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What Should D&D 2024 Have Been +
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<blockquote data-quote="ECMO3" data-source="post: 9331928" data-attributes="member: 7030563"><p>Exactly! So there is no reason they all need to have equal power, especially when it puts at risk some of the thematic elements of specific archtypes.</p><p></p><p>What matters is getting the archtype right and letting the power level fall where it may. </p><p></p><p></p><p></p><p>Which is it? Do they want to play an archtype or do the want to play a character equal to all other characters (if such a thing is even possible).</p><p></p><p>Those few people who care about having strong characters have many strong options to choose from AND those people generally WANT to be stronger than others at the table. If you balance classes they can't be.</p><p></p><p></p><p></p><p>It is not settling for less and being on equal footing takes choice away. You lose the choice to play a weaker or stronger class.</p><p></p><p>"God Wizard" is an archtype and if you make every other class equal to it, then it is not an archtype players can play. They lose that choice.</p><p></p><p></p><p></p><p>In RAW 5E every single class and every single subclass are viable, so there will be no increase in viable choices by leveling the power.</p><p></p><p>If there was a problem where a class or subclass was so underpowered it could not be played effectively it would be a different story. As it is now the difference in balance between the classes has very little effect in game when compared to other things, including dice, experience and understanding of the rules. These three things, which are in every game, cause imbalance far more than one PC playing a God Wizard and the other a Battlerager Barbarian.</p><p></p><p></p><p></p><p></p><p>Sure and if it was more powerful (like the UA version) it would not have been as fun. 100% undeniable. I would have lost the "choice" to play that character like I did.</p><p></p><p></p><p></p><p></p><p>Because it would not represent my character idea. The changes they made to the Monk in UA make it much less desireable as a thematic platform for what I wanted to do.</p><p></p><p>As Vallingrade suggested if we really are so insistent on balance then let's just go with Wizards and no other class.</p></blockquote><p></p>
[QUOTE="ECMO3, post: 9331928, member: 7030563"] Exactly! So there is no reason they all need to have equal power, especially when it puts at risk some of the thematic elements of specific archtypes. What matters is getting the archtype right and letting the power level fall where it may. Which is it? Do they want to play an archtype or do the want to play a character equal to all other characters (if such a thing is even possible). Those few people who care about having strong characters have many strong options to choose from AND those people generally WANT to be stronger than others at the table. If you balance classes they can't be. It is not settling for less and being on equal footing takes choice away. You lose the choice to play a weaker or stronger class. "God Wizard" is an archtype and if you make every other class equal to it, then it is not an archtype players can play. They lose that choice. In RAW 5E every single class and every single subclass are viable, so there will be no increase in viable choices by leveling the power. If there was a problem where a class or subclass was so underpowered it could not be played effectively it would be a different story. As it is now the difference in balance between the classes has very little effect in game when compared to other things, including dice, experience and understanding of the rules. These three things, which are in every game, cause imbalance far more than one PC playing a God Wizard and the other a Battlerager Barbarian. Sure and if it was more powerful (like the UA version) it would not have been as fun. 100% undeniable. I would have lost the "choice" to play that character like I did. Because it would not represent my character idea. The changes they made to the Monk in UA make it much less desireable as a thematic platform for what I wanted to do. As Vallingrade suggested if we really are so insistent on balance then let's just go with Wizards and no other class. [/QUOTE]
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