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<blockquote data-quote="Kaodi" data-source="post: 8048402" data-attributes="member: 1231"><p>The guardroom is squarish and sparsely equipped with a stout rectangular wooden table, the narrow end which is pushed up against the wall to the left, along with a few wooden chairs. A satchel of some sort sits on the table resting against the wall, and there are a number of empty mugs and some crude dice. The room is lit by a pair of torches on opposite sides of the room, and it appears there are a number of exits, including a door to the left on the opposite wall, one ahead on the wall to the right, and one on the wall to the left.</p><p></p><p>Then, as predicted, there is the guardsman, sitting at the table with his back turned to you. He has broad shoulders but appears a bit on the thin side. The woman silently creeps up behind him and attempts to bop him on the head, but at the last moment he suddenly moves to stand up and her blow slides completely ineffective by his helm. She attempts to hit him in stomach with her other hand and maybe wind him but her fist does not pair up well against the scales of his hauberk.</p><p></p><p>The guard splutters for a moment as he gathers his wits and shouts, "<span style="color: rgb(124, 112, 107)">Prisoners! They're escaping!</span>" before pulling a lacquered club from his belt and trying to swing it at your fellow escapee but she manages to put her hand on his arm and stymie the blow. And at that moment you charge in and absolutely clobber him with a punch right to the face. He stumbles and keels over, but unfortunately the damage has been done and you hear the sound of a bell being rung.</p><p></p><p>The orcish woman swears, it sounds like something in the guttural tongue of her people, and practically falls on the guard as she grasps for the keys. "<span style="color: rgb(26, 188, 156)">They're will be more here any moment - we've got to get moving through that door!</span>" she proclaims as she pulls the keys off the guardsman's belt and hands them to you, pointing to the wooden and iron door a few steps away on the left side of the room.</p><p></p><p>[OOC]Initiative: Woman 18, Unconscious Guard 14, Theo 10</p><p></p><p>We are still on combat time. After she hands you the keys you have three actions.[/OOC]</p></blockquote><p></p>
[QUOTE="Kaodi, post: 8048402, member: 1231"] The guardroom is squarish and sparsely equipped with a stout rectangular wooden table, the narrow end which is pushed up against the wall to the left, along with a few wooden chairs. A satchel of some sort sits on the table resting against the wall, and there are a number of empty mugs and some crude dice. The room is lit by a pair of torches on opposite sides of the room, and it appears there are a number of exits, including a door to the left on the opposite wall, one ahead on the wall to the right, and one on the wall to the left. Then, as predicted, there is the guardsman, sitting at the table with his back turned to you. He has broad shoulders but appears a bit on the thin side. The woman silently creeps up behind him and attempts to bop him on the head, but at the last moment he suddenly moves to stand up and her blow slides completely ineffective by his helm. She attempts to hit him in stomach with her other hand and maybe wind him but her fist does not pair up well against the scales of his hauberk. The guard splutters for a moment as he gathers his wits and shouts, "[COLOR=rgb(124, 112, 107)]Prisoners! They're escaping![/COLOR]" before pulling a lacquered club from his belt and trying to swing it at your fellow escapee but she manages to put her hand on his arm and stymie the blow. And at that moment you charge in and absolutely clobber him with a punch right to the face. He stumbles and keels over, but unfortunately the damage has been done and you hear the sound of a bell being rung. The orcish woman swears, it sounds like something in the guttural tongue of her people, and practically falls on the guard as she grasps for the keys. "[COLOR=rgb(26, 188, 156)]They're will be more here any moment - we've got to get moving through that door![/COLOR]" she proclaims as she pulls the keys off the guardsman's belt and hands them to you, pointing to the wooden and iron door a few steps away on the left side of the room. [OOC]Initiative: Woman 18, Unconscious Guard 14, Theo 10 We are still on combat time. After she hands you the keys you have three actions.[/OOC] [/QUOTE]
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