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Do you plan to adopt D&D5.5One2024Redux?
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<blockquote data-quote="Faolyn" data-source="post: 9346909" data-attributes="member: 6915329"><p>Well, that's why I've been suggesting ignoring the exact phrasing. </p><p></p><p>Or using another, completely legitimate, <em>actually primary</em> definition of the word "know" that doesn't <em>add </em>the word "personally" to the sentence. </p><p></p><p>Or focusing on the feature's actual purpose (the contact instead of the messenger; getting ship's passage instead of calling in a favor) instead something written into the feature in what (to me) is <em>clearly </em>an example, not an exhaustive list, or making up the meaning entirely.</p><p></p><p></p><p>Yeah, well, hindsight woulda shoulda coulda, etc. I'm sure that the '14 books would have quite a few changes if the players got a hold of it before publication. It would have an actually useful index, for starters.</p><p></p><p></p><p>And this is one of the other things I've suggested doing--<em>ask the players. </em>"OK, you're in a land you've never been to before. How do you expect to use <feature>?" Because often, the players have really interesting, useful, and sensible ideas. And often, they'll go "Oh, yeah, it wouldn't make sense for me to use it here." And if they <em>do </em>have an idea that's really stupid or illogical or overdone[1], or is one you don't like or that violates your understanding of the RAW or RAI, <em>then </em>you say "Not this time, and we can talk about it more after the session" or even just "No."</p><p></p><p>Sure, there are argumentative players out there who won't let it go--but in my experience, that's usually because they have DMs who strip all their power and input away to the point they <em>only </em>have RAW to back them up. Either that, or they're just argumentative jerks, in which case they need to be talked to.</p><p></p><p>-----</p><p></p><p>[1] And can't be turned into a plot hook, of course. "Yes, it <em>is </em>a bit strange that there's always a ship at every port that's willing to give you a ride. What did you say your passive Perception was again? Hmm." And then you start thinking about what sort of eldritch creatures are manning the boat and why, exactly, they're always there for the PC. As someone who primarily runs horror games, I would be <em>giddy </em>if this happened in one of my games.</p></blockquote><p></p>
[QUOTE="Faolyn, post: 9346909, member: 6915329"] Well, that's why I've been suggesting ignoring the exact phrasing. Or using another, completely legitimate, [I]actually primary[/I] definition of the word "know" that doesn't [I]add [/I]the word "personally" to the sentence. Or focusing on the feature's actual purpose (the contact instead of the messenger; getting ship's passage instead of calling in a favor) instead something written into the feature in what (to me) is [I]clearly [/I]an example, not an exhaustive list, or making up the meaning entirely. Yeah, well, hindsight woulda shoulda coulda, etc. I'm sure that the '14 books would have quite a few changes if the players got a hold of it before publication. It would have an actually useful index, for starters. And this is one of the other things I've suggested doing--[I]ask the players. [/I]"OK, you're in a land you've never been to before. How do you expect to use <feature>?" Because often, the players have really interesting, useful, and sensible ideas. And often, they'll go "Oh, yeah, it wouldn't make sense for me to use it here." And if they [I]do [/I]have an idea that's really stupid or illogical or overdone[1], or is one you don't like or that violates your understanding of the RAW or RAI, [I]then [/I]you say "Not this time, and we can talk about it more after the session" or even just "No." Sure, there are argumentative players out there who won't let it go--but in my experience, that's usually because they have DMs who strip all their power and input away to the point they [I]only [/I]have RAW to back them up. Either that, or they're just argumentative jerks, in which case they need to be talked to. ----- [1] And can't be turned into a plot hook, of course. "Yes, it [I]is [/I]a bit strange that there's always a ship at every port that's willing to give you a ride. What did you say your passive Perception was again? Hmm." And then you start thinking about what sort of eldritch creatures are manning the boat and why, exactly, they're always there for the PC. As someone who primarily runs horror games, I would be [I]giddy [/I]if this happened in one of my games. [/QUOTE]
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