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Cultsbane's bizarre D&D adventure: Zeitgeist - 5Eish
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<blockquote data-quote="Cultsbane" data-source="post: 8923572" data-attributes="member: 7037457"><p>I think that's a reasonable amount of time for everything that happens. It definitely helps with getting the roleplay into context. </p><p></p><p>We played heavily into the length of Tyranny of Dragons by being friendlier to each other near the end, as well as naming ourselves (cultsbane). Curse of Strahd we kept each other distant, largely untrusting, only really appreciating each other skills in the dreadful situation we found each other in. None of us planned to know each afterwards and it created a very fitting bittersweet ending. </p><p></p><p>The best part was in both campaigns we left the world in a significantly worse position than when it started. To the point we thought of actually doing a campaign in the post tyranny of dragons world. I can only imagine what Zeitgeist will look like, probably Risur is Danor now and Crisillyir a nation of dragonflying mind flares allied with Ber with the dwarfs having a colony on the moon</p><p></p><p>Though I am wondering if we'll be able to complete the 13 modules within a 3 year timeframe in real life, only one way to find out. So far though my plan to get everyone so involved into the campaign that despite its length they want to stick it out to the end has been going very successful. Everyone seems to enjoy it very much, especially the mystery of everything & unraveling the world. </p><p></p><p>Hops player has said that "Yeah this campaign has been fun, no clue how I rank it, but definitely an interesting campaign. You expect combat and get puzzle, expect rp and get combat, expect puzzle and get puzzle combat!!!!! Really a great mood overall as far as campaigns go. Good mix of open world, dedicated paths, combat, puzzles, and RP"</p><p></p><p>Kelik player has said that he very much enjoys it more than curse of Strahd and he really distrusts Stover </p><p></p><p>My personal favorite aspect is that it really complements My D&D groups more independent nature and philosophies. Since we're very much prone to acting on our own accord. It feels this time like we all have our independent agendas and goals, along with belief systems that can sometimes contradict each other. Like such as what's better the technocratic industrialized future or the traditional approaches of the Fey that it works for so long</p><p></p><p>Although considering we're already 50 hours into the campaign and Just starting module 3 I would not be surprised if we go over 3 years. Curse of Strahd and Tyranny of Dragons took about a year each at about 124 hours of campaign time average for both, which would be 41 weeks. So we're on track for a slightly less than 3 year campaign if it takes about a year to completely 4-5 modules depending if we get a decent pacing and rhythm for module 3 </p><p></p><p>Sadly for the DM we're a group known for checking everything trivial and pointless out even if it takes forever, So I'm betting the over for how long it'll take us to get to the end. Going to be a sad but sweet day when we do</p><p></p><p>Definitely my favorite campaign yet. Has allowed the most character growth and choices. Hoping that it'll only get better and better. Thanks for the hard work and allowing us such an opportunity to experience the campaign</p></blockquote><p></p>
[QUOTE="Cultsbane, post: 8923572, member: 7037457"] I think that's a reasonable amount of time for everything that happens. It definitely helps with getting the roleplay into context. We played heavily into the length of Tyranny of Dragons by being friendlier to each other near the end, as well as naming ourselves (cultsbane). Curse of Strahd we kept each other distant, largely untrusting, only really appreciating each other skills in the dreadful situation we found each other in. None of us planned to know each afterwards and it created a very fitting bittersweet ending. The best part was in both campaigns we left the world in a significantly worse position than when it started. To the point we thought of actually doing a campaign in the post tyranny of dragons world. I can only imagine what Zeitgeist will look like, probably Risur is Danor now and Crisillyir a nation of dragonflying mind flares allied with Ber with the dwarfs having a colony on the moon Though I am wondering if we'll be able to complete the 13 modules within a 3 year timeframe in real life, only one way to find out. So far though my plan to get everyone so involved into the campaign that despite its length they want to stick it out to the end has been going very successful. Everyone seems to enjoy it very much, especially the mystery of everything & unraveling the world. Hops player has said that "Yeah this campaign has been fun, no clue how I rank it, but definitely an interesting campaign. You expect combat and get puzzle, expect rp and get combat, expect puzzle and get puzzle combat!!!!! Really a great mood overall as far as campaigns go. Good mix of open world, dedicated paths, combat, puzzles, and RP" Kelik player has said that he very much enjoys it more than curse of Strahd and he really distrusts Stover My personal favorite aspect is that it really complements My D&D groups more independent nature and philosophies. Since we're very much prone to acting on our own accord. It feels this time like we all have our independent agendas and goals, along with belief systems that can sometimes contradict each other. Like such as what's better the technocratic industrialized future or the traditional approaches of the Fey that it works for so long Although considering we're already 50 hours into the campaign and Just starting module 3 I would not be surprised if we go over 3 years. Curse of Strahd and Tyranny of Dragons took about a year each at about 124 hours of campaign time average for both, which would be 41 weeks. So we're on track for a slightly less than 3 year campaign if it takes about a year to completely 4-5 modules depending if we get a decent pacing and rhythm for module 3 Sadly for the DM we're a group known for checking everything trivial and pointless out even if it takes forever, So I'm betting the over for how long it'll take us to get to the end. Going to be a sad but sweet day when we do Definitely my favorite campaign yet. Has allowed the most character growth and choices. Hoping that it'll only get better and better. Thanks for the hard work and allowing us such an opportunity to experience the campaign [/QUOTE]
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