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D&D (2024) 75 Feats -- not nearly enough

UngainlyTitan

Legend
Supporter
75 is not too many but it is probably enough for the PHB. The bigger problem is the way feats are done in 5e and I have my doubts that this will be solved in the new PHB.
In my opinion, apart from a very small number of exceptions in the current game, it is not clear that any feat is worth more than a +2 to an ability.

Unless they can address this issue, there will be a problem with feats.
The other issue is the value of one feat versus another.
 

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CapnZapp

Legend
Actually, you don't need ASI to keep up (at least in 5e). We cap scores at 18 and are considering 16 for our next campaign. No issues. I would even argue it works better with MM or most official monsters this way.

PS - I forgot to mention that we don't allow strait +2 ASI either. If you get a +1 from a Feat, that is OK - but no +2 ASI! So our characters are mostly rolling with their original stats.
Do you roll up stats randomly or use the starting array?

(It's obviously one thing to be cool with your original stats if you roll great, but having access to those +2 ASIs is crucial to catching up if you started out with mediocre stats.)
 

Minigiant

Legend
Supporter
5E characters don't get very many feat selections.

75 likely includes a lot that will never be used.
5e PCs can't take feats until level 4 and most games end before level 11.

Mechanical differentiation is essential to me, or every fighter is the same....I think we'll disagree here.
That was the point.

Mechanical differentiation sells and keeps selling.
Mechanical sameness sells once and you have one chance to get it right
 

dave2008

Legend
Do you roll up stats randomly or use the starting array?

(It's obviously one thing to be cool with your original stats if you roll great, but having access to those +2 ASIs is crucial to catching up if you started out with mediocre stats.)
I let the players do what they want, but they all chose the array.
 

CapnZapp

Legend
75 feats is already too many, IMO. At least half of them are rarely taken as is. Rules bloat for the sake pf a few more niche options is not good, IMO.
I would look it like this:

Before adding more feats, how about they balance the ones they've already got?

As you say, from the perspective of perhaps not a minmaxer but at least someone not oblivious to power levels, this would easily count as adding 20-30 feats to the pool of acceptable candidates, itself greatly enrichening the selection process.
 

CapnZapp

Legend
5e PCs can't take feats until level 4 and most games end before level 11.
Unless, of course, you play variant human.

Which, of course, promptly loads of players went ahead and did. That extra feat easily outshone the racial benefits of 90% of races, in no small part due to the simple fact that extra feat slot can be filled with the optimal feat for your chosen build, and also because "one more feat than everybody else" enables a whole new set of feat chains other end-at-medium-level characters can't fully utilize.
 

CapnZapp

Legend
I let the players do what they want, but they all chose the array.
Thanks. I think it's important context for your post.

 
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