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And this is a part of why I say that Wizard should be a Sorcerer subclass. The one that opens up a whole lot of spell lists. The mere way schools work gives them specific effects that often exceed sorcerers in their domains. Generalist/Ritualist is just one thing and is a perfectly fine subclass...
The buttons give instant feedback and muscle memory. Ask their math teachers how well they remember what they did last week.
Also different people are different. And this is about analysis paralysis or drowning in options. Levels 1 and 2 should be sped through anyway.
I must get round to writing my Warlock "Pact Transformation" spells - a collection of half a dozen to a dozen warlock spells all of which require a pact magic slot to cast and work until the spell slot is recovered (which you can choose not to do). The obvious one is
Pact of Power
1st Level...
Class and subclass not being part of the same trenche and overwhelming new players is one of the good parts of this.
And I absolutely agree about the level 4+ development being feats and spells being disappointing.
The first part is weird. They reach fifth level powers at the same time the casters reach fifth level spells and then just ... stop. The second is why class roles are a good thing. The class that tries everything either does nothing or is completely broken.
Being fair to 5e class design to get...
That would be those who want to revert the current psionic buffet to there being One True Psionic Class and it being a knock-off wizard.
But a spellcaster is what a Psion has always been. "Psion" is not a generic name. It is a name with a history and a consistent implementation across 2e, 3.0...
Let's try something better:
1: Make psionics a subclass of sorcerer, warlock, bard, rogue, and fighter rather than having One True Way. (already done)
2: Eliminate wizard and fold into spellbook sorcerer. A core arcane list then the subclasses almost all have list extensions
3: Much more fun...
Whereas I do like psionics. And replacing 5e's psionic buffet with the piece of neo-Vancian pap that was the psion, or even declaring that that was The True Way To Psionic would disenfranchise me. The psion has very bland mechanics (it's Yet Another Spellcaster with all its good points adopted...
Take the spells away and what's left.
Or we're going to get small bite-sized chunks where the mistakes (like the Twilight Cleric) are easily spotted.
The Psion has never (outside 4e) been anything other than neo-Vancian garbage, slightly better than the wizard of the time but with its...
Guidance and Augury I'll grant. Shatter, Telekinesis, Disintegrate, Dominate Person, and Enhance Ability are all already sorcerer base spells, as are Alter Self and Polymorph. Meanwhile the Aberrant Mind expands your spell list and literally gives you Telepathic Bond, Telekinisis, and others...
I'm not asking it to justify itself on playstyle alone. I'm asking what its playstyle justification is and how that is different from the wizard and sorcerer that already exist - and so far all I'm hearing is crickets chirping. You need both and you have neither.
So do I. And the theme of...
Don't forget Gen X aren't boomers!
And remember that the Gen X RPG wasn't D&D so much as it was Vampire: The Masquerade. The one game to overtake D&D ever, and it did so when Gen X was the dominant force with money - and appealed to the teens and 20s in the 90s (so Gen X and very elder...
The original cleric was more a half-caster half-fighter. It stood in the front line wearing heavy armour and with almost the hit points of a fighter, swinging with a weapon and not having as high level spell slots. A completely different playstyle and closer to a paladin.
Meanwhile the Psion...
As the Aberrant Mind proves, yes you would. Easily.
You definitely get 90% of the Enchantment school, about 50% of Illusion, about 50% of Divination, and chunks of conjuration and transmutation before you even start tapping the Far Realm.
The thing I'm objecting to and have been throughout is...