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  1. hawkeyefan

    How Do We Measure A Game's Success?

    I already did explain that!
  2. hawkeyefan

    How Do We Measure A Game's Success?

    And what point worth noting did you make, sir?
  3. hawkeyefan

    How Do We Measure A Game's Success?

    Here’s a link you may find illuminating! Price of Tea in China
  4. hawkeyefan

    How Do We Measure A Game's Success?

    Who’s fighting? I clarified my initial statement. The game is a standalone product by its author and publisher. You don’t seem to think that matters, but I do.
  5. hawkeyefan

    How Do We Measure A Game's Success?

    Not a ton, really. Most of what’s out there is entirely new FitD games. There are some supplements… but the official ones like the Vigilante crewsheet or the Bluecoats playset, are free. There are fan made things like new playbooks and crew types, sure, but I don’t know how much that matters...
  6. hawkeyefan

    How Do We Measure A Game's Success?

    I agree that there are a lot of different factors that may be considered here. And of course, there are different kinds of success. Sometimes, it’ll be how widespread the game becomes… how much material is produced by the publishers and/or third parties. A good example here is Mothership. They...
  7. hawkeyefan

    How compatible should Gamma World be with Dungeons and Dragons?

    Yeah. My point is that neither of those things is good.
  8. hawkeyefan

    How compatible should Gamma World be with Dungeons and Dragons?

    I just think it would be good for them at this point to make any RPG other than D&D. Any genre, any tone, any system other than a clone of D&D’s. If only to remind themselves that they don’t need to wring that towel dry for every last drop.
  9. hawkeyefan

    How compatible should Gamma World be with Dungeons and Dragons?

    I think it would do WotC and the D&D fanbase some real good for them to make a completely different game. Like, almost nothing in common between the two.
  10. hawkeyefan

    Are TTRPGs Even a "Good" Hobby?

    @Retreater Just a short list of suggestions based on this thread and the other recent threads you’ve started. - Yes… take a break for a bit. It doesn’t have to be super long or even a set time. Just let your group know you can’t run for a few weeks. Then see how you feel without the game. -...
  11. hawkeyefan

    No More Massive Tomes of Rules

    So you back up your claim that games need 1000 pages by pointing out that the ones you know of that have 1000 pages or more are still incomplete? It would seem that perhaps the volume of rules isn't the metric to measure a game as being complete in the way you're trying to. Also, I think the...
  12. hawkeyefan

    No More Massive Tomes of Rules

    But all of this is wrong per my experience, and likely the experience of many others as well. I've played plenty of long campaigns that were very fun and satisfying with rules systems that you would label as incomplete for not being hundreds of pages. These games are not "limited toys" or...
  13. hawkeyefan

    No More Massive Tomes of Rules

    I am not using red herrings or ad hominem attacks. I am citing the many RPGs that function and are not 1,000 pages. They exist as evidence that your claim is incorrect. Again, you may prefer that they have more rules, but you have not established... nor can you... that they need more rules...
  14. hawkeyefan

    No More Massive Tomes of Rules

    The biggest fallacy is the claim that anything less than 1,000 page of rules is somehow insufficient for an RPG. We can show how this is false by presenting the majority of RPGs as evidence. It’s cool that you have that opinion, but that doesn’t make it fact. As has been pointed out several...
  15. hawkeyefan

    No More Massive Tomes of Rules

    I have a problem with that phrase in a general sense. I feel like it creates a dichotomy where one shouldn’t exist. It’s not the absence of rules that empower the GM to make rulings… it’s the presence of rules. I want rules that are functional enough to give me a foundation so that I can use...
  16. hawkeyefan

    Eat The Reich Is Here For A Bloody Good Time, Not For A Long Time

    Yup, as @Grendel_Khan said above, they have a Havoc Engine SRD in the works.
  17. hawkeyefan

    Eat The Reich Is Here For A Bloody Good Time, Not For A Long Time

    It seems like a game that could be repurposed for a number of mission-based genres. It’ll be interesting to see what folks come up with.
  18. hawkeyefan

    No More Massive Tomes of Rules

    There’s no need for 1,000 pages for a functional game that can provide more than one shots. You’re yanking our chain, right? This is like that time you said a GM needs to put in 10 hours of prep for every hour of play, right?
  19. hawkeyefan

    "The term 'GNS' is moronic and annoying" – well this should be an interesting interview

    I don’t think they phrased it in the same way, but I do think the idea of a neutral arbiter is very much related to allowing the unwelcome to happen. Reaction rolls, random encounter rolls, morale rolls… all these things exist to give the system a say in what happens. It allows for the...
  20. hawkeyefan

    "The term 'GNS' is moronic and annoying" – well this should be an interesting interview

    I think it's a relevant idea in that it's what the system is meant to do in many games. Allow some unwanted result, without there being anyone to "blame" for it. It's similar to the idea of disclaiming decision making. Let the system say what happens. This is what keeps it from the kind of...
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