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<blockquote data-quote="Voadam" data-source="post: 9322557" data-attributes="member: 2209"><p><a href="https://paizo.com/products/btq022c7?Starfinder-Near-Space" target="_blank">Starfinder Near Space</a></p><p>Starfinder</p><p><strong>Undead:</strong> ?</p><p><strong>Zo!, Undead Entertainer:</strong> ?</p><p><strong>Undead Crewmember:</strong> ?</p><p><strong>Mindless Undead Copaxi:</strong> ?</p><p><strong>Undead Soldier:</strong> ?</p><p><strong>Undead Amalgam:</strong> <em>Death Affinity</em> spell.</p><p><strong>Ghost:</strong> Foundations of one of Vesk-2’s ruins, called the Ghost Mire, peek above an arid marsh in the rain shadow of the Ahkilti Mountains on the island of Kilti. Ijtikris often refer to the ruins and the deserts around them in ways related to death and the supernatural. Vesk long chalked this convention up to superstition, but those who have returned from exploring the Ghost Mire have reported spectral apparitions wandering the night, especially when the weather is conducive for the marshland’s notorious mists. In some cases, these apparitions have turned hostile, pulling victims into the fog to become ghosts themselves. </p><p><strong>Yokagari the Headless, Ghost:</strong> ?</p><p><strong>Spectral Apparition:</strong> ?</p><p></p><p>DEATH AFFINITY </p><p>School necromancy </p><p>Casting Time 1 standard action </p><p>TECHNOMANCER 3 MYSTIC 3 </p><p>Range touch </p><p>Targets one willing living creature </p><p>Duration 10 minutes/level </p><p>Saving Throw none; Spell Resistance no </p><p>You infuse the target with necromantic energy, physically altering their form into an amalgam of life and undeath. </p><p>For the duration of the spell, the target becomes immune to the following effects (unless such an effect specifies it works against undead creatures): bleed, death effects, disease, energy drain, exhaustion, fatigue, negative levels, nonlethal damage, and poison. This immunity does not apply to such effects currently affecting the creature. The creature also gains a +4 enhancement bonus to saving throws against the following effects: mind-affecting, paralysis, and stunning effects; ability damage; ability drain; and any effect that requires a Fortitude saving throw (unless the effect works on objects or is harmless). </p><p>For effects that target creatures by type, the target creature counts as both its own type and undead (whichever type allows an ability to affect them for abilities that affect only one type, and whichever is worse for abilities that affect both types). </p><p>When the spell ends, the above effects end and the target gains the exhausted condition.</p></blockquote><p></p>
[QUOTE="Voadam, post: 9322557, member: 2209"] [URL=https://paizo.com/products/btq022c7?Starfinder-Near-Space]Starfinder Near Space[/URL] Starfinder [b]Undead:[/b] ? [b]Zo!, Undead Entertainer:[/b] ? [b]Undead Crewmember:[/b] ? [b]Mindless Undead Copaxi:[/b] ? [b]Undead Soldier:[/b] ? [b]Undead Amalgam:[/b] [i]Death Affinity[/i] spell. [b]Ghost:[/b] Foundations of one of Vesk-2’s ruins, called the Ghost Mire, peek above an arid marsh in the rain shadow of the Ahkilti Mountains on the island of Kilti. Ijtikris often refer to the ruins and the deserts around them in ways related to death and the supernatural. Vesk long chalked this convention up to superstition, but those who have returned from exploring the Ghost Mire have reported spectral apparitions wandering the night, especially when the weather is conducive for the marshland’s notorious mists. In some cases, these apparitions have turned hostile, pulling victims into the fog to become ghosts themselves. [b]Yokagari the Headless, Ghost:[/b] ? [b]Spectral Apparition:[/b] ? DEATH AFFINITY School necromancy Casting Time 1 standard action TECHNOMANCER 3 MYSTIC 3 Range touch Targets one willing living creature Duration 10 minutes/level Saving Throw none; Spell Resistance no You infuse the target with necromantic energy, physically altering their form into an amalgam of life and undeath. For the duration of the spell, the target becomes immune to the following effects (unless such an effect specifies it works against undead creatures): bleed, death effects, disease, energy drain, exhaustion, fatigue, negative levels, nonlethal damage, and poison. This immunity does not apply to such effects currently affecting the creature. The creature also gains a +4 enhancement bonus to saving throws against the following effects: mind-affecting, paralysis, and stunning effects; ability damage; ability drain; and any effect that requires a Fortitude saving throw (unless the effect works on objects or is harmless). For effects that target creatures by type, the target creature counts as both its own type and undead (whichever type allows an ability to affect them for abilities that affect only one type, and whichever is worse for abilities that affect both types). When the spell ends, the above effects end and the target gains the exhausted condition. [/QUOTE]
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