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What Classes Would You Add to D&D?
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<blockquote data-quote="steeldragons" data-source="post: 9323596" data-attributes="member: 92511"><p>Hmmmm....<cracks knucles>.....<cracks neck>.... <furrows brow>.... Let's do this..</p><p></p><ol> <li data-xf-list-type="ol"><s>Artificer</s> turn into (for lack of a better working title) "prestige class." <em>See below.</em></li> <li data-xf-list-type="ol">Barbarian</li> <li data-xf-list-type="ol"><s>Bard</s> turn into prestige class. <em>See below.</em></li> <li data-xf-list-type="ol">Cleric</li> <li data-xf-list-type="ol">Druid</li> <li data-xf-list-type="ol">Fighter</li> <li data-xf-list-type="ol"><s>Monk </s>class rename.</li> <li data-xf-list-type="ol"><s>Paladin</s> turn into prestige class. <em>See below.</em></li> <li data-xf-list-type="ol">Ranger</li> <li data-xf-list-type="ol"><s>Rogue</s> class category, not a class.</li> <li data-xf-list-type="ol"><s>Sorcerer</s></li> <li data-xf-list-type="ol">Warlock</li> <li data-xf-list-type="ol">Wizard</li> <li data-xf-list-type="ol"><s>Warlord </s>flesh out as a solid, flavorful, Fighter sub-class<s>.</s></li> </ol><p>SO... Mystics, Rogues, Warriors, Wizards...</p><p>Mystic Classes</p><p>1. Cleric - advocate, guardian, champion, and channeler of a Divine source</p><p>-- 1a-c. Inquisitor ("ranger/hunter/roguish" cleric), Templar (warrior cleric, your new Paladin), Theurgist ("Priest"/caster cleric)</p><p>2. Druid - advocate, guardian, champion, and channeler of a Nature (or "Primal" if you prefer) source</p><p>3. Shaman - advocate, guardian, champion, and channeler of the Spirit World (entreats divine, nature, and occult sources)</p><p>4. Warlock - advocate, guardian, champion, and channeler of an Arcane (or "Occult" if you prefer) source</p><p>-- 4a-c. "Hexblade" (warrior/weapon-using warlock), "Shadowweaver" (rogue/spy warlock), "Soulbinder" (conjurer/caster warlock)</p><p></p><p>Rogue Classes</p><p>5. Thief - skill expert of urban & dungeon settings</p><p>-- 5a-c. Acrobat (maneuverability/stunt thief), "Bravo" (assassin/fightery/"tough" thief), "Rake" (charisma/"face"/non-magic bard thief)</p><p>6. Ranger - skill expert of wilderness settings: the traditional "favored enemy" "favored terrain" monster-hunting survivalist ranger</p><p>-- 6a-c. Huntsman (animal companion ranger), Vanguard (warrior/leader ranger), Warden (nature magic/shapeshifter ranger)</p><p>7. Swashbuckler - skill expert of maritime settings: maneuverbility/stunts, fast blades, flash and flare (plus nautical pilot, expert swimmer, and marine flora/fauna/lore)</p><p>8. Occultist - skill expert of magical settings: discerning/thwarting/using magical locks/traps/items, deciphering scripts/spells, creating/generating countereffects, ritual use, arcane knowledge and magical creature lore.</p><p>-- 8a-c. Alchemist (potions/mutagens specialist occultist), Incantor (rituals/spells -arcane/divine/nature/occult specialist occultist) Mentalist (psychic/medium/spirits specialist occultist),</p><p></p><p>Warrior Classes</p><p>9. Fighter - combat expert.</p><p>-- 9a-c. Cavalier (charisma fighter w/Code of Honor), Swordmaster (dexterity fighter w/Weapon Focus), Warlord (intelligence fighter w/Stratagem)</p><p>10. Barbarian - combat expert w/ Battle Rage.</p><p>11. Dragon Knight - combat expert w/ Draconic Elan: energy resistance, damage enhancers, limited shapeshifting, eventual breath weapon.</p><p>12. Martial Adept (the class formerly known as "Monk") - combat expert w/ Technique: traditional fighting, nimble/speed, stealthy, iron will, some spirit stuff Monk.</p><p>-- 12a-c. Tiger (martial/warrior arts focused adept), Onyx (rogue/ninja focused adept), Phoenix (mystic/soul powers focused adept)</p><p></p><p>Wizard Classes</p><p>13. Mage - magic-user of Arcane power, supernatural/Occult-expert.</p><p>-- 13a-c. Battlemagus (evocation/combat caster/fightery magic mage), Illusionist (phantasmal/enchantment/deception/roguey magic mage), Warder (formerly "Abjurer," protections/healing/mysticy magic mage)</p><p>14. Psychic - supernatural(Occult) expert w/Mental Powers.</p><p>-- 14a-d. Empath (emotions/healing/mysticish psychic), Seer (clairvoyance/roguish psychic), Telepath (telepathy/magish psychic), Telekinetic (telekinesis/more martial/fightery psychic)</p><p>15. Swordmage - magic-user of Arcane power w/Combat Prowess: traditional/default spell progression w/ weapons and (limited) armor.</p><p>--15a-c. Bladecaster (a more generic/less elves-only "Bladesinger"), Green Guardian (a swordmage that uses nature/druidic magic), Psyblade (the class formerly not-so-originally-known as "Psychic Warrior," a swordmage that uses mental powers instead of spells)</p><p>16. Witch - magic-user of Arcane & Nature(Primal) power, supernatural(Occult) expert w/Dweomer Craefts</p><p></p><p>"Prestige Classes" - 5 levels (max) that deliver all the bells and whistles that make these classes a class.</p><p>Artificer - must have X levels in Wizard or Rogue class. Any alignment allowed.</p><p>Avenger - must have X levels in Warrior or Rogue class. Any alignment allowed.</p><p>Bard - must have X levels in Mystic or Rogue class. Neutral alignment required.</p><p>Necromancer - must have X levels in Mystic or Wizard class. Chaotic alignment required.</p><p>Paladin - must have X levels in Mystic or Warrior class. Lawful alignment required.</p><p></p><p>General Themes any class could take to layer on some skills/special abilities, but not enough for a class all their own, include (but not limited to): Assassin, Beastmaster, Bounty Hunter, Disciple (limited channeling), Magic Adept (limited spell use), Mercenary, Sensate (limited psychic powers), Spy, et al.</p><p></p><p>...I'd better stop before I pull something.</p></blockquote><p></p>
[QUOTE="steeldragons, post: 9323596, member: 92511"] Hmmmm....<cracks knucles>.....<cracks neck>.... <furrows brow>.... Let's do this.. [LIST=1] [*][S]Artificer[/S] turn into (for lack of a better working title) "prestige class." [I]See below.[/I] [*]Barbarian [*][S]Bard[/S] turn into prestige class. [I]See below.[/I] [*]Cleric [*]Druid [*]Fighter [*][S]Monk [/S]class rename. [*][S]Paladin[/S] turn into prestige class. [I]See below.[/I] [*]Ranger [*][S]Rogue[/S] class category, not a class. [*][S]Sorcerer[/S] [*]Warlock [*]Wizard [*][S]Warlord [/S]flesh out as a solid, flavorful, Fighter sub-class[S].[/S] [/LIST] SO... Mystics, Rogues, Warriors, Wizards... Mystic Classes 1. Cleric - advocate, guardian, champion, and channeler of a Divine source -- 1a-c. Inquisitor ("ranger/hunter/roguish" cleric), Templar (warrior cleric, your new Paladin), Theurgist ("Priest"/caster cleric) 2. Druid - advocate, guardian, champion, and channeler of a Nature (or "Primal" if you prefer) source 3. Shaman - advocate, guardian, champion, and channeler of the Spirit World (entreats divine, nature, and occult sources) 4. Warlock - advocate, guardian, champion, and channeler of an Arcane (or "Occult" if you prefer) source -- 4a-c. "Hexblade" (warrior/weapon-using warlock), "Shadowweaver" (rogue/spy warlock), "Soulbinder" (conjurer/caster warlock) Rogue Classes 5. Thief - skill expert of urban & dungeon settings -- 5a-c. Acrobat (maneuverability/stunt thief), "Bravo" (assassin/fightery/"tough" thief), "Rake" (charisma/"face"/non-magic bard thief) 6. Ranger - skill expert of wilderness settings: the traditional "favored enemy" "favored terrain" monster-hunting survivalist ranger -- 6a-c. Huntsman (animal companion ranger), Vanguard (warrior/leader ranger), Warden (nature magic/shapeshifter ranger) 7. Swashbuckler - skill expert of maritime settings: maneuverbility/stunts, fast blades, flash and flare (plus nautical pilot, expert swimmer, and marine flora/fauna/lore) 8. Occultist - skill expert of magical settings: discerning/thwarting/using magical locks/traps/items, deciphering scripts/spells, creating/generating countereffects, ritual use, arcane knowledge and magical creature lore. -- 8a-c. Alchemist (potions/mutagens specialist occultist), Incantor (rituals/spells -arcane/divine/nature/occult specialist occultist) Mentalist (psychic/medium/spirits specialist occultist), Warrior Classes 9. Fighter - combat expert. -- 9a-c. Cavalier (charisma fighter w/Code of Honor), Swordmaster (dexterity fighter w/Weapon Focus), Warlord (intelligence fighter w/Stratagem) 10. Barbarian - combat expert w/ Battle Rage. 11. Dragon Knight - combat expert w/ Draconic Elan: energy resistance, damage enhancers, limited shapeshifting, eventual breath weapon. 12. Martial Adept (the class formerly known as "Monk") - combat expert w/ Technique: traditional fighting, nimble/speed, stealthy, iron will, some spirit stuff Monk. -- 12a-c. Tiger (martial/warrior arts focused adept), Onyx (rogue/ninja focused adept), Phoenix (mystic/soul powers focused adept) Wizard Classes 13. Mage - magic-user of Arcane power, supernatural/Occult-expert. -- 13a-c. Battlemagus (evocation/combat caster/fightery magic mage), Illusionist (phantasmal/enchantment/deception/roguey magic mage), Warder (formerly "Abjurer," protections/healing/mysticy magic mage) 14. Psychic - supernatural(Occult) expert w/Mental Powers. -- 14a-d. Empath (emotions/healing/mysticish psychic), Seer (clairvoyance/roguish psychic), Telepath (telepathy/magish psychic), Telekinetic (telekinesis/more martial/fightery psychic) 15. Swordmage - magic-user of Arcane power w/Combat Prowess: traditional/default spell progression w/ weapons and (limited) armor. --15a-c. Bladecaster (a more generic/less elves-only "Bladesinger"), Green Guardian (a swordmage that uses nature/druidic magic), Psyblade (the class formerly not-so-originally-known as "Psychic Warrior," a swordmage that uses mental powers instead of spells) 16. Witch - magic-user of Arcane & Nature(Primal) power, supernatural(Occult) expert w/Dweomer Craefts "Prestige Classes" - 5 levels (max) that deliver all the bells and whistles that make these classes a class. Artificer - must have X levels in Wizard or Rogue class. Any alignment allowed. Avenger - must have X levels in Warrior or Rogue class. Any alignment allowed. Bard - must have X levels in Mystic or Rogue class. Neutral alignment required. Necromancer - must have X levels in Mystic or Wizard class. Chaotic alignment required. Paladin - must have X levels in Mystic or Warrior class. Lawful alignment required. General Themes any class could take to layer on some skills/special abilities, but not enough for a class all their own, include (but not limited to): Assassin, Beastmaster, Bounty Hunter, Disciple (limited channeling), Magic Adept (limited spell use), Mercenary, Sensate (limited psychic powers), Spy, et al. ...I'd better stop before I pull something. [/QUOTE]
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