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The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
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WotC needs to bring back Boxed Sets - pic heavy
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<blockquote data-quote="Orius" data-source="post: 8970698" data-attributes="member: 8863"><p>Lord Soth's Charge (cropped btw) is on the reverse of a set of instructions for the Talis Cards, one of the box's gimmicks for the inevitable cardstock sheets. The cards can be used to play card games, they can be used for fortune telling as something like fictional tarot cards, and they can be used in a randon adventure generation system. The cards I think were another double sided cardstock sheet stapled inside the Lord Soth sheet. </p><p></p><p>It was also used with the character cards and folding figures with a sort of board game printed on the back of the Ansalon map. There was a hex map of Solace and the surrounding region and you were supposed to draw the cards and reference a table in the back of the rulebook to have a sort of randomly generated adventure. I don't think the box really explained very well how it was supposed to work, or at least it played weird compared to a regular D&D game.</p><p></p><p>There's another cardstock sheet that has the Death of Sturm on one side and item saving throws and structural damage charts on the other. Total filler. It looks like it was part of another double sided sheet but that half had either the characters or the Talis Cards.</p><p></p><p>The rulebook itself is pretty good, though it could have been organized better, IMO. At the very least it has all the rules for character creation for a 2e Dragonlance game, and the monster section has stats for everything important if you don't have access to MC4. </p><p></p><p>The posters are a mixed lot. There's the one with the Ansalon map on one side and the board game on the other. Then there's the tan white and black map that has a collection of maps from the Atlas of Dragonlance and DL 1, 4, 8, 12, and 14. I'm not sure what the purpose of this sheet is for, the Atlas maps aren't all useable for gaming, and the module maps are in the modules if one is running DL 1-14. The last map is mostly a collection of geomorphs compatible with the dwarf city geomorphs from DL 4 and Dwarven Kingdoms of Krynn. There's a also a small tavern map scaled for miniature use, with some extra junk pieces to fill out the poster. </p><p></p><p>The biggest problem with Tales of the Lance is that it seems to assume the user is familiar with Dragonlance. The box was my first exposure to the setting, and I wasn't sure what to do with it at all until I read the books. The rulebook and DM screen themselves are pretty good, but the rest of the box is a hodgepodge of material that feels like it was kind of randomly thrown together to fill the set.</p></blockquote><p></p>
[QUOTE="Orius, post: 8970698, member: 8863"] Lord Soth's Charge (cropped btw) is on the reverse of a set of instructions for the Talis Cards, one of the box's gimmicks for the inevitable cardstock sheets. The cards can be used to play card games, they can be used for fortune telling as something like fictional tarot cards, and they can be used in a randon adventure generation system. The cards I think were another double sided cardstock sheet stapled inside the Lord Soth sheet. It was also used with the character cards and folding figures with a sort of board game printed on the back of the Ansalon map. There was a hex map of Solace and the surrounding region and you were supposed to draw the cards and reference a table in the back of the rulebook to have a sort of randomly generated adventure. I don't think the box really explained very well how it was supposed to work, or at least it played weird compared to a regular D&D game. There's another cardstock sheet that has the Death of Sturm on one side and item saving throws and structural damage charts on the other. Total filler. It looks like it was part of another double sided sheet but that half had either the characters or the Talis Cards. The rulebook itself is pretty good, though it could have been organized better, IMO. At the very least it has all the rules for character creation for a 2e Dragonlance game, and the monster section has stats for everything important if you don't have access to MC4. The posters are a mixed lot. There's the one with the Ansalon map on one side and the board game on the other. Then there's the tan white and black map that has a collection of maps from the Atlas of Dragonlance and DL 1, 4, 8, 12, and 14. I'm not sure what the purpose of this sheet is for, the Atlas maps aren't all useable for gaming, and the module maps are in the modules if one is running DL 1-14. The last map is mostly a collection of geomorphs compatible with the dwarf city geomorphs from DL 4 and Dwarven Kingdoms of Krynn. There's a also a small tavern map scaled for miniature use, with some extra junk pieces to fill out the poster. The biggest problem with Tales of the Lance is that it seems to assume the user is familiar with Dragonlance. The box was my first exposure to the setting, and I wasn't sure what to do with it at all until I read the books. The rulebook and DM screen themselves are pretty good, but the rest of the box is a hodgepodge of material that feels like it was kind of randomly thrown together to fill the set. [/QUOTE]
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