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Worlds of Design: All Your Base
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<blockquote data-quote="Tonguez" data-source="post: 9041266" data-attributes="member: 1125"><p>My bases have included </p><p>1 Village of Saltmarsh (where we monopolized a Merchants Guild)</p><p>2 The Museum of the Holy Church (where we were employed to recover Artifacts both Holy and Cursed, and got room and board provided)</p><p>3 The Grand Circus Maximus (a travelling caravan which allowed our Base to move with the party and even have adventures based in the circus)</p><p>4 The Old Fort - after the village was attacked we had to rescue the survivors and get them to the Old Fort, which we then defended. Afterwards we became acknowledged leaders of the frontier settlement.</p><p></p><p>I like having PCs closely tied to place and community and so use an Influence/Leadership mechanic which a PC can use go influence the people around them, get stuff or create minor NPCs (friends, family, hirelings etc)</p></blockquote><p></p>
[QUOTE="Tonguez, post: 9041266, member: 1125"] My bases have included 1 Village of Saltmarsh (where we monopolized a Merchants Guild) 2 The Museum of the Holy Church (where we were employed to recover Artifacts both Holy and Cursed, and got room and board provided) 3 The Grand Circus Maximus (a travelling caravan which allowed our Base to move with the party and even have adventures based in the circus) 4 The Old Fort - after the village was attacked we had to rescue the survivors and get them to the Old Fort, which we then defended. Afterwards we became acknowledged leaders of the frontier settlement. I like having PCs closely tied to place and community and so use an Influence/Leadership mechanic which a PC can use go influence the people around them, get stuff or create minor NPCs (friends, family, hirelings etc) [/QUOTE]
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Worlds of Design: All Your Base
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