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<blockquote data-quote="Voadam" data-source="post: 4509826" data-attributes="member: 2209"><p><strong>Srd 3.5</strong></p><p></p><p>Srd 3.5:</p><p><strong>Allip:</strong> An allip is the spectral remains of someone driven to suicide by a madness that afflicted it in life.</p><p><strong>Bodak:</strong> Bodaks are the undead remnants of humanoids who have been destroyed by the touch of absolute evil. </p><p>Humanoids who die from a bodak’s death gaze attack are transformed into bodaks 24 hours later.</p><p><strong>Devourer:</strong> <em>Create Greater Undead Spell</em></p><p><strong>Ghost:</strong> Ghosts are the spectral remnants of intelligent beings who, for one reason or another, cannot rest easily in their graves. </p><p>“Ghost” is an acquired template that can be added to any aberration, animal, dragon, giant, humanoid, magical beast, monstrous humanoid, or plant. The creature (referred to hereafter as the base creature) must have a Charisma score of at least 6.</p><p><strong>Ghoul:</strong> An afflicted humanoid with less than 4 HD who dies of ghoul fever rises as a ghoul at the next midnight.</p><p><em>Create Undead Spell</em></p><p><strong>Lacedon: </strong>?</p><p><strong>Ghast:</strong> An afflicted humanoid with 4 or more HD who dies of ghoul fever rises as a ghast at the next midnight.</p><p><em>Create Undead Spell</em></p><p><strong>Lich:</strong> A lich is an undead spellcaster, usually a wizard or sorcerer but sometimes a cleric or other spellcaster, who has used its magical powers to unnaturally extend its life. </p><p>“Lich” is an acquired template that can be added to any humanoid creature provided it can create the required phylactery.</p><p>The process of becoming a lich is unspeakably evil and can be undertaken only by a willing character. </p><p>An integral part of becoming a lich is creating a magic phylactery in which the character stores its life force. </p><p>Each lich must make its own phylactery, which requires the Craft Wondrous Item feat. The character must be able to cast spells and have a caster level of 11th or higher. The phylactery costs 120,000 gp and 4,800 XP to create and has a caster level equal to that of its creator at the time of creation.</p><p><strong>Mohrg:</strong> Mohrgs are the animated corpses of mass murderers or similar villains who died without atoning for their crimes.</p><p><em>Create Undead Spell</em></p><p><strong>Mummy:</strong> Mummies are preserved corpses animated through the auspices of dark desert gods best forgotten. </p><p><em>Create Undead Spell</em></p><p><strong>Mummy Lord: </strong>Unusually powerful or evil individuals preserved as mummies sometimes rise as greater mummies after death. Most are sworn to defend for eternity the resting place of those whom they served in life, but in some cases a mummy lord’s unliving state is the result of a terrible curse or rite designed to punish treason, infidelity, or crimes of an even more abhorrent nature.</p><p><strong>Nightshades: </strong>Nightshades are powerful undead composed of equal parts darkness and absolute evil.</p><p><strong>Nightcrawler:</strong> ?</p><p><strong>Nightwalker:</strong> ?</p><p><strong>Nightwing:</strong> ?</p><p><strong>Shadow:</strong> Any humanoid reduced to Strength 0 by a shadow becomes a shadow within 1d4 rounds.</p><p><em>Create Greater Undead Spell</em></p><p><strong>Shadow Greater:</strong> ?</p><p><strong>Skeletons:</strong> Skeletons are the animated bones of the dead, mindless automatons that obey the orders of their evil masters. “Skeleton” is an acquired template that can be added to any corporeal creature (other than an undead) that has a skeletal system.</p><p><em>Animate Dead spell</em></p><p><strong>Spectre: </strong>Any humanoid slain by a spectre becomes a spectre in 1d4 rounds. </p><p><em>Create Greater Undead Spell</em></p><p><strong>Vampire:</strong> “Vampire” is an acquired template that can be added to any humanoid or monstrous humanoid creature (referred to hereafter as the base creature). </p><p>If a vampire drains a victim’s Constitution to 0 or lower, the victim returns as a vampire if it had 5 or more HD.</p><p><strong>Vampire Spawn:</strong> Vampire spawn are undead creatures that come into being when vampires slay mortals. </p><p>A humanoid or monstrous humanoid slain by a vampire’s energy drain rises as a vampire spawn 1d4 days after burial. </p><p>If a vampire drains a victim’s Constitution to 0 or lower, the victim returns as a spawn if it had 4 or less HD.</p><p><strong>Wight:</strong> Any humanoid slain by a wight becomes a wight in 1d4 rounds.</p><p>A character with negative levels at least equal to her current level, or drained below 1st level, is instantly slain. Depending on the creature that killed her, she may rise the next night as a monster of that kind. If not, she rises as a wight. </p><p><strong>Wraith: </strong>Wraiths are incorporeal creatures born of evil and darkness. </p><p>Any humanoid slain by a wraith becomes a wraith in 1d4 rounds. Its body remains intact and inanimate, but its spirit is torn free from its corpse and transformed. </p><p><em>Create Greater Undead Spell</em></p><p>Any humanoid slain by a dread wraith becomes a wraith in 1d4 rounds. Its body remains intact and inanimate, but its spirit is torn free from its corpse and transformed.</p><p><strong>Dread Wraith:</strong> The oldest and most malevolent wraiths.</p><p><strong>Zombies:</strong> Zombies are corpses reanimated through dark and sinister magic.</p><p>“Zombie” is an acquired template that can be added to any corporeal creature (other than an undead) that has a skeletal system (referred to hereafter as the base creature).</p><p><em>Animate Dead Spell</em></p><p>Creatures killed by a mohrg rise after 1d4 days as zombies.</p><p>If a hellwasp swarm inhabits a dead body, it can restore animation to the creature and control its movements, effectively transforming it into a zombie of the appropriate size for as long as the swarm remains inside.</p><p></p><p><em>Animate Dead</em></p><p>Necromancy [Evil]</p><p>Level: Clr 3, Death 3, Sor/Wiz 4</p><p>Components: V, S, M</p><p>Casting Time: 1 standard action</p><p>Range: Touch</p><p>Targets: One or more corpses touched</p><p>Duration: Instantaneous</p><p>Saving Throw: None</p><p>Spell Resistance: No</p><p>This spell turns the bones or bodies of dead creatures into undead skeletons or zombies that follow your spoken commands.</p><p>The undead can follow you, or they can remain in an area and attack any creature (or just a specific kind of creature) entering the place. They remain animated until they are destroyed. (A destroyed skeleton or zombie can’t be animated again.)</p><p>Regardless of the type of undead you create with this spell, you can’t create more HD of undead than twice your caster level with a single casting of animate dead. (The desecrate spell doubles this limit)</p><p>The undead you create remain under your control indefinitely. No matter how many times you use this spell, however, you can control only 4 HD worth of undead creatures per caster level. If you exceed this number, all the newly created creatures fall under your control, and any excess undead from previous castings become uncontrolled. (You choose which creatures are released.) If you are a cleric, any undead you might command by virtue of your power to command or rebuke undead do not count toward the limit.</p><p>Skeletons: A skeleton can be created only from a mostly intact corpse or skeleton. The corpse must have bones. If a skeleton is made from a corpse, the flesh falls off the bones. </p><p>Zombies: A zombie can be created only from a mostly intact corpse. The corpse must be that of a creature with a true anatomy.</p><p>Material Component: You must place a black onyx gem worth at least 25 gp per Hit Die of the undead into the mouth or eye socket of each corpse you intend to animate. The magic of the spell turns these gems into worthless, burned-out shells.</p><p><em>Create Undead</em></p><p>Necromancy [Evil]</p><p>Level: Clr 6, Death 6, Evil 6, Sor/Wiz 6</p><p>Components: V, S, M</p><p>Casting Time: 1 hour</p><p>Range: Close (25 ft. + 5 ft./2 levels)</p><p>Target: One corpse</p><p>Duration: Instantaneous</p><p>Saving Throw: None</p><p>Spell Resistance: No</p><p>A much more potent spell than animate dead, this evil spell allows you to create more powerful sorts of undead: ghouls, ghasts, mummies, and mohrgs. The type or types of undead you can create is based on your caster level, as shown on the table below.</p><p>Caster Level Undead Created</p><p>11th or lower Ghoul</p><p>12th–14th Ghast</p><p>15th–17th Mummy</p><p>18th or higher Mohrg</p><p>You may create less powerful undead than your level would allow if you choose. Created undead are not automatically under the control of their animator. If you are capable of commanding undead, you may attempt to command the undead creature as it forms.</p><p>This spell must be cast at night.</p><p>Material Component: A clay pot filled with grave dirt and another filled with brackish water. The spell must be cast on a dead body. You must place a black onyx gem worth at least 50 gp per HD of the undead to be created into the mouth or eye socket of each corpse. The magic of the spell turns these gems into worthless shells.</p><p><em>Create Greater Undead</em></p><p>Necromancy [Evil]</p><p>Level: Clr 8, Death 8, Sor/Wiz 8</p><p>This spell functions like create undead, except that you can create more powerful and intelligent sorts of undead: shadows, wraiths, spectres, and devourers. The type or types of undead you can create is based on your caster level, as shown on the table below.</p><p>Caster Level Undead Created</p><p>15th or lower Shadow</p><p>16th–17th Wraith</p><p>18th–19th Spectre</p><p>20th or higher Devourer</p></blockquote><p></p>
[QUOTE="Voadam, post: 4509826, member: 2209"] [b]Srd 3.5[/b] Srd 3.5: [B]Allip:[/B] An allip is the spectral remains of someone driven to suicide by a madness that afflicted it in life. [B]Bodak:[/B] Bodaks are the undead remnants of humanoids who have been destroyed by the touch of absolute evil. Humanoids who die from a bodak’s death gaze attack are transformed into bodaks 24 hours later. [B]Devourer:[/B] [I]Create Greater Undead Spell[/I] [B]Ghost:[/B] Ghosts are the spectral remnants of intelligent beings who, for one reason or another, cannot rest easily in their graves. “Ghost” is an acquired template that can be added to any aberration, animal, dragon, giant, humanoid, magical beast, monstrous humanoid, or plant. The creature (referred to hereafter as the base creature) must have a Charisma score of at least 6. [B]Ghoul:[/B] An afflicted humanoid with less than 4 HD who dies of ghoul fever rises as a ghoul at the next midnight. [I]Create Undead Spell[/I] [B]Lacedon: [/B]? [B]Ghast:[/B] An afflicted humanoid with 4 or more HD who dies of ghoul fever rises as a ghast at the next midnight. [I]Create Undead Spell[/I] [B]Lich:[/B] A lich is an undead spellcaster, usually a wizard or sorcerer but sometimes a cleric or other spellcaster, who has used its magical powers to unnaturally extend its life. “Lich” is an acquired template that can be added to any humanoid creature provided it can create the required phylactery. The process of becoming a lich is unspeakably evil and can be undertaken only by a willing character. An integral part of becoming a lich is creating a magic phylactery in which the character stores its life force. Each lich must make its own phylactery, which requires the Craft Wondrous Item feat. The character must be able to cast spells and have a caster level of 11th or higher. The phylactery costs 120,000 gp and 4,800 XP to create and has a caster level equal to that of its creator at the time of creation. [B]Mohrg:[/B] Mohrgs are the animated corpses of mass murderers or similar villains who died without atoning for their crimes. [I]Create Undead Spell[/I] [B]Mummy:[/B] Mummies are preserved corpses animated through the auspices of dark desert gods best forgotten. [I]Create Undead Spell[/I] [B]Mummy Lord: [/B]Unusually powerful or evil individuals preserved as mummies sometimes rise as greater mummies after death. Most are sworn to defend for eternity the resting place of those whom they served in life, but in some cases a mummy lord’s unliving state is the result of a terrible curse or rite designed to punish treason, infidelity, or crimes of an even more abhorrent nature. [B]Nightshades: [/B]Nightshades are powerful undead composed of equal parts darkness and absolute evil. [B]Nightcrawler:[/B] ? [B]Nightwalker:[/B] ? [B]Nightwing:[/B] ? [B]Shadow:[/B] Any humanoid reduced to Strength 0 by a shadow becomes a shadow within 1d4 rounds. [I]Create Greater Undead Spell[/I] [B]Shadow Greater:[/B] ? [B]Skeletons:[/B] Skeletons are the animated bones of the dead, mindless automatons that obey the orders of their evil masters. “Skeleton” is an acquired template that can be added to any corporeal creature (other than an undead) that has a skeletal system. [I]Animate Dead spell[/I] [B]Spectre: [/B]Any humanoid slain by a spectre becomes a spectre in 1d4 rounds. [I]Create Greater Undead Spell[/I] [B]Vampire:[/B] “Vampire” is an acquired template that can be added to any humanoid or monstrous humanoid creature (referred to hereafter as the base creature). If a vampire drains a victim’s Constitution to 0 or lower, the victim returns as a vampire if it had 5 or more HD. [B]Vampire Spawn:[/B] Vampire spawn are undead creatures that come into being when vampires slay mortals. A humanoid or monstrous humanoid slain by a vampire’s energy drain rises as a vampire spawn 1d4 days after burial. If a vampire drains a victim’s Constitution to 0 or lower, the victim returns as a spawn if it had 4 or less HD. [B]Wight:[/B] Any humanoid slain by a wight becomes a wight in 1d4 rounds. A character with negative levels at least equal to her current level, or drained below 1st level, is instantly slain. Depending on the creature that killed her, she may rise the next night as a monster of that kind. If not, she rises as a wight. [B]Wraith: [/B]Wraiths are incorporeal creatures born of evil and darkness. Any humanoid slain by a wraith becomes a wraith in 1d4 rounds. Its body remains intact and inanimate, but its spirit is torn free from its corpse and transformed. [I]Create Greater Undead Spell[/I] Any humanoid slain by a dread wraith becomes a wraith in 1d4 rounds. Its body remains intact and inanimate, but its spirit is torn free from its corpse and transformed. [B]Dread Wraith:[/B] The oldest and most malevolent wraiths. [B]Zombies:[/B] Zombies are corpses reanimated through dark and sinister magic. “Zombie” is an acquired template that can be added to any corporeal creature (other than an undead) that has a skeletal system (referred to hereafter as the base creature). [I]Animate Dead Spell[/I] Creatures killed by a mohrg rise after 1d4 days as zombies. If a hellwasp swarm inhabits a dead body, it can restore animation to the creature and control its movements, effectively transforming it into a zombie of the appropriate size for as long as the swarm remains inside. [I]Animate Dead[/I] Necromancy [Evil] Level: Clr 3, Death 3, Sor/Wiz 4 Components: V, S, M Casting Time: 1 standard action Range: Touch Targets: One or more corpses touched Duration: Instantaneous Saving Throw: None Spell Resistance: No This spell turns the bones or bodies of dead creatures into undead skeletons or zombies that follow your spoken commands. The undead can follow you, or they can remain in an area and attack any creature (or just a specific kind of creature) entering the place. They remain animated until they are destroyed. (A destroyed skeleton or zombie can’t be animated again.) Regardless of the type of undead you create with this spell, you can’t create more HD of undead than twice your caster level with a single casting of animate dead. (The desecrate spell doubles this limit) The undead you create remain under your control indefinitely. No matter how many times you use this spell, however, you can control only 4 HD worth of undead creatures per caster level. If you exceed this number, all the newly created creatures fall under your control, and any excess undead from previous castings become uncontrolled. (You choose which creatures are released.) If you are a cleric, any undead you might command by virtue of your power to command or rebuke undead do not count toward the limit. Skeletons: A skeleton can be created only from a mostly intact corpse or skeleton. The corpse must have bones. If a skeleton is made from a corpse, the flesh falls off the bones. Zombies: A zombie can be created only from a mostly intact corpse. The corpse must be that of a creature with a true anatomy. Material Component: You must place a black onyx gem worth at least 25 gp per Hit Die of the undead into the mouth or eye socket of each corpse you intend to animate. The magic of the spell turns these gems into worthless, burned-out shells. [I]Create Undead[/I] Necromancy [Evil] Level: Clr 6, Death 6, Evil 6, Sor/Wiz 6 Components: V, S, M Casting Time: 1 hour Range: Close (25 ft. + 5 ft./2 levels) Target: One corpse Duration: Instantaneous Saving Throw: None Spell Resistance: No A much more potent spell than animate dead, this evil spell allows you to create more powerful sorts of undead: ghouls, ghasts, mummies, and mohrgs. The type or types of undead you can create is based on your caster level, as shown on the table below. Caster Level Undead Created 11th or lower Ghoul 12th–14th Ghast 15th–17th Mummy 18th or higher Mohrg You may create less powerful undead than your level would allow if you choose. Created undead are not automatically under the control of their animator. If you are capable of commanding undead, you may attempt to command the undead creature as it forms. This spell must be cast at night. Material Component: A clay pot filled with grave dirt and another filled with brackish water. The spell must be cast on a dead body. You must place a black onyx gem worth at least 50 gp per HD of the undead to be created into the mouth or eye socket of each corpse. The magic of the spell turns these gems into worthless shells. [I]Create Greater Undead[/I] Necromancy [Evil] Level: Clr 8, Death 8, Sor/Wiz 8 This spell functions like create undead, except that you can create more powerful and intelligent sorts of undead: shadows, wraiths, spectres, and devourers. The type or types of undead you can create is based on your caster level, as shown on the table below. Caster Level Undead Created 15th or lower Shadow 16th–17th Wraith 18th–19th Spectre 20th or higher Devourer [/QUOTE]
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