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Which was your favourite Forgotten Realms Cosmology?
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<blockquote data-quote="Epic Meepo" data-source="post: 9330884" data-attributes="member: 57073"><p>From an in-world perspective, finite astral dominions and infinite planes are very different, but I haven't seen you making any prior arguments about in-world perspectives. Apologies if I missed it. From what I can tell, you've been arguing that the World Axis is superior to the Great Wheel as a game object: it's a better setting for adventures and it's easier for players to remember.</p><p></p><p>I contend that neither of those claims about the World Axis are true. Running an adventure where players teleport a thousand miles across a finite astral dominion is no more or less difficult than running an adventure where players plane shift from one plane to another. The quality of adventure sites at the destination is the same, whether you have five planes or five million planes.</p><p></p><p>And it's somewhat disingenuous to argue that it's easier for players to remember all the details of the World Axis cosmology than it is to remember all the details of the Great Wheel cosmology. Replacing forty named planes with forty named astral dominions doesn't reduce the number of location names players have to remember. The name of an infinite plane is still just one name.</p><p></p><p>And if you're going to argue that players don't have to remember all the astral dominions to understand the World Axis cosmology, I'll counter that players don't have to remember all the inner and outer planes to understand the Great Wheel cosmology. Those planes are just self-contained locations divided into three buckets: the Material Plane, the Inner Planes, and the Outer Planes.</p><p></p><p>The OG Great Wheel divides the multiverse into five parts: the Material Plane, the Inner Planes, the Outer planes, and two transitive planes. The World Axis divides the multiverse into five parts: the Material Plane, the Elemental Chaos, the Astral Sea, and two material echoes. Both cosmologies sort all locations in the multiverse into five distinct, easy-to-remember regions.</p><p></p><p>Likewise, a version of the Realms where Neverwinter, Waterdeep, Amn, Rashemen, and Calimshan are infinite city-planes is just as easy to explain as one where they aren't. Players still have to remember the same number of location names. DMs still have access to all the same adventure sites. All that's changed is the mode of transportation you need to get to certain places.</p></blockquote><p></p>
[QUOTE="Epic Meepo, post: 9330884, member: 57073"] From an in-world perspective, finite astral dominions and infinite planes are very different, but I haven't seen you making any prior arguments about in-world perspectives. Apologies if I missed it. From what I can tell, you've been arguing that the World Axis is superior to the Great Wheel as a game object: it's a better setting for adventures and it's easier for players to remember. I contend that neither of those claims about the World Axis are true. Running an adventure where players teleport a thousand miles across a finite astral dominion is no more or less difficult than running an adventure where players plane shift from one plane to another. The quality of adventure sites at the destination is the same, whether you have five planes or five million planes. And it's somewhat disingenuous to argue that it's easier for players to remember all the details of the World Axis cosmology than it is to remember all the details of the Great Wheel cosmology. Replacing forty named planes with forty named astral dominions doesn't reduce the number of location names players have to remember. The name of an infinite plane is still just one name. And if you're going to argue that players don't have to remember all the astral dominions to understand the World Axis cosmology, I'll counter that players don't have to remember all the inner and outer planes to understand the Great Wheel cosmology. Those planes are just self-contained locations divided into three buckets: the Material Plane, the Inner Planes, and the Outer Planes. The OG Great Wheel divides the multiverse into five parts: the Material Plane, the Inner Planes, the Outer planes, and two transitive planes. The World Axis divides the multiverse into five parts: the Material Plane, the Elemental Chaos, the Astral Sea, and two material echoes. Both cosmologies sort all locations in the multiverse into five distinct, easy-to-remember regions. Likewise, a version of the Realms where Neverwinter, Waterdeep, Amn, Rashemen, and Calimshan are infinite city-planes is just as easy to explain as one where they aren't. Players still have to remember the same number of location names. DMs still have access to all the same adventure sites. All that's changed is the mode of transportation you need to get to certain places. [/QUOTE]
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