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Do you plan to adopt D&D5.5One2024Redux?
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<blockquote data-quote="James Gasik" data-source="post: 9321395" data-attributes="member: 6877472"><p>This isn't the thread for this debate, so I'll drop it, but I'm going to say I don't really care for your tone. You've used comments like "tortured logic" and "white room" as if to say that I'm just making this up or injecting hyperbole. And that's fine, you can believe that if you want.</p><p></p><p>I started playing 3e the instant came out. I played 3.5 extensively for many years, long after the system was no longer supported. Playing a Rogue in those games was a miserable experience because of how many hoops you had to jump through just to use your primary ability in combat. You want to argue about how often those instances occurred, well no one has the data.</p><p></p><p>My point, and one that I will stick to, is I'm glad that Rogues have an ability now with less hoops to jump through. I've had this same discussion about Backstab in AD&D, where people say that Thieves used it all the time, and when I bring up all the reasons why that ability almost never worked, I get this same pushback.</p><p></p><p>Some people want to play in a game where everything is negotiable and players don't have abilities that they can rely on. That's fair, and if that's fun for them, more power to them. I've seen the downside of that, and I don't care for it. Is it fine for a player to be hamstrung sometimes? Absolutely. But when it's something that I've seen come up consistently as a problem for a long time, I'm not going to ignore it.</p><p></p><p>Ok, I think I've said all I need to.</p></blockquote><p></p>
[QUOTE="James Gasik, post: 9321395, member: 6877472"] This isn't the thread for this debate, so I'll drop it, but I'm going to say I don't really care for your tone. You've used comments like "tortured logic" and "white room" as if to say that I'm just making this up or injecting hyperbole. And that's fine, you can believe that if you want. I started playing 3e the instant came out. I played 3.5 extensively for many years, long after the system was no longer supported. Playing a Rogue in those games was a miserable experience because of how many hoops you had to jump through just to use your primary ability in combat. You want to argue about how often those instances occurred, well no one has the data. My point, and one that I will stick to, is I'm glad that Rogues have an ability now with less hoops to jump through. I've had this same discussion about Backstab in AD&D, where people say that Thieves used it all the time, and when I bring up all the reasons why that ability almost never worked, I get this same pushback. Some people want to play in a game where everything is negotiable and players don't have abilities that they can rely on. That's fair, and if that's fun for them, more power to them. I've seen the downside of that, and I don't care for it. Is it fine for a player to be hamstrung sometimes? Absolutely. But when it's something that I've seen come up consistently as a problem for a long time, I'm not going to ignore it. Ok, I think I've said all I need to. [/QUOTE]
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Do you plan to adopt D&D5.5One2024Redux?
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