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<blockquote data-quote="Yaarel" data-source="post: 9332079" data-attributes="member: 58172"><p>With Dragons and Fiends and so on, one can start backward.</p><p></p><p>First build a player character, with Fighter levels, spells and feats, etcetera to arrive at the mechanics of a Dragon or Fiend. Then one has a sense of what its level is, with regard to the combat pillar.</p><p></p><p>The Fighter class is excellent at combat. It is its social and exploration capabilities that need a boost at high levels. But monsters only need to concern combat.</p></blockquote><p></p>
[QUOTE="Yaarel, post: 9332079, member: 58172"] With Dragons and Fiends and so on, one can start backward. First build a player character, with Fighter levels, spells and feats, etcetera to arrive at the mechanics of a Dragon or Fiend. Then one has a sense of what its level is, with regard to the combat pillar. The Fighter class is excellent at combat. It is its social and exploration capabilities that need a boost at high levels. But monsters only need to concern combat. [/QUOTE]
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