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What makes an TTRPG a "Narrative Game" (Apocalypse World Discussion)
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<blockquote data-quote="AbdulAlhazred" data-source="post: 9322318" data-attributes="member: 82106"><p>Oh I think we all agree with you on the core sentiment. Play any game, play it any way you enjoy. I enjoy using analysis of how I enjoy playing to help inform me on which games are more suitable and techniques to use, etc. I am often puzzled by the resistance in some quarters to this, and the notion that not every game is perfectly useful in doing at least some things. I think it commonly boils down to the existence of certain "D&D Uber alles" bandwagon, but of course not always.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 9322318, member: 82106"] Oh I think we all agree with you on the core sentiment. Play any game, play it any way you enjoy. I enjoy using analysis of how I enjoy playing to help inform me on which games are more suitable and techniques to use, etc. I am often puzzled by the resistance in some quarters to this, and the notion that not every game is perfectly useful in doing at least some things. I think it commonly boils down to the existence of certain "D&D Uber alles" bandwagon, but of course not always. [/QUOTE]
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Community
General Tabletop Discussion
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What makes an TTRPG a "Narrative Game" (Apocalypse World Discussion)
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