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<blockquote data-quote="Voadam" data-source="post: 9307627" data-attributes="member: 2209"><p><a href="https://www.drivethrurpg.com/product/309960/Night-of-the-Skulltaker-PF2e?affiliate_id=17596" target="_blank">Night of the Skulltaker (PF2e)</a></p><p>Pathfinder 2e</p><p><strong>Skulltaker, Saxra:</strong> ?</p><p><strong>Skulltaker, Powerful Monster Made of Bones Shrouds and Evil, Powerful Undead Creature:</strong> ?</p><p><strong>Weakened Skulltaker:</strong> A skulltaker truly came to Cuttlevale on a winter night long ago, but the creature was destroyed by a brave pirate crew—that of Captain Jamlathan Case—before it could ravage the town. Captain Case and most of his crew were slain in attack. The surviving pirates sought aid in Cuttlevale, muttering with terror about the “saxra” and displaying the few bones they’d taken from the creature. The pirates left as soon as possible, wanting nothing more to do with Cuttlevale. They were wholly ignorant of how the townspeople were already misunderstanding their encounter with “Saxra.”</p><p>The bones are no ordinary remains. They still contain a lingering echo of the skulltaker they were taken from. Ironically, the faith of Cuttlevale’s people and the sanctity of the town’s small church have kept the bones quiescent in the generations since they were enshrined. They’ve only become dangerous when removed, which is the cause of Cuttelvale’s recent troubles.</p><p>Alkini learned from a hapless fisherman than the townspeople revere some “magical bones” that bring them luck and peace. Alkini wanted these bones for herself, so she sent a small strike force to retrieve them. They succeeded, but one of the skum was killed by a dog in town as they made their escape.</p><p>Almost as soon as the skum returned the bones to their cave, the skulltaker’s evil sentience awoke. It swirled the bones around in deadly shards, flaying Alkini and most of the skum. The dead skum animated as skeletons, their bones ripping free from their flesh. Some of these stolen bones coalesced to form a new body for the skulltaker, much smaller and weaker than its prior incarnation.</p><p><strong>Skum Skeleton, Undead Skum Skeleton:</strong> Almost as soon as the skum returned the bones to their cave, the skulltaker’s evil sentience awoke. It swirled the bones around in deadly shards, flaying Alkini and most of the skum. The dead skum animated as skeletons, their bones ripping free from their flesh. </p><p>Tholog can explain all the recent events, including Alkini’s scheme to steal the sacred bones from the land-walkers’ church to acquire their good luck. This theft went terribly wrong, as the bones were some sort of creature that animated when brought away from the town. The creature killed all the skum except Tholog, turning them into skeletons or taking their bones for its own gruesome form.</p><p><strong>Skum Skeletal Champion:</strong> The skum corpse is split wide open because the skeleton inside has clawed its way out. This is more of the skulltaker’s evil magic, amplified at the site where its bones rested for so long. This skeleton has arisen as a more powerful creature than the ones the heroes previously fought.</p><p><strong>Skum Skeleton, Skeleton of a Piscine Humanoid, Strange Skeleton, Loyal Skum Skeleton:</strong> ?</p><p><strong>Skum Skeletal Champion, More Powerful Creature:</strong> ?</p><p><strong>Skeleton Guard:</strong> Weakened Skulltaker Bonetaker power.</p><p></p><p>Bonetaker (divine, necromancy) Whenever a creature dies within 30 feet of a skulltaker, the skulltaker draws a portion of the creature's bones into its shard storm. The creature must succeed at a DC 18 Will save or rise as a skeleton guard in 1d4 rounds. These skeleton guards are controlled by the skulltaker.</p></blockquote><p></p>
[QUOTE="Voadam, post: 9307627, member: 2209"] [URL=https://www.drivethrurpg.com/product/309960/Night-of-the-Skulltaker-PF2e?affiliate_id=17596]Night of the Skulltaker (PF2e)[/URL] Pathfinder 2e [b]Skulltaker, Saxra:[/b] ? [b]Skulltaker, Powerful Monster Made of Bones Shrouds and Evil, Powerful Undead Creature:[/b] ? [b]Weakened Skulltaker:[/b] A skulltaker truly came to Cuttlevale on a winter night long ago, but the creature was destroyed by a brave pirate crew—that of Captain Jamlathan Case—before it could ravage the town. Captain Case and most of his crew were slain in attack. The surviving pirates sought aid in Cuttlevale, muttering with terror about the “saxra” and displaying the few bones they’d taken from the creature. The pirates left as soon as possible, wanting nothing more to do with Cuttlevale. They were wholly ignorant of how the townspeople were already misunderstanding their encounter with “Saxra.” The bones are no ordinary remains. They still contain a lingering echo of the skulltaker they were taken from. Ironically, the faith of Cuttlevale’s people and the sanctity of the town’s small church have kept the bones quiescent in the generations since they were enshrined. They’ve only become dangerous when removed, which is the cause of Cuttelvale’s recent troubles. Alkini learned from a hapless fisherman than the townspeople revere some “magical bones” that bring them luck and peace. Alkini wanted these bones for herself, so she sent a small strike force to retrieve them. They succeeded, but one of the skum was killed by a dog in town as they made their escape. Almost as soon as the skum returned the bones to their cave, the skulltaker’s evil sentience awoke. It swirled the bones around in deadly shards, flaying Alkini and most of the skum. The dead skum animated as skeletons, their bones ripping free from their flesh. Some of these stolen bones coalesced to form a new body for the skulltaker, much smaller and weaker than its prior incarnation. [b]Skum Skeleton, Undead Skum Skeleton:[/b] Almost as soon as the skum returned the bones to their cave, the skulltaker’s evil sentience awoke. It swirled the bones around in deadly shards, flaying Alkini and most of the skum. The dead skum animated as skeletons, their bones ripping free from their flesh. Tholog can explain all the recent events, including Alkini’s scheme to steal the sacred bones from the land-walkers’ church to acquire their good luck. This theft went terribly wrong, as the bones were some sort of creature that animated when brought away from the town. The creature killed all the skum except Tholog, turning them into skeletons or taking their bones for its own gruesome form. [b]Skum Skeletal Champion:[/b] The skum corpse is split wide open because the skeleton inside has clawed its way out. This is more of the skulltaker’s evil magic, amplified at the site where its bones rested for so long. This skeleton has arisen as a more powerful creature than the ones the heroes previously fought. [b]Skum Skeleton, Skeleton of a Piscine Humanoid, Strange Skeleton, Loyal Skum Skeleton:[/b] ? [b]Skum Skeletal Champion, More Powerful Creature:[/b] ? [b]Skeleton Guard:[/b] Weakened Skulltaker Bonetaker power. Bonetaker (divine, necromancy) Whenever a creature dies within 30 feet of a skulltaker, the skulltaker draws a portion of the creature's bones into its shard storm. The creature must succeed at a DC 18 Will save or rise as a skeleton guard in 1d4 rounds. These skeleton guards are controlled by the skulltaker. [/QUOTE]
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