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<blockquote data-quote="Tonguez" data-source="post: 9320967" data-attributes="member: 1125"><p>Sorcerer should hyperspecialise becoming essentially a one trick pony, but make that trick increasingly powerful via metamagic.</p><p></p><p>I actually had the thought of starting all scorcerers with maybe just two base spells and an Arcane Touch attack ability (1d8 damage, rising at higher spell slots plus Condition) based on their themes which then was diversified via metamagic thus</p><p><strong>Themes</strong></p><p><strong>Dragon (Elemental Touch) -</strong> elemental energy (fire, acid, cold, lightning, poison)</p><p><strong>Abberation (Mind flay) - </strong> psychic energy and stunned condition (Int Save)</p><p><strong>Celestial</strong> <strong>(Radiant Burst)</strong> - Radiance (burns) and blinded, auto crit vs undead and demons (Con save)</p><p><strong>Fiend (Hex touch)</strong> - Necrotic and ability check curse (Cha Save) themed as Disease/Decay</p><p><strong>Beast</strong> <strong>(Beast Claws)</strong>- physical damage and bleed (Con Save)</p><p><strong>Fey</strong> (Fey Push)- Force damage and Dazed condition (Wis Save)</p><p><strong>Ghost</strong> Ethereal Drain- Cold and HP drain (Cha Save)</p><p><strong>Ghoul</strong> (Paralysing Touch)- Necrotic damage and Slow (Con Save)</p><p></p><p>Then use metamagic to diversify as they level up (eg add range, power, duration, scale etc).</p><p>Such metamagic would allow the Flaming Touch to become a Flaming bolt (range), a fireball (range + scale) and even a wall of fire (scale + duration). It would need more metamagic traits to be added and a means of stacking them</p><p></p><p>anyway an idea</p></blockquote><p></p>
[QUOTE="Tonguez, post: 9320967, member: 1125"] Sorcerer should hyperspecialise becoming essentially a one trick pony, but make that trick increasingly powerful via metamagic. I actually had the thought of starting all scorcerers with maybe just two base spells and an Arcane Touch attack ability (1d8 damage, rising at higher spell slots plus Condition) based on their themes which then was diversified via metamagic thus [B]Themes Dragon (Elemental Touch) -[/B] elemental energy (fire, acid, cold, lightning, poison) [B]Abberation (Mind flay) - [/B] psychic energy and stunned condition (Int Save) [B]Celestial[/B] [B](Radiant Burst)[/B] - Radiance (burns) and blinded, auto crit vs undead and demons (Con save) [B]Fiend (Hex touch)[/B] - Necrotic and ability check curse (Cha Save) themed as Disease/Decay [B]Beast[/B] [B](Beast Claws)[/B]- physical damage and bleed (Con Save) [B]Fey[/B] (Fey Push)- Force damage and Dazed condition (Wis Save) [B]Ghost[/B] Ethereal Drain- Cold and HP drain (Cha Save) [B]Ghoul[/B] (Paralysing Touch)- Necrotic damage and Slow (Con Save) Then use metamagic to diversify as they level up (eg add range, power, duration, scale etc). Such metamagic would allow the Flaming Touch to become a Flaming bolt (range), a fireball (range + scale) and even a wall of fire (scale + duration). It would need more metamagic traits to be added and a means of stacking them anyway an idea [/QUOTE]
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