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Zeitvice: one GM's guide to the best AP
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<blockquote data-quote="arkwright" data-source="post: 8700877" data-attributes="member: 6925177"><p>As-written, the assassination is a smorgasboard of fights, and the GM is meant to basically pick a few encounters for the PCs to fight and let NPC allies handle the rest. By 'repeating a lot of fights' I'm referring to the <em>six</em> lanterns, each protected by the exact same set of enemies. Obviously, try to avoid having the PCs repeat that fight six times. Maybe remove some guards outright so the PCs just need to defuse the lantern, maybe NPC allies take care of the mooks around the lantern while the PCs handle the headliners, etc. Check the 4e version for power ideas. Though if you do that, <em>don't</em> port the antimagic mortar people.</p><p></p><p>Good catch with the Rites. Stanfield being king definitely isn't mentioned in the AP, but it's what I went with. It fit my Stanfield, who was a person who chafes under the restrictions of lesser, shorter-lived folk under the facade of a humble old man.</p><p>If you still wanted to go with 'Stanfield wants to make himself King', you could go with either;</p><ul> <li data-xf-list-type="ul">Stanfield can remove the Immortal prohibition once he has secured the mentally dominated support of the people and the nobles.</li> <li data-xf-list-type="ul">The Axis Ritual resetting magic/inserting Planes will remove the prohibition/allow for the Rites to be created anew.</li> <li data-xf-list-type="ul">Stanfield intends to magically resurrect and reincarnate into his original human body.</li> </ul></blockquote><p></p>
[QUOTE="arkwright, post: 8700877, member: 6925177"] As-written, the assassination is a smorgasboard of fights, and the GM is meant to basically pick a few encounters for the PCs to fight and let NPC allies handle the rest. By 'repeating a lot of fights' I'm referring to the [I]six[/I] lanterns, each protected by the exact same set of enemies. Obviously, try to avoid having the PCs repeat that fight six times. Maybe remove some guards outright so the PCs just need to defuse the lantern, maybe NPC allies take care of the mooks around the lantern while the PCs handle the headliners, etc. Check the 4e version for power ideas. Though if you do that, [I]don't[/I] port the antimagic mortar people. Good catch with the Rites. Stanfield being king definitely isn't mentioned in the AP, but it's what I went with. It fit my Stanfield, who was a person who chafes under the restrictions of lesser, shorter-lived folk under the facade of a humble old man. If you still wanted to go with 'Stanfield wants to make himself King', you could go with either; [LIST] [*]Stanfield can remove the Immortal prohibition once he has secured the mentally dominated support of the people and the nobles. [*]The Axis Ritual resetting magic/inserting Planes will remove the prohibition/allow for the Rites to be created anew. [*]Stanfield intends to magically resurrect and reincarnate into his original human body. [/LIST] [/QUOTE]
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