]@Oofta[/USER], in that 1) My players wouldn't ask (because they'd be roleplaying the fish-out-of-water scenario of that game) AND 2) I'd make it obvious and clear that there was no contact to be had. Poorly worded, misspoken, and circular as this whole discussion has been, I don't think that any of us are all that different - we do things different [I]by degrees[/I] not by whole extremes, even when it appears otherwise. [/QUOTE]
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Do you plan to adopt D&D5.5One2024Redux?
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