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<blockquote data-quote="kronos182" data-source="post: 9196288" data-attributes="member: 6668634"><p><strong><span style="font-size: 26px">Tau'ri Jumper</span></strong></p><p>The Tau'ri Jumper is a Stargate Command built Puddle Jumper, and doesn't require the Lantean gene to operate. It follows a similar shape, a tube shaped hull, but instead of a slanted front, it has a cone shaped front, which has an airlock to the main section in the event of hull breach in either section. The hull is longer than the Lantean Puddle Jumpers, as a the primary engines extend from the rear of the main cabin area, but protected on the sides by curved hull. From the sides, running the full length from behind the cockpit, extends curved panels that have secondary thrusters and function as short wings. The cockpit only fits 2 comfortably, and can hold 16 people in the main hold. Due to the design of the engines and hatch, only a single person can enter or leave at a time, however those exiting or entering the vessel has three-quarters cover until away from the vessel, and up to 4 people can stand in the engine area and can fire hand held weapons. The Tau'ri Jumpers are armed with a pair of railguns mounted under the chin as the primary means of defense, while the extended wings have mountings for a pair of missiles or three Lantean drone weapons each wing. Also installed is a Wraith stunner system that was installed on the SGA Puddle Jumpers, as well as a cloaking device. Like the Lantean versions, the shields can't operate while the cloak is engaged, or when the stunner used. The DHD unfortunately only has a range of 1 mile.</p><p>While slightly larger and heavier, it has weaker shields than the SGA modified Lantean versions, but it is slightly faster and with the addition of the railguns gives it more combat options than its Lantean origins. These vessels aren't capable of operating underwater like the Lantean Puddle Jumpers.</p><p></p><p><strong>Tau'ri Jumper (PL7-8)</strong></p><p>Type: Ultralight</p><p>Subtype: Shuttle</p><p>Size: gargantuan (-4)</p><p>Tactical Speed: 3750 ft, 1800 (180) atmospheric speed, reach orbit without assistance.</p><p>Defense: 11 (-4 size, +3 Class +2 Dex)</p><p>Flat-Footed Defense: 9 (-4 size, +3 Class)</p><p>Autopilot Defense: 8</p><p>Hardness: 21, 30 against energy attacks except acid</p><p>Hit Dice: 11d20 (220 hp), Shields 150 hp</p><p>Initiative Modifier: +2</p><p>Pilot's Class Bonus: +3</p><p>Pilot's Dex Modifier: +2</p><p>Gunner's Attack Bonus: +2</p><p>Length: 33.2 ft, 13.8 ft wide</p><p>Weight: 230,000 lb.</p><p>Targeting System Bonus: +2</p><p>Crew: 2, 1 can operate</p><p>Passenger Capacity: 16 standing</p><p>Cargo Capacity: 10,500 lb</p><p>Grapple Modifier: +8</p><p>Base PDC: 49</p><p>Restriction: Mil (+3), SGC</p><p></p><p>Attack:</p><p>2 Fire-linked rail cannons -1 ranged (9d12, 20, ball, 3000 ft); or</p><p>Optional Select fire Cobra Mk2 missiles (or other type loaded) -1 (5d12, 19-20x2, ball, -); or</p><p>Optional Drone Weapon +5 ranged (20d10, 19-20x4, -) replaces missile.</p><p></p><p>Attack of Opportunity: None</p><p></p><p>Standard PL(6) Design Spec: artificial gravity, DHD</p><p>Engines: Thrusters, ion engine</p><p>Armour: Naquadah Composite Armour</p><p>Defense Systems: Radiation shielding, autopilot system, damage control (1d10), cloaking field</p><p>Sensors: Class VI sensor system</p><p>Communications: Radio transceiver, mass transceiver</p><p>Weapons: 2 fire-linked railguns, optional 4 missiles, or optional drone weapon (6 drones)</p><p>Grappling Systems: none</p><p></p><p><strong>DHD</strong></p><p>Dial Home Device, this piece of equipment allows the crew to dial a Stargate within 1 mile. Takes a standard action to dial a known address.</p><p></p><p><strong>Shield/Cloak Field</strong></p><p>Pilot or co-pilot can switch from cloak or shield as a standard action once per round. The shield regenerates at 3 HP per round of not taking damage.</p><p></p><p><strong>Stun Pulse</strong></p><p>The pilot or co-pilot can activate a stun pulse as a standard action, releasing a bubble burst with a 50 foot radius, all outside the ship must make a Fort save DC 19 or be Stunned for 1d4 rounds. A failed save of more than 5, the target is rendered unconscious for 1 hour. When the pulse is used, if the cloak or shield is active it is deactivated, and can not be used for 2 rounds.</p><p></p><p><strong>Naquadah Composite Armour</strong></p><p>Plates made of Naquadah, a dense and energy absorbing material, this armour is heavier than steel and similar armours, but resilient against physical attacks, and highly resistant to energy attacks, except acid.</p><p>Hardness: 21, 30 against energy attacks except acid.</p><p>Tactical Speed Penalty: None</p><p>Weight: One-quarter the weight of the starship (rounded up).</p><p>PDC: 19 + one-half the base PDC of the starship.</p><p>Restriction: Military - Rare (+3 to +4)</p><p></p><p><strong>Drone Weapon</strong></p><p>Drone Weapons are weapons developed by the Ancients as their primary weapon system. A drone is vaguely squid-shaped, 3 feet in length, with a rounded yellow head with small spikes that jut out to the rear of the weapon, with six tails extending from the rear, which taper to a point while in flight, and glows a bright yellow when active. These weapons are capable of penetrating most shields and deal heavy damage to a target. It has on board targeting systems, but can be directed from a Control Chair or console onboard small Ancient ships such as Puddle Jumpers. If a launched drone doesn't destroy a target, it can be returned to its launch point for use later. The drones can operate easily in atmosphere and space, even reaching orbit from a planetary launch location.</p><p>The pilot or co-pilot can fire up to 4 drones, making attack rolls for each, targeting up to 4 different targets or a single target. After launch can keep directing the drones if they miss, or target destroyed, or let the drone's own targeting systems take over.</p><p>Requires a human with the Ancient gene to operate.</p><p></p><p>Lantean Drone Weapon (PL9)</p><p>Damage: 20d10</p><p>Critical: 19-20x4</p><p>Damage Type: Energy/Kinetic</p><p>Range Increment: -</p><p>Rate of Fire:</p><p>Minimum Ship Size: Huge</p><p>Purchase DC:</p><p>Restriction: Rare (+5), Lantean Mil (+3)</p><p>Notes: Ignores 30 points of hardness/DR.</p><p>Ignores shields of all types except Lantean shields, or shields powered by a ZPM module, or planetary scale shielding. On ships that have shield hit die equal to at least three-quarters the total ship's hull hit die (75%), then deals damage to shields. If drone deals more damage than is required to destroy the ship by 50% or more, the drone survives and can be used to strike another target, but deals damage it exceeded the first target.</p><p>If drone misses target, can make keep making attacks until it strikes or after 5 rounds when runs out of energy and returns to launcher. Unless the launching point is more at a greater distance than 500,000 ft if a ship, or outside of orbit for a ground based launcher, then floats inert, or crashes to the ground.</p><p>Drone controlled by a Control Chair or gunner on ship gains a +5 to attack rolls. If drone loses connection to launching point, it'll attack the launching point's enemies, using IFF systems at +4 to attack rolls, up to 5 rounds then it returns to the launch point.</p><p>Drones returning to launch point return automatically, but can not be launched again for 5 rounds.</p><p></p><p></p><p><span style="font-family: 'Calibri'"><span style="font-size: 26px"><strong>Combat Puddle Jumper</strong></span></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 15px"> A larger, mostly longer, version of the Puddle Jumper, designed to carry a crew of 5 and up to 40 people for extended missions through the gate, and combat. It has a hyperdrive with an ZPM interface, without the ZPM can travel up to 40 thousand light years. For armament it carries 200 drones and two beam turrets on either side that are on extendable pods. Without a ZPM it has limited firing capacity for the beam weapons. The Combat Puddle Jumper has four engines that flip out from the corners at the rear. It lacks a cloaking device and has a shield, which can be boosted if a ZPM is installed. While the engine pods are retracted, the ship can hover silently, and move, however slowly and not as maneuverable, only done when going through a Stargate, or moving to a landing position. The craft is also capable of operating underwater, capable of surviving depths up to 800 ft.</span></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 15px">To operate the ship the pilot must be a human with the Ancient gene. The Lanteans only produced these during the height of the Wraith War, but lost most, with only a few surviving at remote facilities, long abandoned.</span></span></p><p> <span style="font-family: 'Calibri'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 15px"><strong>Combat Puddle Jumper (PL8-9)</strong></span></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 15px">Type: Ultralight</span></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 15px">Subtype: Shuttle</span></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 15px">Size: gargantuan (-4)</span></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 15px">Tactical Speed: 3500 ft, 2000 (200) atmospheric speed, reach orbit without assistance.</span></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 15px">Defense: 11 (-4 size, +3 Class +2 Dex)</span></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 15px">Flat-Footed Defense: 9 (-4 size, +3 Class)</span></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 15px">Autopilot Defense: 8</span></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 15px">Hardness: 30</span></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 15px">Hit Dice: 14d20 (280 hp), Shield 300 hp</span></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 15px">Initiative Modifier: +2</span></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 15px">Pilot's Class Bonus: +3</span></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 15px">Pilot's Dex Modifier: +2</span></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 15px">Gunner's Attack Bonus: +2</span></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 15px">Length: 54.2 ft, 17.4 ft wide</span></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 15px">Weight: 200,000 lb.</span></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 15px">Targeting System Bonus: +2</span></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 15px">Crew: 5, 1 can operate</span></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 15px">Passenger Capacity: 40, 60 in emergency</span></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 15px">Cargo Capacity: 12,000 lb</span></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 15px">Grapple Modifier: +8</span></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 15px">Base PDC: 51</span></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 15px">Restriction: Rare (+5), Lantean/Asuran Lic (+1)</span></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 15px">Attack: </span></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 15px">Drone Weapon +5 ranged (20d10, 19-20x4, -) and Drone weapon +0 (20d10, 19-20x4); or</span></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 15px">Beam Weapon +0 ranged (8d10, 18-20x2, 7500 ft) and beam weapon -5 (8d10, 18-20x2); or</span></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 15px">Beam Weapon +0 ranged 98d10, 18-20x2, 7500 ft) and Drone weapon +0 (20d10, 19-20x4)</span></span></p><p> <span style="font-family: 'Calibri'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 15px">Attack of Opportunity: None</span></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 15px">Standard PL(6) Design Spec: artificial gravity, DHD</span></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 15px">Engines: Thrusters, ion engine</span></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 15px">Armour: Vanadium</span></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 15px">Defense Systems: Radiation shielding, autopilot system, damage control (1d10), shield</span></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 15px">Sensors: Class VI sensor system</span></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 15px">Communications: Radio transceiver, mass transceiver</span></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 15px">Weapons: drone weapon (8 drones)</span></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 15px">Grappling Systems: none</span></span></p><p> <span style="font-family: 'Calibri'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 15px"><strong>DHD</strong></span></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 15px">Dial Home Device, this piece of equipment allows the crew to dial a Stargate within 1.5 miles. Takes a standard action to dial a known address.</span></span></p><p> <span style="font-family: 'Calibri'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 15px"><strong>Hyperdrive</strong></span></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 15px">This hyperspace generator allows the craft to jump into hyperspace making interstellar travel possible, able to travel at twice the speed of light (lightspeed x4), jumping to hyperspace requires a Navigate check as normal plus a move action for the ship to actually jump to hyperspace. Can travel 40,000 light range. </span></span></p><p> <span style="font-family: 'Calibri'"><span style="font-size: 15px"></span></span></p><p><span style="color: black"><span style="font-family: 'Calibri'"><span style="font-size: 15px"><strong>Shield</strong></span></span></span></p><p><span style="color: black"><span style="font-family: 'Calibri'"><span style="font-size: 15px">The shield regenerates at 5 HP per round of not taking damage. With a ZPM the shield can regenerate at a rate of 15 HP per round, and increases the Shield HP to 550 HP</span></span></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 15px"> </span></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 15px"><strong>ZPM Plug</strong></span></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 15px">The Combat Puddle Jumper is designed to allow a ZPM to be plugged in to enhance its combat capabilities and range. With a ZPM plugged in, the Shield HP increases to 550 HP, shield regeneration is 15 HP per round. The beam weapon's rate of fire increases to Semi, damage increases by 1 die, range increases to 8,000 ft, and its ability to ignore hardness increases to 20. The hyperdrive also increases speed to x15 the speed of light, and has range of 200,000 light years.</span></span></p><p> <span style="font-family: 'Calibri'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 15px"><strong>Drone Weapon</strong></span></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 15px">Drone Weapons are weapons developed by the Ancients as their primary weapon system. A drone is vaguely squid-shaped, 3 feet in length, with a rounded yellow head with small spikes that jut out to the rear of the weapon, with six tails extending from the rear, which taper to a point while in flight, and glows a bright yellow when active. These weapons are capable of penetrating most shields and deal heavy damage to a target. It has on board targeting systems, but can be directed from a Control Chair or console onboard small Ancient ships such as Puddle Jumpers. If a launched drone doesn't destroy a target, it can be returned to its launch point for use later. The drones can operate easily in atmosphere and space, even reaching orbit from a planetary launch location. </span></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 15px">The pilot or co-pilot can fire up to 4 drones, making attack rolls for each, targeting up to 4 different targets or a single target. After launch can keep directing the drones if they miss, or target destroyed, or let the drone's own targeting systems take over.</span></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 15px">Requires a human with the Ancient gene to operate.</span></span></p><p> <span style="font-family: 'Calibri'"><span style="font-size: 15px"></span></span></p><p><span style="color: black"><span style="font-family: 'Calibri'"><span style="font-size: 15px">Lantean Drone Weapon (PL9)</span></span></span></p><p><span style="color: black"><span style="font-family: 'Calibri'"><span style="font-size: 15px">Damage: 20d10</span></span></span></p><p><span style="color: black"><span style="font-family: 'Calibri'"><span style="font-size: 15px">Critical: 19-20x4</span></span></span></p><p><span style="color: black"><span style="font-family: 'Calibri'"><span style="font-size: 15px">Damage Type: Energy/Kinetic</span></span></span></p><p><span style="color: black"><span style="font-family: 'Calibri'"><span style="font-size: 15px">Range Increment: -</span></span></span></p><p><span style="color: black"><span style="font-family: 'Calibri'"><span style="font-size: 15px">Rate of Fire: </span></span></span></p><p><span style="color: black"><span style="font-family: 'Calibri'"><span style="font-size: 15px">Minimum Ship Size: Huge</span></span></span></p><p><span style="color: black"><span style="font-family: 'Calibri'"><span style="font-size: 15px">Purchase DC: </span></span></span></p><p><span style="color: black"><span style="font-family: 'Calibri'"><span style="font-size: 15px">Restriction: Rare (+5), Lantean Mil (+3)</span></span></span></p><p><span style="color: black"><span style="font-family: 'Calibri'"><span style="font-size: 15px">Notes: Ignores 30 points of hardness/DR. </span></span></span></p><p><span style="color: black"><span style="font-family: 'Calibri'"><span style="font-size: 15px">Ignores shields of all types except Lantean shields, or shields powered by a ZPM module, or planetary scale shielding. On ships that have shield hit die equal to at least three-quarters the total ship's hull hit die (75%), then deals damage to shields. If drone deals more damage than is required to destroy the ship by 50% or more, the drone survives and can be used to strike another target, but deals damage it exceeded the first target.</span></span></span></p><p><span style="color: black"><span style="font-family: 'Calibri'"><span style="font-size: 15px">If drone misses target, can make keep making attacks until it strikes or after 5 rounds when runs out of energy and returns to launcher. Unless the launching point is more at a greater distance than 500,000 ft if a ship, or outside of orbit for a ground based launcher, then floats inert, or crashes to the ground.</span></span></span></p><p><span style="color: black"><span style="font-family: 'Calibri'"><span style="font-size: 15px">Drone controlled by a Control Chair or gunner on ship gains a +5 to attack rolls. If drone loses connection to launching point, it'll attack the launching point's enemies, using IFF systems at +4 to attack rolls, up to 5 rounds then it returns to the launch point.</span></span></span></p><p><span style="color: black"><span style="font-family: 'Calibri'"><span style="font-size: 15px">Drones returning to launch point return automatically, but can not be launched again for 5 rounds.</span></span></span></p><p> <span style="color: black"><span style="font-family: 'Calibri'"><span style="font-size: 15px"></span></span></span></p><p><span style="color: black"><span style="font-family: 'Calibri'"><span style="font-size: 15px"><strong>Light Beam Weapon</strong></span></span></span></p><p><span style="color: black"><span style="font-family: 'Calibri'"><span style="font-size: 15px">This is a direct energy weapon, used before the perfection of the Drone weapons, and functions as a backup when a ship runs out of drones. </span></span></span></p><p> <span style="color: black"><span style="font-family: 'Calibri'"><span style="font-size: 15px"></span></span></span></p><p><span style="color: black"><span style="font-family: 'Calibri'"><span style="font-size: 15px">Damage: 8d10</span></span></span></p><p><span style="color: black"><span style="font-family: 'Calibri'"><span style="font-size: 15px">Critical: 18-20x2</span></span></span></p><p><span style="color: black"><span style="font-family: 'Calibri'"><span style="font-size: 15px">Damage Type: Energy</span></span></span></p><p><span style="color: black"><span style="font-family: 'Calibri'"><span style="font-size: 15px">Range Increment: 7500 ft</span></span></span></p><p><span style="color: black"><span style="font-family: 'Calibri'"><span style="font-size: 15px">Rate of Fire: Single</span></span></span></p><p><span style="color: black"><span style="font-family: 'Calibri'"><span style="font-size: 15px">Minimum Ship Size: Huge</span></span></span></p><p><span style="color: black"><span style="font-family: 'Calibri'"><span style="font-size: 15px">Purchase DC: 46</span></span></span></p><p><span style="color: black"><span style="font-family: 'Calibri'"><span style="font-size: 15px">Restriction: Rare (+5), Lantean Mil (+3)</span></span></span></p><p> </p><p><span style="color: black"><span style="font-family: 'Calibri'"><span style="font-size: 15px">Notes: Ignores 15 points of hardness/DR. </span></span></span></p></blockquote><p></p>
[QUOTE="kronos182, post: 9196288, member: 6668634"] [B][SIZE=7]Tau'ri Jumper[/SIZE][/B] The Tau'ri Jumper is a Stargate Command built Puddle Jumper, and doesn't require the Lantean gene to operate. It follows a similar shape, a tube shaped hull, but instead of a slanted front, it has a cone shaped front, which has an airlock to the main section in the event of hull breach in either section. The hull is longer than the Lantean Puddle Jumpers, as a the primary engines extend from the rear of the main cabin area, but protected on the sides by curved hull. From the sides, running the full length from behind the cockpit, extends curved panels that have secondary thrusters and function as short wings. The cockpit only fits 2 comfortably, and can hold 16 people in the main hold. Due to the design of the engines and hatch, only a single person can enter or leave at a time, however those exiting or entering the vessel has three-quarters cover until away from the vessel, and up to 4 people can stand in the engine area and can fire hand held weapons. The Tau'ri Jumpers are armed with a pair of railguns mounted under the chin as the primary means of defense, while the extended wings have mountings for a pair of missiles or three Lantean drone weapons each wing. Also installed is a Wraith stunner system that was installed on the SGA Puddle Jumpers, as well as a cloaking device. Like the Lantean versions, the shields can't operate while the cloak is engaged, or when the stunner used. The DHD unfortunately only has a range of 1 mile. While slightly larger and heavier, it has weaker shields than the SGA modified Lantean versions, but it is slightly faster and with the addition of the railguns gives it more combat options than its Lantean origins. These vessels aren't capable of operating underwater like the Lantean Puddle Jumpers. [B]Tau'ri Jumper (PL7-8)[/B] Type: Ultralight Subtype: Shuttle Size: gargantuan (-4) Tactical Speed: 3750 ft, 1800 (180) atmospheric speed, reach orbit without assistance. Defense: 11 (-4 size, +3 Class +2 Dex) Flat-Footed Defense: 9 (-4 size, +3 Class) Autopilot Defense: 8 Hardness: 21, 30 against energy attacks except acid Hit Dice: 11d20 (220 hp), Shields 150 hp Initiative Modifier: +2 Pilot's Class Bonus: +3 Pilot's Dex Modifier: +2 Gunner's Attack Bonus: +2 Length: 33.2 ft, 13.8 ft wide Weight: 230,000 lb. Targeting System Bonus: +2 Crew: 2, 1 can operate Passenger Capacity: 16 standing Cargo Capacity: 10,500 lb Grapple Modifier: +8 Base PDC: 49 Restriction: Mil (+3), SGC Attack: 2 Fire-linked rail cannons -1 ranged (9d12, 20, ball, 3000 ft); or Optional Select fire Cobra Mk2 missiles (or other type loaded) -1 (5d12, 19-20x2, ball, -); or Optional Drone Weapon +5 ranged (20d10, 19-20x4, -) replaces missile. Attack of Opportunity: None Standard PL(6) Design Spec: artificial gravity, DHD Engines: Thrusters, ion engine Armour: Naquadah Composite Armour Defense Systems: Radiation shielding, autopilot system, damage control (1d10), cloaking field Sensors: Class VI sensor system Communications: Radio transceiver, mass transceiver Weapons: 2 fire-linked railguns, optional 4 missiles, or optional drone weapon (6 drones) Grappling Systems: none [B]DHD[/B] Dial Home Device, this piece of equipment allows the crew to dial a Stargate within 1 mile. Takes a standard action to dial a known address. [B]Shield/Cloak Field[/B] Pilot or co-pilot can switch from cloak or shield as a standard action once per round. The shield regenerates at 3 HP per round of not taking damage. [B]Stun Pulse[/B] The pilot or co-pilot can activate a stun pulse as a standard action, releasing a bubble burst with a 50 foot radius, all outside the ship must make a Fort save DC 19 or be Stunned for 1d4 rounds. A failed save of more than 5, the target is rendered unconscious for 1 hour. When the pulse is used, if the cloak or shield is active it is deactivated, and can not be used for 2 rounds. [B]Naquadah Composite Armour[/B] Plates made of Naquadah, a dense and energy absorbing material, this armour is heavier than steel and similar armours, but resilient against physical attacks, and highly resistant to energy attacks, except acid. Hardness: 21, 30 against energy attacks except acid. Tactical Speed Penalty: None Weight: One-quarter the weight of the starship (rounded up). PDC: 19 + one-half the base PDC of the starship. Restriction: Military - Rare (+3 to +4) [B]Drone Weapon[/B] Drone Weapons are weapons developed by the Ancients as their primary weapon system. A drone is vaguely squid-shaped, 3 feet in length, with a rounded yellow head with small spikes that jut out to the rear of the weapon, with six tails extending from the rear, which taper to a point while in flight, and glows a bright yellow when active. These weapons are capable of penetrating most shields and deal heavy damage to a target. It has on board targeting systems, but can be directed from a Control Chair or console onboard small Ancient ships such as Puddle Jumpers. If a launched drone doesn't destroy a target, it can be returned to its launch point for use later. The drones can operate easily in atmosphere and space, even reaching orbit from a planetary launch location. The pilot or co-pilot can fire up to 4 drones, making attack rolls for each, targeting up to 4 different targets or a single target. After launch can keep directing the drones if they miss, or target destroyed, or let the drone's own targeting systems take over. Requires a human with the Ancient gene to operate. Lantean Drone Weapon (PL9) Damage: 20d10 Critical: 19-20x4 Damage Type: Energy/Kinetic Range Increment: - Rate of Fire: Minimum Ship Size: Huge Purchase DC: Restriction: Rare (+5), Lantean Mil (+3) Notes: Ignores 30 points of hardness/DR. Ignores shields of all types except Lantean shields, or shields powered by a ZPM module, or planetary scale shielding. On ships that have shield hit die equal to at least three-quarters the total ship's hull hit die (75%), then deals damage to shields. If drone deals more damage than is required to destroy the ship by 50% or more, the drone survives and can be used to strike another target, but deals damage it exceeded the first target. If drone misses target, can make keep making attacks until it strikes or after 5 rounds when runs out of energy and returns to launcher. Unless the launching point is more at a greater distance than 500,000 ft if a ship, or outside of orbit for a ground based launcher, then floats inert, or crashes to the ground. Drone controlled by a Control Chair or gunner on ship gains a +5 to attack rolls. If drone loses connection to launching point, it'll attack the launching point's enemies, using IFF systems at +4 to attack rolls, up to 5 rounds then it returns to the launch point. Drones returning to launch point return automatically, but can not be launched again for 5 rounds. [FONT=Calibri][SIZE=7][B]Combat Puddle Jumper[/B][/SIZE] [SIZE=4] A larger, mostly longer, version of the Puddle Jumper, designed to carry a crew of 5 and up to 40 people for extended missions through the gate, and combat. It has a hyperdrive with an ZPM interface, without the ZPM can travel up to 40 thousand light years. For armament it carries 200 drones and two beam turrets on either side that are on extendable pods. Without a ZPM it has limited firing capacity for the beam weapons. The Combat Puddle Jumper has four engines that flip out from the corners at the rear. It lacks a cloaking device and has a shield, which can be boosted if a ZPM is installed. While the engine pods are retracted, the ship can hover silently, and move, however slowly and not as maneuverable, only done when going through a Stargate, or moving to a landing position. The craft is also capable of operating underwater, capable of surviving depths up to 800 ft. To operate the ship the pilot must be a human with the Ancient gene. The Lanteans only produced these during the height of the Wraith War, but lost most, with only a few surviving at remote facilities, long abandoned. [B]Combat Puddle Jumper (PL8-9)[/B] Type: Ultralight Subtype: Shuttle Size: gargantuan (-4) Tactical Speed: 3500 ft, 2000 (200) atmospheric speed, reach orbit without assistance. Defense: 11 (-4 size, +3 Class +2 Dex) Flat-Footed Defense: 9 (-4 size, +3 Class) Autopilot Defense: 8 Hardness: 30 Hit Dice: 14d20 (280 hp), Shield 300 hp Initiative Modifier: +2 Pilot's Class Bonus: +3 Pilot's Dex Modifier: +2 Gunner's Attack Bonus: +2 Length: 54.2 ft, 17.4 ft wide Weight: 200,000 lb. Targeting System Bonus: +2 Crew: 5, 1 can operate Passenger Capacity: 40, 60 in emergency Cargo Capacity: 12,000 lb Grapple Modifier: +8 Base PDC: 51 Restriction: Rare (+5), Lantean/Asuran Lic (+1) Attack: Drone Weapon +5 ranged (20d10, 19-20x4, -) and Drone weapon +0 (20d10, 19-20x4); or Beam Weapon +0 ranged (8d10, 18-20x2, 7500 ft) and beam weapon -5 (8d10, 18-20x2); or Beam Weapon +0 ranged 98d10, 18-20x2, 7500 ft) and Drone weapon +0 (20d10, 19-20x4) Attack of Opportunity: None Standard PL(6) Design Spec: artificial gravity, DHD Engines: Thrusters, ion engine Armour: Vanadium Defense Systems: Radiation shielding, autopilot system, damage control (1d10), shield Sensors: Class VI sensor system Communications: Radio transceiver, mass transceiver Weapons: drone weapon (8 drones) Grappling Systems: none [B]DHD[/B] Dial Home Device, this piece of equipment allows the crew to dial a Stargate within 1.5 miles. Takes a standard action to dial a known address. [B]Hyperdrive[/B] This hyperspace generator allows the craft to jump into hyperspace making interstellar travel possible, able to travel at twice the speed of light (lightspeed x4), jumping to hyperspace requires a Navigate check as normal plus a move action for the ship to actually jump to hyperspace. Can travel 40,000 light range. [/SIZE][/FONT] [COLOR=black][FONT=Calibri][SIZE=4][B]Shield[/B] The shield regenerates at 5 HP per round of not taking damage. With a ZPM the shield can regenerate at a rate of 15 HP per round, and increases the Shield HP to 550 HP[/SIZE][/FONT][/COLOR] [FONT=Calibri][SIZE=4] [B]ZPM Plug[/B] The Combat Puddle Jumper is designed to allow a ZPM to be plugged in to enhance its combat capabilities and range. With a ZPM plugged in, the Shield HP increases to 550 HP, shield regeneration is 15 HP per round. The beam weapon's rate of fire increases to Semi, damage increases by 1 die, range increases to 8,000 ft, and its ability to ignore hardness increases to 20. The hyperdrive also increases speed to x15 the speed of light, and has range of 200,000 light years. [B]Drone Weapon[/B] Drone Weapons are weapons developed by the Ancients as their primary weapon system. A drone is vaguely squid-shaped, 3 feet in length, with a rounded yellow head with small spikes that jut out to the rear of the weapon, with six tails extending from the rear, which taper to a point while in flight, and glows a bright yellow when active. These weapons are capable of penetrating most shields and deal heavy damage to a target. It has on board targeting systems, but can be directed from a Control Chair or console onboard small Ancient ships such as Puddle Jumpers. If a launched drone doesn't destroy a target, it can be returned to its launch point for use later. The drones can operate easily in atmosphere and space, even reaching orbit from a planetary launch location. The pilot or co-pilot can fire up to 4 drones, making attack rolls for each, targeting up to 4 different targets or a single target. After launch can keep directing the drones if they miss, or target destroyed, or let the drone's own targeting systems take over. Requires a human with the Ancient gene to operate. [/SIZE][/FONT] [COLOR=black][FONT=Calibri][SIZE=4]Lantean Drone Weapon (PL9) Damage: 20d10 Critical: 19-20x4 Damage Type: Energy/Kinetic Range Increment: - Rate of Fire: Minimum Ship Size: Huge Purchase DC: Restriction: Rare (+5), Lantean Mil (+3) Notes: Ignores 30 points of hardness/DR. Ignores shields of all types except Lantean shields, or shields powered by a ZPM module, or planetary scale shielding. On ships that have shield hit die equal to at least three-quarters the total ship's hull hit die (75%), then deals damage to shields. If drone deals more damage than is required to destroy the ship by 50% or more, the drone survives and can be used to strike another target, but deals damage it exceeded the first target. If drone misses target, can make keep making attacks until it strikes or after 5 rounds when runs out of energy and returns to launcher. Unless the launching point is more at a greater distance than 500,000 ft if a ship, or outside of orbit for a ground based launcher, then floats inert, or crashes to the ground. Drone controlled by a Control Chair or gunner on ship gains a +5 to attack rolls. If drone loses connection to launching point, it'll attack the launching point's enemies, using IFF systems at +4 to attack rolls, up to 5 rounds then it returns to the launch point. Drones returning to launch point return automatically, but can not be launched again for 5 rounds. [B]Light Beam Weapon[/B] This is a direct energy weapon, used before the perfection of the Drone weapons, and functions as a backup when a ship runs out of drones. Damage: 8d10 Critical: 18-20x2 Damage Type: Energy Range Increment: 7500 ft Rate of Fire: Single Minimum Ship Size: Huge Purchase DC: 46 Restriction: Rare (+5), Lantean Mil (+3)[/SIZE][/FONT][/COLOR] [SIZE=4] [/SIZE] [COLOR=black][FONT=Calibri][SIZE=4]Notes: Ignores 15 points of hardness/DR. [/SIZE][/FONT][/COLOR] [/QUOTE]
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