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I don't care. The question is the right amount of classes, not 'what is the number of classes this frought company that isn't going to make any more classes ever will make'.
You're missing the entire point I've been supporting the whole thread and focusing on a concept I plucked out of the aether at random to make my point that Fighter classes can't just be dumped into barbarian and paladin to grant complexity.
So here is is bold as brass and also bold in font...
I'd also like the Dashing Swordsman to do dashing things, not just have persuasion.
The Champion isn't good for anything. Not even being a Champion thanks to Bounded Accuracy and a poor designer understanding of the capabilities of the human meat suit.
'The' 'Ability' singular. Why not have a...
These in no way satisfy the class fantasy of the fighter. You're suggesting using The Incredible Hulk and the Magica Knight Templar as analogs for dashing swordsman and that's not just square pegs into round holes, that's putting a Tesseract through the core of a dwarf star.
Didn't pick dungeons, traps, exploring/travel planar travel and immortality.
I also didn't pick fighting monsters but did pick hunting monsters for sport as I really prefer 'fighting' against people who really deserve it just in terms of motivation.
I have no idea how many people will get the reference by, this gives 'I'll grant that the hose will be uncomfortable at first...' energy.
But yeah, like I said, I don't play minis games because I don't feel the amount of work is rewarded.
No, it checks out.
The reason the fighter has issues is because it was built to accommodate the Champion, which means it's not robust enough to fully accommodate actual good subclasses. Everything gets shoves up to unreasonably higher levels because it can only be a allowed to be so much better...
But it adds the issue of having to physically measure out every movement and terrain placement. And I'd much rather break my DMG in half and shove it down my throat until I can't see it anymore before doing that.
4e of what?
Because it's certainly not 4e D&D.
The classes don't get adders to their at-wills. Encounter powers don't autoscale to full. The warlock doesn't get dailies or utilities.
What about this is in any way like 4e D&D aside from 'your base at-will is good' and 'you have an encounter...