• The VOIDRUNNER'S CODEX is LIVE! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!

Search results

  1. Celebrim

    Revisiting AI as a GM Support Tool

    It depends on what you want it to make and how picky you are. My problem is that I have a tendency to imagine this all in my head, and I want the image creator to be able to take my visual description and make something that looks vaguely like what I imagined. It's pretty lousy at that...
  2. Celebrim

    Are our tastes set?

    I started with 1e, moved to 3e and I'm pretty happy there. Just like nothing moved me away from my 1e house rules until 3e came along, it's going to be really hard to move me away from my 3e house rules. I also run D6 and BRP. But I had a ton of fun with Goblonia a few years back at a...
  3. Celebrim

    How many RPG dice do you own?

    Pound of Chessex and 5-6 other sets - however many that comes out to. Playing online only the last 4 years has dampened my passion for dice. I'm missing face to face, the rattle of dice, the breaking of bread together. But my players are spread out over about 60 miles now and we haven't...
  4. Celebrim

    Table Snacks

    Sadly, my group has dispersed enough that we don't meet face to face anymore. So the ancient rituals of table snacks are no longer performed.
  5. Celebrim

    D&D 3E/3.5 3rd Edition Revisited - Better play with the power of hindsight?

    Almost certainly, but that was a major incentive to interact with the environment that was missing from later editions. I didn't like what gold for XP did to any adventure format that wasn't haven/delve (what is today called West Marches), but I did miss that enthusiasm for poking around to try...
  6. Celebrim

    D&D 3E/3.5 3rd Edition Revisited - Better play with the power of hindsight?

    I never had problems about getting my 3e Era players excited about magic items. What I missed was the 1e Era excitement about finding gold.
  7. Celebrim

    D&D General What is the right amount of Classes for Dungeons and Dragons?

    applause Preach it brother.
  8. Celebrim

    D&D 5E Thoughts on Divorcing D&D From [EDIT: Medievalishness], Mechanically Speaking.

    I'll note that this proof D&D already has nothing in common with a medieval society. That sort of leeway in a medieval society only exists if you are of the knightly caste, which itself has its own rules and expectations about how you behave. D&D - especially post Gygax D&D - consistently seems...
  9. Celebrim

    D&D General What is the right amount of Classes for Dungeons and Dragons?

    Just to give an example of what I'm talking about, compare the flexibility of the 3e Paladin to the "Book of the Righteous" Holy Warrior. Now think about the fact that you could take the concept from the "Holy Warrior" class one step further, to create say 900 different customizable holy...
  10. Celebrim

    D&D General What is the right amount of Classes for Dungeons and Dragons?

    Player narrative has a tendency to be just color unless something validates it. I won't disagree with that.
  11. Celebrim

    D&D General What is the right amount of Classes for Dungeons and Dragons?

    Then I would encourage you to go read that thread again, because so many people were responding without listening to a single thing I said. I don't know how many people were going on and on about complex look up tables and other things irrelevant to my point. I mean I feel we're in pretty...
  12. Celebrim

    D&D General What is the right amount of Classes for Dungeons and Dragons?

    It's not that surprising that you'd be opposed to flexibility. The more powers you make, the more things any given character can't have access to. You end up ultimately in the 1e/2e AD&D situation where you start finding that you need a new class for every single character. Classes...
  13. Celebrim

    D&D General What is the right amount of Classes for Dungeons and Dragons?

    Each time a class is made, dozens of character concepts die. The more you silo abilities and powers, the more ways to play slip through your fingers. Rather than making more bad classes to cover niches left out by narrow rigid classes, you should be demanding more flexible classes.
  14. Celebrim

    D&D 3E/3.5 3rd Edition Revisited - Better play with the power of hindsight?

    There is a complex trade off going here. My current set of players are mostly happy with challenge as an aesthetic and do want to face a good mix of obstacles and triumphs and do what to feel their triumphs are earned based on overcoming real difficulty, so in this case I don't really have to...
  15. Celebrim

    D&D 3E/3.5 3rd Edition Revisited - Better play with the power of hindsight?

    You know, I once quit a campaign as a player because I thought we were leveling too fast and gaining too much treasure for it to be fun. I think you are describing a particularly subjective experience. My general theory on RPGs is to be the GM I would want to have as a player; and to be the...
  16. Celebrim

    D&D 5E Which classes have the least identity?

    3e. In an early article in Dragon magazine shortly after 3e was on the market IIRC.
  17. Celebrim

    D&D 5E Which classes have the least identity?

    You don't want a base class to be saddled with a lot of identity. Base classes should be broad archetypes. It should be possible to build a party of six characters with the same base class, where each character had a very distinctive identity. If you can't do that, the problem is that your...
  18. Celebrim

    D&D General How Do You Handle Falling Damage?

    That is one of the solutions to the problem. Instead of rolling damage after the fall move the damage roll back to where it naturally is in the D&D cycle at the top of the fall, then decide what the roll means. However, this isn't a perfect solution as sometimes previously narrated detail...
  19. Celebrim

    D&D General How Do You Handle Falling Damage?

    The issue is in the typical D&D proposition->fortune->resolution cycle. Normally "stakes" are not set in D&D and combat is abstract, so what 70 damage from a sword looks like is simply a matter of narration. We post fortune set the stakes based on observation of how much 70 damage is relative...
  20. Celebrim

    D&D General How Do You Handle Falling Damage?

    I don't think any game models actual trauma well. It's not just falling that kills like that, but everything.
Top