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D&D (2024) Greyhawk Confirmed. Tell Me Why.


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Warpiglet-7

Cry havoc! And let slip the pigs of war!
Well, let me give you my perspective.

First, this is not the absolute ideal thing I wanted for Greyhawk. It's a DMG tutorial, not a full campaign setting. But instead of concentrating on that, I am considering the following-

1. It comes with a map! That is actually pretty cool. That's one of the things I was hoping for. Will it live up to the magic of the Darlene original? Probably not, but I'm giving it a chance.

2. It won't be "over-lored." One of my favorite things about Greyhawk (the original folio and the '83 campaign setting) is that it wasn't stuffed to the gills with lore; instead, it was full of bare descriptions and tantalizing hooks for the DMs to determine how to use. Not to mention plenty of open spaces that begged for adventure. So, in a certain way, having this be a tutorial will ensure that GH will stay as the setting that the Forgotten Realms steals from tables fill in.

Finally, the perfect is the enemy of the good. I am happy that we are going to see it, and will withhold judgement on the implementation until, you know, we actually see it.
Back in high school my friend got the gray box of the forgotten realms. It was exciting because it seemed open and mysterious. And a bit different.

Over time it really filled in and started losing mystery.

I like room to explore and to not trip over a hero every stop in the process. For me, some mystery and blank space is a feature and not a bug.

I won’t lie—-the possibility of some dark age flavor in some places and knights with heraldry and well, Iuz…it’s a fun thing for me.

And I better collect my dice. I am off to play a cleric of Wee Jas this afternoon!
 

Minigiant

Legend
Supporter
Okay I read what you wrote and between your posts here and elsewhere, you and I just have very different viewpoints of what a setting needs to have and what players want.
What a starting needs is what the players want.

What a setting in the Dungeon Masters Guide should have is a Guide for Dungeon Masters in settings.

Which is both creating and running a setting. Not just the latter.
 


Parmandur

Book-Friend
You don't need a nation of dragonborn for groups of dragonborn to exist. Not every species needs an ethnostate. We assume minotaurs or Yuan ti exist in community-like systems without being part of a recognized nation. There is no giants homeland, no kingdom of goblins. I don't see much difference.
It is worth noting that, even with 59 nations detailed in in 1980 Goluo, none are Gnomish or Halfling states (though obvioysthey are around), only one Dwarven head of a state for a mixed Dwarf/Elf nation (the Principalityy of Ulek), but two whole Orc dominated nations (Pomarj and the Bone March).

So a few more PHB races without ethnostates isn't a biggie.
 


Micah Sweet

Level Up & OSR Enthusiast
Indeed, and when the DMG comes out I suspect what is says about world building will prove more divisive than a little bit of Greyhawk.
Oh yes. I'm imagining a lot of advice throughout the core books that I wouldn't touch with a 10-meter cattle prod. Another reason not to buy it.
 

Remathilis

Legend
lol....nope. This is one option I will not use. I assume they are continuing with the idiocy that half-orcs and half-elves pick the traits of either or and I will probably just continue to allow the older options.
Orcs are territorial and warlike, but a small number of them instead opt to live and work with other races instead of fighting them. They just don't need an infusion of human juice to do that.
 



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