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Recent content by GuardianLurker

  1. GuardianLurker

    D&D 5E Advanced D&D or "what to minimally fix in 5E?"

    I'd rework how the Concentration subsystem is applied. It cut out too many buffs, when a short duration would probably be all that they need. Then how it was applied to the spells was another issue - in practice, it often end-up being an "This is an out-of-combat spell" indicator. Moreover...
  2. GuardianLurker

    What RPG Do You Wish Had A Retroclone?

    Mayfair's DC Heroes, cleaned up from the mess Pulsar left of it after they bought it from Mayfair. Though frankly, M&M3e/DC Heroes incorporates a lot of the neat ideas. It's just missing that exploding 2d10 mechanic. Most of my other contenders have current editions, and I'm happy with the...
  3. GuardianLurker

    So who else….

    Nah, not really. It's a cool looking wall hanger sword. Just pointing out that it may be more useful than first thought.
  4. GuardianLurker

    So who else….

    Can you hit someone with it twice and have it not break? Is so, then it's real enough. Wall hangers are still fun though.
  5. GuardianLurker

    So who else….

    Do your dogs understand the depths of your betrayal? (You cat-loving fiend you. :))
  6. GuardianLurker

    D&D General My Journey with D&D

    New Year's 80/81: My first exposure to D&D by an old friend that I hadn't seen in years. It was B1. I was 12. 1e: Most of the 80's were just spent Theorycrafting, as I couldn't find a group to join. Read the living <beep> out of the 1e and Basic/Expert rules. Picked up most of the modules...
  7. GuardianLurker

    D&D 5E Thoughts on Divorcing D&D From [EDIT: Medievalishness], Mechanically Speaking.

    @Baron Opal II Wouldn't those be increasing ratios? Also, stepping outside of 5e, there are tons of systems set to deal with that time period (GURPs [of course], HERO [Justice Inc.], Deadlands, Savage Worlds, etc.). But year, d20 Modern wouldn't do badly, and from what I've seen of it, Level...
  8. GuardianLurker

    Are TTRPGs Even a "Good" Hobby?

    a1) Nope. Not anymore. a2) I got better. No really, if you're thinking like this - especially WRT to Section 1, break those habits. Get help if you need to. It's not a healthy place to be. Hopefully, it's just a case of GM burnout. In that case, all you'll need to do is be a player for a while...
  9. GuardianLurker

    D&D General Universal Subclasses

    OH, and I feel I should add that the two approaches can (should?) be combined. That is you can have a Reputation Track for the non-specialist, and combine that with one or more specialist PrCs/subclasses. Pathfinder 2e has this kind of setup with the Pathfinder Society.
  10. GuardianLurker

    D&D General Universal Subclasses

    It can work, but you need to be careful to not dilute their original class. Plenty of organizations can support multiple classes. Generally, though that organization will have "specialist" classes tweaked for the specific classes it can support - an organization dedicated to "aggressive"...
  11. GuardianLurker

    D&D General New Interview with Rob Heinsoo About 4E

    I believe the 4e licensing was called the GSL (Game System License, maybe? I don't recall). The OGL (Open Gaming License) encouraged a lot of 3PP supplements for DnD. Now, if by "creativity" you're limiting yourself to "Non-DnD" systems, then yeah. But then those wouldn't have been threatend...
  12. GuardianLurker

    D&D General New Interview with Rob Heinsoo About 4E

    I know for me that setting didn't even enter into it. The rules and gameplay were enough to put off my group. We played a session of the 4e rendition of B2 and said NAH. I said then, and I stick to it, 4e isn't a bad game - it just wasn't DnD to me. In fact, I'm a big fan of the skirmish...
  13. GuardianLurker

    D&D 5E Which classes have the least identity?

    Question. If I have two classes A and B, and B is the same as A but replaces some features of A with its own, and is clearly derivative of B in all other senses, which class has less identity? B? Or A?
  14. GuardianLurker

    What are "essential" TTRPG mechanisms?

    I think you're a little fine-grained here, and would benefit a bit by zooming out/abstracting a a little bit. I'll also say that those look more like "what kinds of things need resolving in a TTRPG", rather than a list of mechanics. (Though I suppose that depends on your definition of mechanic -...
  15. GuardianLurker

    Do highly unique characters still get a bad rep; and: how to give them room to exist?

    As people have pointed out, there is a big difference between "unique" and "disruptive". There's a middle ground too - "Unique with active drawbacks", where the character's uniqueness isn't itself disruptive, but may have issues with integrating into the campaign or party. Here, it's the player...
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