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Thoughts On The Meh 5E Adventures.
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<blockquote data-quote="Rabbitbait" data-source="post: 9325557" data-attributes="member: 60100"><p>It's all about the hook for me. If the theme does not spark my imagination I just don't touch it.</p><p></p><p>ToA was possibly the best D&D campaign I have ever run and I did that pretty much as written. It had so much room for flexibility.</p><p></p><p>PoTA was pretty good, but a lot of that was me transferring it to Eberron and running another campaign within that, so as well as the main adventure there was a bunch of political stuff and individual character arcs going on.</p><p></p><p>I'm running the Shattered Obelisk at the moment. The LMoP part was just brilliant in an old-school D&D way. Am now 2 chapters past that and it is still good, but there are parts that are poorly written, do not link well to the first part or are just a bit wobbly. The rate of character level progression is insanely fast as well. It's still fun though despite having to put some patches in here and there to fix bits up - my players are loving it. </p><p></p><p>My other 5e games have been a homebrew Eberron campaign, The Ghouls campaign from Kobold Press (this started well but fizzled out when the players got bored of being underground), and cobbled together campaigns from DMs Guild.</p></blockquote><p></p>
[QUOTE="Rabbitbait, post: 9325557, member: 60100"] It's all about the hook for me. If the theme does not spark my imagination I just don't touch it. ToA was possibly the best D&D campaign I have ever run and I did that pretty much as written. It had so much room for flexibility. PoTA was pretty good, but a lot of that was me transferring it to Eberron and running another campaign within that, so as well as the main adventure there was a bunch of political stuff and individual character arcs going on. I'm running the Shattered Obelisk at the moment. The LMoP part was just brilliant in an old-school D&D way. Am now 2 chapters past that and it is still good, but there are parts that are poorly written, do not link well to the first part or are just a bit wobbly. The rate of character level progression is insanely fast as well. It's still fun though despite having to put some patches in here and there to fix bits up - my players are loving it. My other 5e games have been a homebrew Eberron campaign, The Ghouls campaign from Kobold Press (this started well but fizzled out when the players got bored of being underground), and cobbled together campaigns from DMs Guild. [/QUOTE]
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