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<blockquote data-quote="AbdulAlhazred" data-source="post: 9318906" data-attributes="member: 82106"><p>My perspective on V:tM is basically that of someone who was around and very active in the RPG community when it first appeared. Our assessment was that the rules were simply badly designed and the whole "well, you don't really want to use RULES, do you!?" thing was totally post-hoc. The people who wrote the original system were simply indifferent, maybe even bad, game designers. They were great at fiction and meta-plot, and they tapped into a then-popular genre and subculture. Right people, right time, right fiction, well they got a lot of it right! Honestly, not to poop on V:tM, we pretty much dismissed it at the time after a quick study of the game, but I don't see much of value in it as a system, even today. If you want solid rules for the genre? I think it would be most fruitful to write something using PbtA or similar. However, the original game line and its various designers and writers have achieved a sort of cult status, so really it isn't about rules at all at this point.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 9318906, member: 82106"] My perspective on V:tM is basically that of someone who was around and very active in the RPG community when it first appeared. Our assessment was that the rules were simply badly designed and the whole "well, you don't really want to use RULES, do you!?" thing was totally post-hoc. The people who wrote the original system were simply indifferent, maybe even bad, game designers. They were great at fiction and meta-plot, and they tapped into a then-popular genre and subculture. Right people, right time, right fiction, well they got a lot of it right! Honestly, not to poop on V:tM, we pretty much dismissed it at the time after a quick study of the game, but I don't see much of value in it as a system, even today. If you want solid rules for the genre? I think it would be most fruitful to write something using PbtA or similar. However, the original game line and its various designers and writers have achieved a sort of cult status, so really it isn't about rules at all at this point. [/QUOTE]
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