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Recent content by fuindordm

  1. fuindordm

    D&D 1E Favorite Obscure Rules from TSR-era D&D

    I guess what bothers me is that the gap in the line of effect is larger than the effect itself. You can fit a whole squad between the MU's hands and the point where the LB starts doing damage! Does the squad at least feel a slight tingling?
  2. fuindordm

    D&D 1E Favorite Obscure Rules from TSR-era D&D

    LB is a really weird visual for 3rd parties when you stop to think about it...a MU gestures and incants far away from their target, and "something happens" to release the linear bolt close to the target. Do they make a little storm cloud appear? Does a portal open to the quasi-elemental plane of...
  3. fuindordm

    D&D 1E Favorite Obscure Rules from TSR-era D&D

    God of the Neutral Planet in Futurama? "If I don't make it, tell my wife...hello"
  4. fuindordm

    D&D 5E New Monster Manual Cover

    It's even better when you rent an Airbnb for you and your friends!
  5. fuindordm

    D&D 1E Favorite Obscure Rules from TSR-era D&D

    I was always confused by the subduing rules because they didn't seem to offer any downside over regular combat but I think I just had a breakthrough. Was the idea that an attempt to subdue only lasts one round? So if PCs Alice, Bob and Curly manage to position themselves to melee...
  6. fuindordm

    D&D 5E Players Handbook Expanded Cover Art

    Really nice artwork!
  7. fuindordm

    D&D General What are humans?

    Halfling matchmakers are actually part of a millenia-spanning consipracy to breed generations with more and more luck. Kind of like the Bene Gesserit or Pearson's Puppeteers, but more benevolent. Marriages are not arranged so much as determined through complicated games of chance and survival...
  8. fuindordm

    D&D 1E Favorite Obscure Rules from TSR-era D&D

    Eh, I don't feel like it's the worst subsystem in AD&D. The basic structure of PSPs, disciplines/sciences and their acquisition (levels of mastery, which when you read the rules carefully are clearly staggered), and the rules for those powers are perfectly playable as written. The psionic...
  9. fuindordm

    D&D General What are humans?

    For some reason this perspective reminded me of the racism present in Lovecraft's stories. What if the other races view humans and their gods horror and revulsion? What if they see humans as a primitive race, lacking the ability to even plan long-term and insiduously diluting the purity and...
  10. fuindordm

    D&D General What are humans?

    The OP poses an excellent question, really. In the rules, the advantages and disadvantages of other species are always expressed relative to a human baseline. But what if some other species is considered the baseline? For example, if humans are newcomers in a world dominated by (wood) elves...
  11. fuindordm

    D&D General What are humans?

    Responding to the ideas above that humans are prone to personification, finding imaginary patterns, and memetic programming... if this is a vulnerability that is uniquely human perhaps we could represent it in game terms as a penalty to wisdom relative to other races (but apparently we don't do...
  12. fuindordm

    D&D 1E Favorite Obscure Rules from TSR-era D&D

    That method munchkinized my whole AD&D group for a whole year in high school!
  13. fuindordm

    D&D General The Problem With Paladin's Medieval Origins (+)

    I think 5E gave us some good innovations around the Paladin archetype. Oath of the Ancients for more of a Green Knight/Avalon Knight vibe, Oath of Vengeance for... Batman(?). And lots of other suggested oaths in supplements. The storytelling conceit of a Paladin is that in exchange for...
  14. fuindordm

    D&D General What is the right amount of Classes for Dungeons and Dragons?

    Or six classes for the possible prioritizations of those mechanics: spell > combat > skill ~ Cleric spell > skill > combat ~ Bard, Wizard, Socerer combat > spell > skill ~ Paladin or Eldritch knight combat > skill > spell ~ Ranger or Barbarian skill > combat > spell ~ rogue skill > spell >...
  15. fuindordm

    D&D General What is the right amount of Classes for Dungeons and Dragons?

    I think we can have any number of "full caster" classes as long as their spell lists are significantly different. AD&D cleric, druid, MU and illusionist supported different play styles largely by this means. In contrast, in 5E, almost any caster can access the best spells of any spell list via...
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