The VOIDRUNNER'S CODEX is LIVE! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
I agree with you, but there's a lot of people who feel otherwise. The Paladin has, sadly, been defined more by their limitations over the decades than their actual powers. I mean, one of their "iconic" abilities (Smite) didn't even exist before 3e, and another was actually swiped from the...
But while trying in vain to verify my sources, I did find another fun rule in UA on page 13.
Once again, how much your character weighs is an important stat! I know a few female Elves who might be surprised they're a sandwich away from being able to use two handed weapons!
Which really gets crazy once True Neutral deities started popping up.
"I am Neutralis the Uncaring, I care for nothing."
"Wow, True Neutral! Can I be your Cleric?"
"I could care less."
"Sweet, I'll be True Neutral."
"Alas, that is something I care about. No."
Druid/Thief struck me as being inexplicably awesome, and I despise AD&D Thieves. That and allowing for Elf and Halfling Druids in the first place! If I played more AD&D more often, and I didn't already have a stable of characters, I'd be asking my DM if he'd allow it.
You know, I've tried a bunch of things, and what works best is "Stranger in a Strange Land". This allows you to explain lore as your leisure, instead of writing a 60 page text document full of "your character should know this" stuff that nobody is ever going to read.
So now, I find a contrived...
But then look at all the magic items that granted tons of experience points, almost as if Gary thought to himself "gold to xp isn't enough, these guys might get angry with all the level draining".