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<blockquote data-quote="Voadam" data-source="post: 9302181" data-attributes="member: 2209"><p><a href="https://www.drivethrurpg.com/product/393036/Black-Guard-Bestiary-1--2ed?affiliate_id=17596" target="_blank">Black Guard Bestiary 1 - 2ed</a></p><p>Pathfinder 2e</p><p><strong>Crauvithex, Skeletal Yeth Hound, Servant, Guard, Assassin, Right Hand, Canine Skeleton:</strong> Crauvithex and the rest of his yeth hound pack were originally summoned by and served the Black Lotus cult. They proved capable of eliminating all the targets they were sent after, but the leader of that cult developed a little too much confidence in their abilities and sent them to kill a rival who turned out to be a lich.</p><p>The hunters became the prey and their target easily slew the pack. Not content to let such potentially valuable minions go to waste, he raised them from the dead and bound them as his servants.</p><p><strong>Lich:</strong> ?</p><p><strong>Undead, Undead Creature:</strong> ?</p><p><strong>Skeleton Swarm:</strong> A necromancer doesn’t always have access to a graveyard, battlefield or other source of corpses suitable for raising the dead. In such cases, or when a necromantic minded individual does not think a standard skeleton is useful, they will instead animate hundreds of smaller dead bodies into a single, undead swarm.</p><p>The skeleton of a lizard, snake, toad, bird or small mammal that has been stripped of flesh either through normal means or by the magic of the spell that animates them is the typical specimen in a Skeleton Swarm. Depending on the age of the skeleton, the bones may be bright white and fresh, old and yellowed, or bleached and pitted from exposure to the elements. Generally, a Skeleton Swarm is made up of the remains of a wide variety of whatever creatures the creator can find. However, some spell casters go through the trouble of animating only the skeletons of creatures of the same species, or happen to have such a single mass on hand to make a homogenous group. Though not confirmed rumors persist of at least one Skeleton Swarms made up of the remains of very small fey creatures.</p><p><strong>Skeleton Swarm, Undead Swarm, Tiny Skeletons:</strong> ?</p><p><strong>Skeleton Swarm, Guard:</strong> ?</p><p><strong>Standard Skeleton:</strong> ?</p><p><strong>Mindless Undead:</strong> ?</p><p><strong>Wretched:</strong> The Wretched are all that remain of men and women who were unable to fulfill the oaths they made to lawful evil gods while alive. Brought back into an undead existence as a punishment these oath breakers are relegated to a potentially eternal torment on the material plane trying to fulfill their vow. Only major vows that were failed can lead to a wretched being created and then only the most significant worshipers of a deity are transformed in this way. Things like killing a major opponent of the religion, guarding a particularly significant unholy place or retrieving an important unholy artifact are all distinct possibilities for failed vows that might lead to a person being brought back as a wretched.</p><p>These vows are generally more eloquent and inspirational than specific. “I will not rest until I slay Sille Redsky” or “I will always defend Dark Bramble church” are both real examples. The first vow assumes that Sille Redsky doesn’t die before the oathtaker can kill her. The second is dangerous because Dark Bramble church is quite likely to continue to exist for centuries after the oathtaker dies of natural causes.</p><p>The gods inflicting this punishment are often known for their cruelty and as part of the punishment for failing them, they strip most of the memories away from the Wretched, including the oath they took that lead to their curse. Despite the fact that they can’t remember the task they are meant to accomplish, they are still driven to accomplish it.</p><p><strong>Zombie:</strong> ?</p></blockquote><p></p>
[QUOTE="Voadam, post: 9302181, member: 2209"] [URL=https://www.drivethrurpg.com/product/393036/Black-Guard-Bestiary-1--2ed?affiliate_id=17596]Black Guard Bestiary 1 - 2ed[/URL] Pathfinder 2e [b]Crauvithex, Skeletal Yeth Hound, Servant, Guard, Assassin, Right Hand, Canine Skeleton:[/b] Crauvithex and the rest of his yeth hound pack were originally summoned by and served the Black Lotus cult. They proved capable of eliminating all the targets they were sent after, but the leader of that cult developed a little too much confidence in their abilities and sent them to kill a rival who turned out to be a lich. The hunters became the prey and their target easily slew the pack. Not content to let such potentially valuable minions go to waste, he raised them from the dead and bound them as his servants. [b]Lich:[/b] ? [b]Undead, Undead Creature:[/b] ? [b]Skeleton Swarm:[/b] A necromancer doesn’t always have access to a graveyard, battlefield or other source of corpses suitable for raising the dead. In such cases, or when a necromantic minded individual does not think a standard skeleton is useful, they will instead animate hundreds of smaller dead bodies into a single, undead swarm. The skeleton of a lizard, snake, toad, bird or small mammal that has been stripped of flesh either through normal means or by the magic of the spell that animates them is the typical specimen in a Skeleton Swarm. Depending on the age of the skeleton, the bones may be bright white and fresh, old and yellowed, or bleached and pitted from exposure to the elements. Generally, a Skeleton Swarm is made up of the remains of a wide variety of whatever creatures the creator can find. However, some spell casters go through the trouble of animating only the skeletons of creatures of the same species, or happen to have such a single mass on hand to make a homogenous group. Though not confirmed rumors persist of at least one Skeleton Swarms made up of the remains of very small fey creatures. [b]Skeleton Swarm, Undead Swarm, Tiny Skeletons:[/b] ? [b]Skeleton Swarm, Guard:[/b] ? [b]Standard Skeleton:[/b] ? [b]Mindless Undead:[/b] ? [b]Wretched:[/b] The Wretched are all that remain of men and women who were unable to fulfill the oaths they made to lawful evil gods while alive. Brought back into an undead existence as a punishment these oath breakers are relegated to a potentially eternal torment on the material plane trying to fulfill their vow. Only major vows that were failed can lead to a wretched being created and then only the most significant worshipers of a deity are transformed in this way. Things like killing a major opponent of the religion, guarding a particularly significant unholy place or retrieving an important unholy artifact are all distinct possibilities for failed vows that might lead to a person being brought back as a wretched. These vows are generally more eloquent and inspirational than specific. “I will not rest until I slay Sille Redsky” or “I will always defend Dark Bramble church” are both real examples. The first vow assumes that Sille Redsky doesn’t die before the oathtaker can kill her. The second is dangerous because Dark Bramble church is quite likely to continue to exist for centuries after the oathtaker dies of natural causes. The gods inflicting this punishment are often known for their cruelty and as part of the punishment for failing them, they strip most of the memories away from the Wretched, including the oath they took that lead to their curse. Despite the fact that they can’t remember the task they are meant to accomplish, they are still driven to accomplish it. [b]Zombie:[/b] ? [/QUOTE]
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