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  1. SteveC

    D&D General New Interview with Rob Heinsoo About 4E

    You either hate 4E or I have to honestly ask what are you spending time on, here? And your argument is 100% straw man: no one is saying 4E is the best selling edition ever, only that the core books sold more than previous editions. I'm 100% sure 5E has sold a ton more because the PHB was in the...
  2. SteveC

    D&D General New Interview with Rob Heinsoo About 4E

    That's an excellent point. What they could do at zero effort was to make it known that 4E could be used in the same manner as OSR games. There's no OGL for 1E and 2E but you see a ton of games using that material.
  3. SteveC

    D&D General New Interview with Rob Heinsoo About 4E

    I think this is an astute observation. There are a lot of people who don't like 4E, so you would think there wouldn't be much if any interest in an OGL version. So what's the holdup? It's not like WotC would be creating completion, would they? If that's the case, why are we getting 5E 2024 in...
  4. SteveC

    D&D General New Interview with Rob Heinsoo About 4E

    This just gets a sigh out of me. On the one hand, we don't have the numbers, on the other hand, we know enough to call something blatantly false. This is what you want to be true. And that's okay with me (since I know a lot of people who hated 4E with the intensity of 10000 suns). We don't know...
  5. SteveC

    D&D General New Interview with Rob Heinsoo About 4E

    100% this. By the time you're late in the edition, sales are way down. That's why you're doing a new edition. Nothing ever sells like the core three books. So the new edition will very likely sell more than ever before. The key difference, I suppose, is how will it be doing 5 years from now? If...
  6. SteveC

    D&D General New Interview with Rob Heinsoo About 4E

    It has been a long time, but remember that the Slayer class (from the books near the end of the line) has a Dexertity option. So it did happen, just late
  7. SteveC

    D&D General New Interview with Rob Heinsoo About 4E

    There were definitely better and worse choices for feats and powers. And some of the qualities were changed by errata. One character I had was a Drow Thief who had the Duelist Prowess powers. It initially didn't have the weapon keyword, which would have made it useless. It was updated to include...
  8. SteveC

    D&D General New Interview with Rob Heinsoo About 4E

    I get that you believe that, but if I have a choice between a developer who was there across multiple editions, and you, I guess I know who I will believe. I know what Ben Riggs said. At the same time, he doesn't have access to the full WotC's sales. No one who's not internal does. So we have...
  9. SteveC

    D&D General New Interview with Rob Heinsoo About 4E

    Now you're making me go back in memory, so from what I remember, you had two classes. One of them was your Role, straight out of 4E, but the other was the character class. This meant you could have a character who was a fighter-controller, for instance. The presentation is an issue for me, but...
  10. SteveC

    D&D General New Interview with Rob Heinsoo About 4E

    I just want to second this. If you want to see where 4E could have gone, I think this is a great product. Now I'm not overly fond of the production values for the game, but the design really gives you something to think about.
  11. SteveC

    D&D General New Interview with Rob Heinsoo About 4E

    I keep seeing this. Multiple people from WotC who were there at the time have said that each editions core books have sold more than the one before it. By the time we're getting to Martial Power 2, you're 100% correct. If we're comparing the core three, that's false. Just like 5E sold more than...
  12. SteveC

    D&D General New Interview with Rob Heinsoo About 4E

    I will explain it, but I am getting the impression you don't have much experience with game systems other than D&D. Replacing a skill or attribute on a check with a power is a relatively common design feature. The first time I remember seeing it was Fate, but a lot of other games do it. PF2...
  13. SteveC

    D&D General New Interview with Rob Heinsoo About 4E

    So, let's apply the same reasoning to magic. The real answer is that skills in D&D do different things than your ability to attack. That is true across editions.
  14. SteveC

    D&D General New Interview with Rob Heinsoo About 4E

    You actually could. The 4E DMG and infamous page 42 has rules for improvised attacks and damage effects. I think you would want to expand on those rules if you wanted to use them all the time (something that would have happened if 4E was OGL I'm sure) but you absolutely could. Maybe your DM...
  15. SteveC

    D&D General New Interview with Rob Heinsoo About 4E

    That's a simple answer: because the designers didn't do one set of rules for target numbers across the board. Skill ratings are different than attack powers. It's just the design. If you play a game like 13th Age, there's only one set of target numbers you can do everything in one way.
  16. SteveC

    D&D General New Interview with Rob Heinsoo About 4E

    It's a simple answer: you use it, and other skills, all the time for all sorts of reasons. I wasn't aware of the Conversational method of running a game, but I was doing that even back in those days. We play in a conversation. I tell you the situation, you ask me questions about it, and then...
  17. SteveC

    D&D General New Interview with Rob Heinsoo About 4E

    I'll answer that. In 4E (and, if I'm not mistaken, 5E as well), Arcana isn't just a skill to know things. You can do stuff with it. "Quick, we must close that portal down before the bad guys get through!" Roll Arcana. "There's an ancient spell here that just needs someone to send arcane energy...
  18. SteveC

    D&D General New Interview with Rob Heinsoo About 4E

    I think we may have a fundamentally different definition of roleplaying here. If someone took Suggestion and then wanted to use it to avoid a combat, I would have to look at that as the DM and see what that looks like. I'm going have to use the word here, but I would take a look at what this...
  19. SteveC

    D&D General New Interview with Rob Heinsoo About 4E

    I think this is a great example of a lot of the anti-4E stuff (and, in the same way, a lot of anti-5E stuff). Things that you or I don't like aren't "horrible design." I quite like using Arcana for a Diplomacy check with a Suggestion spell. It makes something that's an "auto-win" option useful...
  20. SteveC

    D&D General New Interview with Rob Heinsoo About 4E

    This is such an important detail and one area that's very different between 4E and 5E. In a recent game I was playing in, we had 12 opponents show up. I did Hypnotic Pattern as we really didn't want to fight them, and they all failed their saves. The encounter was over. We had just leveled and...
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