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Recent content by GMMichael

  1. GMMichael

    How Many Spells Does a Wizard Need?

    I'm curious about these cast-anything wizards. It sounds horribly dangerous. I can see kingdoms tolerating and/or employing spell-based wizards when 1) they can use magic, but 2) at least the capabilities of this magic are known, because the wizard maintains a book of the spells she knows...
  2. GMMichael

    How Many Spells Does a Wizard Need?

    As we all know (/snark), Gandalf knew only three spells: speak with moths, continual light, and force charm (or was that Obi Wan?). The rest of his magic required his epic-level staff (just ask Wormtongue). So why do some wizards need 10-pound spellbooks? Isn't three spells, plus a staff...
  3. GMMichael

    D&D General What is the right amount of Classes for Dungeons and Dragons?

    The monk's a fighter who eschews armor. And weapons. I'd define the bard as the persuader who is very likely to carry a musical instrument. The official bard might be the gal-who's-almost-good-at-everything, but that's a boring concept for a class. This is nice support for three classes...
  4. GMMichael

    D&D General Which medieval monsters are different then their dnd equivalent?

    Medieval zombies weren't typically into brains-consumption; that's more of a 20th-century zombie issue, due to the invention of the brains-depleting television. Due to the majority of medieval zombies formerly being peasants, they were a much more eat-the-rich-type of crowd, which is a nuance...
  5. GMMichael

    D&D General What is the right amount of Classes for Dungeons and Dragons?

    Look, Neon, we don't say the B-word, or else one shows up... And here he is. I was thinking four is the right number of classes for a streamlined version of 3e (plus 4e healing and recharges): the sacred fighter, cleric, wizard, and thief. But the cleric is already a multiclass, so we whittle...
  6. GMMichael

    D&D General Treasure, trinkets and gems

    It's not a book, but it's totally worth a donation: https://donjon.bin.sh/d20/treasure/index.cgi
  7. GMMichael

    What are "essential" TTRPG mechanisms?

    I wrote 13 essential rules for a DRPG. In the form of mechanisms, these are: A game master (GM) presents a setting and leads a discussion that the group forms into a story. The GM rolls a d20 against a player's d20 to determine if some situations go well or poorly. These results can receive...
  8. GMMichael

    D&D (2024) Understanding "nostalgia"

    The nation used to be the best, ever. America (USA?) and Australia have some special conditions going for them. Is this why I have to suffer through horrible renditions of '90s songs whenever I watch a new movie trailer?
  9. GMMichael

    D&D 5E D&D is a drag race, think of climbing as a cantrip, and the rogue would be better at lock picking if it could only pick a few locks per day.

    Clarice: "Because: magic." Clarice: "Better question: does the wizard want to walk up to the potentially trapped and overwatched door, and close her eyes for a moment while she casts a spell on it? Maybe the nimble, lightly armored thief should do it." Thanks for this; my head was starting to...
  10. GMMichael

    The Use (or Abuse) of Animal Companions

    Good question, which, I think, ties in with this suggestion: The Familiar Spirit perk is what creates the metaphysical bond - the difference between a faithful pet dog and a dog that goes to bark at the forest ranger until he follows the dog to his wounded owner's location. The faithful pet...
  11. GMMichael

    Wizards Goes Big with Vecna: Eve of Ruin

    That's a high bar. It's like asking Led Zeppelin to put out an album better than Led Zeppelin II. Nice, thorough review. I liked the funfact(s) about G. Gygax. It leaves me wondering: do the epic fights look like HP-slugfests? Are there elements included to make/keep them interesting? if...
  12. GMMichael

    The Use (or Abuse) of Animal Companions

    I GM a game that includes a PC who plays a gnome with a furry woodland friend: a giant badger. I also GM a rules-light game that has no rules for animal companions: they're not required to act on your turn, they don't have power progression tables, and you don't lose a point of Constitution...
  13. GMMichael

    What makes something "classic feel with modern design"?

    First thought: "classic feel with modern design" is just something the marketers put in there. There's a big dollar for that. Classic to me means lots of tables, character mortality, blue-grid maps, hexes, and four whole classes to choose from. Modern design means fewer tables, character...
  14. GMMichael

    D&D 5E Bigger monsters do more damage

    Well, our friend the 20th level fighter (who's having a bad day if his party is fighting a gargantuan red dragon) has, what, 20d10 hit points, plus 20x5 Con bonus points? About 210 HP? A damage boost like you're proposing is a first-round kill on the fighter who gets hit by a good multiattack...
  15. GMMichael

    No More Massive Tomes of Rules

    It can. The 5RD neatly cuts 1000 pages down to, um, 403 pages. I might like "long form" games if I were a teenager with nothing better to do than learn/memorize that much material. But as a non-teenager GM, I'm not about to memorize hundreds of pages of info, and it's hard to imagine a...
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