emeraldbeacon
Adventurer
One of the new players in my live game has decided to become a West Wind style Monk, per the player's guide. Outside of the hassle of making the character, since few character builders allow spellcasting monks, most of us have found that the spellcasting abilities of the class are underwhelming, at best. The ki cost for spells seems too high (1+spell level), compared to the rest of what the monk can do. However, if you reduce the ki cost at all (spell level only), it flips to being almost too powerful. Is there a middle ground that might benefit the subclass, for a custom adjustment?
One thought I had was to give each of the monk classes a trait similar to the Rogue's Steady Aim. Something like this:
...Thoughts?
One thought I had was to give each of the monk classes a trait similar to the Rogue's Steady Aim. Something like this:
STEADY THE SOUL - As a bonus action, you can center your focus on your own ki, and channel it into magic more efficiently. Until the end of your turn, your spells cost 1 less ki to cast (minimum 0). You can use this bonus action only if you haven’t moved during this turn, and after you use the bonus action, your speed is 0 until the end of the current turn.
...Thoughts?