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  1. Mannahnin

    D&D 1E Favorite Obscure Rules from TSR-era D&D

    There's certainly some truth to that. And apropos of that, let's remember the inheritance rules from 0E (Men & Magic, p13). If you are smart enough to designate a relative as your heir, you can make them your next character and they can inherit your dead character's stuff, less a 10% tax...
  2. Mannahnin

    D&D 1E Favorite Obscure Rules from TSR-era D&D

    Yeah, I think that, especially reading between the lines of the AD&D DMG and OD&D books, and in context with modules from the period, that the default expectation was that games would be a bit more roulette-like. Big gambles, losses AND big wins. Magic items, ability scores, character levels...
  3. Mannahnin

    Are our tastes set?

    No, not for me. The first edition I had was Mentzer Basic & Cook Expert, quickly followed by acquiring some 1E books, but we never quite got a full campaign to gel with that stuff, mostly screwing around drawing dungeons and making characters and reading the rules, but not fully understanding...
  4. Mannahnin

    D&D 1E Favorite Obscure Rules from TSR-era D&D

    Speaking of obscure rules, 3.0 tried to preserve some of the feel and the in-world concept of having both sets of training before play started by having rules for 1st level multiclassing. You got a mix of the benefits but not full class abilities, then when you hit 2nd level you got the full...
  5. Mannahnin

    D&D 1E Favorite Obscure Rules from TSR-era D&D

    Oh yes, he certainly did. I read the whole series. Once. I actually re-read the first two (maybe three) books as well, and the Night Arrant short story collection. I'd say those volumes were second-rate pulp knock-offs, but (damning with faint praise) arguably no worse than, say, John Jakes...
  6. Mannahnin

    D&D 1E Favorite Obscure Rules from TSR-era D&D

    Aha! I was looking for this the other day, in part because my recollection from Gygax's Artifact of Evil novel was that "Curly" Greenleaf, one of Gord's sometime adventuring buddies, was a half elven Druid/Ranger.
  7. Mannahnin

    D&D 1E Favorite Obscure Rules from TSR-era D&D

    IIRC the opening sequence of Gary's second Gord the Rogue novel involves a mass battle & siege on a Scarlet Brotherhood citadel, and big spells are getting flung around all over the place, demons summoned, etc. Later in the book Melf ambushes a large bandit convoy all by himself (or with a...
  8. Mannahnin

    D&D 1E Favorite Obscure Rules from TSR-era D&D

    I like Delta's Book of War quite a bit. I think Dan's done quite a good job adapting OD&D back to mass miniatures scale. For when you want to run a full scale battle or need to for your campaign, or just as a wargame with reasonably light rules.
  9. Mannahnin

    Ben Riggs: 'The Golden Age of TTRPGs is Dead'

    Riggs keeps posting interesting-looking links to shows he's doing, but I think I've only been able to make it through maybe one of them? :/
  10. Mannahnin

    Jennell Jaquays posthumously wins SFWA Kate Wilhelm Solstice Award

    Always glad to see Jennell remembered and honored.
  11. Mannahnin

    TSR Monster Paralysis: Reason for Lack of Durations in OD&D, Holmes, AD&D

    Although since the Ghoul monster entry in OD&D references Chainmail, in which the duration of Ghoul paralysis is "one full turn", I'd be disinclined to assume it's meant to be permanent. Turns in Chainmail of course are one minute long, so one could certainly interpret Ghoul paralysis as...
  12. Mannahnin

    D&D 1E Favorite Obscure Rules from TSR-era D&D

    The 1E core books neglect to give any such details (just that you start out with a book), but a full page of rules is included in Unearthed Arcana, and this is one of the only useful things in that book. In 1e a new standard spell book costs 1,000gp, or 500 for a traveling spell book. And a...
  13. Mannahnin

    D&D 1E Favorite Obscure Rules from TSR-era D&D

    1E says this, but then promptly ignores this in the example of combat.
  14. Mannahnin

    D&D 1E Favorite Obscure Rules from TSR-era D&D

    Some of these come down to just screwjob wording with excessive restrictions (as we saw with Identify). Most of these spells are great if they're allowed to be. Find Traps is fine in 1E- it reveals any hidden traps in the area viewed. Locate Object kind of sucks in 1E if you interpret that...
  15. Mannahnin

    D&D 1E Favorite Obscure Rules from TSR-era D&D

    It's just a shame that Gary somehow overlooked war scythes in his otherwise fairly comprehensive polearm listings! What a match made in 1E flavor heaven that could have been. :LOL: https://www.scaleatherarmor.com/p-1475-medieval-war-scythe.aspx https://en.wikipedia.org/wiki/War_scythe
  16. War Scythe.jpg

    War Scythe.jpg

  17. Mannahnin

    D&D 1E Favorite Obscure Rules from TSR-era D&D

    Yeah, we definitely have pessimistic jokes about bunching up, but pretty much everyone I game with knows better in practice. Well, mostly yes. But Clerics don't actually get any healing spells in Basic D&D until 2nd level, and then only one a day (no bonus spells like in AD&D), so you...
  18. Mannahnin

    What are you reading in 2024?

    In the middle of Madeline Miller's Song of Achilles right now. Really enjoying it. Lyrical and moving. I read Miller's Circe about a year and a half ago, though, so I expected this one to be similarly good.
  19. Mannahnin

    D&D 1E Favorite Obscure Rules from TSR-era D&D

    Heck. I brute-forced it in my head with the d3 (and a d1) examples and proved to myself that you're right. :LOL:
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