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I was asking because a DM friend of mine asked for an option to make the characters dumber to better simulate his players :-D
Anyway, I imagine frugality wouldn't be too difficult to implement. I'd weigh all the decision branches by resources used.
The preference you mentioned could also be...
I'm glad you noticed this. The logic for second wind is that it's discouraged until the missing hp is less than the 70 percentile of the potential amount healed. This may look strange on level 1 but starts making more sense at higher levels.
Indeed the selection of classes and monsters is still quite limited but I'm gradually adding more. As DnDCombat can surely attest, every single ability has to be implemented and can present a challenge. I'm excited about the project and committed to making it as good as it can be.
I might have some good news for all the fans of combat simulators. I've decided to pick this up and have been working on my own simulator for a year and a half as my day-job ans other duties allowed. I belive it's presentable now. You'll find it at Encountera
I'm especially proud of the...