Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
Archive Forums
Hosted Forums
Personal & Hosted Forums
Hosted Publisher Forums
Eternity Publishing Hosted Forum
Things from the Norse myth!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Beefermatic" data-source="post: 8664829" data-attributes="member: 6670757"><p><strong>Divine Einherjar (Soldier of God)</strong></p><p></p><p>The Einherjar, or Soldiers of the Gods, are the champions of the Gods. Mortals who through legendary accomplishments or nepotism, are raised to the status of Immortal. These beings gain their power via a divine <em>Wish</em> of a God and a single point of Quintessence, they are not part of the divine hierarchy, and are not gods in and of themselves, they do not gain Quintessence nor levels of divine ascendency, needing to acquire that power separately from this.</p><p></p><p>Einherjar created due to nepotism or by being of the blood of the gods (Children, family the God wishes to raise to immortality, Friends, etc) are called Patricians.</p><p></p><p><strong>Creating an Einherjar:</strong></p><p></p><p>Einherjar is an acquired template that can be applied to any being with a mind and the favor of a being of at least Hero Deity and above who uses a <em>Wish</em> to transform them and expends a single Quintessence point.</p><p></p><p><strong>CR:</strong> Same as the base creature +10.</p><p></p><p><strong>Alignment:</strong> Any</p><p></p><p><strong>Type:</strong> The creature’s type changes to Native Outsider, or at the Deity's behest native to their plane of existence and the Einherjar gains the Extraplanar Subtype</p><p></p><p><strong>Size:</strong> Same as the base creature.</p><p></p><p><strong>Senses:</strong> Low-light vision, Keen Senses</p><p></p><p><em>Keen Senses: </em>The Einherjar senses are twice as acute as the base beings, this doubles the distance of any sense based perceptive ability (Darkvision, Scent, Tremorsense, Blindsight, Etc)</p><p></p><p><strong>Speed:</strong> Einherjar increase all speeds they possess by 40 feet.</p><p></p><p><strong>Hit Dice:</strong> Change the base creature's Hit Dice to a minimum of d10s unless the base creature has better Hit Dice already. Recalculate all Hp, Einherjar hit points are maximized.</p><p></p><p><strong>Defensive Abilities: </strong>An Einherjar retains all of the base creature’s defensive abilities and special qualities. It also gains the following additional defensive abilities.</p><p></p><p><em>Damage Reduction:</em> An Einherjar gains a damage reduction of 35/+4, this stacks with any other Damage Reduction the base creature may already possess.</p><p></p><p><em>Improved Will: </em>Einherjar gain +2 to Will Saves</p><p></p><p><em>Spell Resistance</em> of 35. This resistance Overlaps, does not stack with any other spell resistance the base creature may have.</p><p></p><p><em>Fast Healing</em> 35</p><p></p><p><em>Sonic Resistance </em>20</p><p></p><p><em>Reattach Limbs: </em>An Einherjar can reattach a limb lost in combat including their head by holding the severed limb to the stump for 1 round as a standard action. They are not killed by Vorpal Weapons unless the head is also entirely destroyed, however if beheaded they are effectively blind until their head is reattached.</p><p></p><p><em>Immortality: </em>The Einherjar can no longer die of old age though still gains positive effects of aging (increase to Int, Wis and Cha) and when slain simply either returns to his native realm unable to leave for 1 full year, or will automatically respawn in 1 full year's time for Native Outsiders. If the EInherjar is either killed on their native plane for extraplanar outsiders, or wished dead with at least a Limited Wish spell during the time of them being dead for native outsiders, they die permanently. Unlike other outsiders, they can be revived via resurrection magic.</p><p></p><p><em>Immunities: </em>Einherjar are Immune to Transmutation, Energy Drain, Ability Drain, Ability Damage, Mind Influencing Affects, Death Effects, Compulsions, Charm Effects, and Fear. They are also immune to Electricity, Fire, Acid, Cold, non magical Disease and non magical Poison.</p><p></p><p><strong>Special Attacks:</strong> An Einherjar retains all of the base creature’s special attacks. He also gains the following additional special attacks.</p><p></p><p><em>Divine Rage (Ex):</em> An Einherjar gains the Rage ability of a 20th level Barbarian, however they gain a +10 to Str, a +10 to Constitution and +5 to Will Saves while Raging. They Gain 44+ their Con Modifier rounds of Rage usable per day. If the Einherjar already has the rage class feature, he uses his HD as his full level for the rage and gains 2 extra rounds of rage per HD. The Einherjar is never fatigued when ending a rage and is able to use all skills while raging without penalty, however they still suffer a -2 to AC while Raging.</p><p></p><p><em>Spells (Ex):</em> An Einherjar can cast spells as a 20th level Paladin (Good), Antipaladin (Evil), or Ranger (Neutral) based on Alignment. These spells are always cast spontaneously and need no reagents or any kind of focus item to cast. They are effectively spell like abilities. </p><p></p><p><strong>Special Qualities:</strong> An Einherjar retains all of the base creature’s special qualities. He also gains the following additional special qualities.</p><p></p><p><em>Divine Regalia (Ex): </em>The Einherjar can summon a full set of +4 weapons, items, and armor to themselves as a swift action, they gain 4 items of their choice and these items are connected to their very being, being summoned by their very essence. These items must be chosen at the time of creation and cannot be changed for at least 1 full year. If given to another, the item can be replaced in 1 year's time.</p><p></p><p><em>Einherjar Specialization (Ex): </em>An Einherjar gains 10 Additional Feats chosen by the Einherjar at the time of creation. These Feats can be Fighter only feats and the Einherjar is treated as a 20th level Fighter, 20th Level Paladin and 20th Level Barbarian for purposes of feat selection, however, these must be non epic feats and cannot be transferred into Divine Abilities if applicable. Any feats not chosen at the time of creation will be forever lost.</p><p></p><p><em>Zeal (Ex): </em>Against enemies of their patron deity, the Einherjar gains a +2 Bonus on Attack, Damage and AC against those targets.</p><p></p><p><strong>Abilities: </strong>+10 Str, +10 Dex, +10 Con, +2 Int, +2 Wis, +4 Cha</p><p></p><p><strong>Skills:</strong> An Einherjar gain a +4 bonus on all skill checks and can roll any skill even if untrained.</p></blockquote><p></p>
[QUOTE="Beefermatic, post: 8664829, member: 6670757"] [B]Divine Einherjar (Soldier of God)[/B] The Einherjar, or Soldiers of the Gods, are the champions of the Gods. Mortals who through legendary accomplishments or nepotism, are raised to the status of Immortal. These beings gain their power via a divine [I]Wish[/I] of a God and a single point of Quintessence, they are not part of the divine hierarchy, and are not gods in and of themselves, they do not gain Quintessence nor levels of divine ascendency, needing to acquire that power separately from this. Einherjar created due to nepotism or by being of the blood of the gods (Children, family the God wishes to raise to immortality, Friends, etc) are called Patricians. [B]Creating an Einherjar:[/B] Einherjar is an acquired template that can be applied to any being with a mind and the favor of a being of at least Hero Deity and above who uses a [I]Wish[/I] to transform them and expends a single Quintessence point. [B]CR:[/B] Same as the base creature +10. [B]Alignment:[/B] Any [B]Type:[/B] The creature’s type changes to Native Outsider, or at the Deity's behest native to their plane of existence and the Einherjar gains the Extraplanar Subtype [B]Size:[/B] Same as the base creature. [B]Senses:[/B] Low-light vision, Keen Senses [I]Keen Senses: [/I]The Einherjar senses are twice as acute as the base beings, this doubles the distance of any sense based perceptive ability (Darkvision, Scent, Tremorsense, Blindsight, Etc) [B]Speed:[/B] Einherjar increase all speeds they possess by 40 feet. [B]Hit Dice:[/B] Change the base creature's Hit Dice to a minimum of d10s unless the base creature has better Hit Dice already. Recalculate all Hp, Einherjar hit points are maximized. [B]Defensive Abilities: [/B]An Einherjar retains all of the base creature’s defensive abilities and special qualities. It also gains the following additional defensive abilities. [I]Damage Reduction:[/I] An Einherjar gains a damage reduction of 35/+4, this stacks with any other Damage Reduction the base creature may already possess. [I]Improved Will: [/I]Einherjar gain +2 to Will Saves [I]Spell Resistance[/I] of 35. This resistance Overlaps, does not stack with any other spell resistance the base creature may have. [I]Fast Healing[/I] 35 [I]Sonic Resistance [/I]20 [I]Reattach Limbs: [/I]An Einherjar can reattach a limb lost in combat including their head by holding the severed limb to the stump for 1 round as a standard action. They are not killed by Vorpal Weapons unless the head is also entirely destroyed, however if beheaded they are effectively blind until their head is reattached. [I]Immortality: [/I]The Einherjar can no longer die of old age though still gains positive effects of aging (increase to Int, Wis and Cha) and when slain simply either returns to his native realm unable to leave for 1 full year, or will automatically respawn in 1 full year's time for Native Outsiders. If the EInherjar is either killed on their native plane for extraplanar outsiders, or wished dead with at least a Limited Wish spell during the time of them being dead for native outsiders, they die permanently. Unlike other outsiders, they can be revived via resurrection magic. [I]Immunities: [/I]Einherjar are Immune to Transmutation, Energy Drain, Ability Drain, Ability Damage, Mind Influencing Affects, Death Effects, Compulsions, Charm Effects, and Fear. They are also immune to Electricity, Fire, Acid, Cold, non magical Disease and non magical Poison. [B]Special Attacks:[/B] An Einherjar retains all of the base creature’s special attacks. He also gains the following additional special attacks. [I]Divine Rage (Ex):[/I] An Einherjar gains the Rage ability of a 20th level Barbarian, however they gain a +10 to Str, a +10 to Constitution and +5 to Will Saves while Raging. They Gain 44+ their Con Modifier rounds of Rage usable per day. If the Einherjar already has the rage class feature, he uses his HD as his full level for the rage and gains 2 extra rounds of rage per HD. The Einherjar is never fatigued when ending a rage and is able to use all skills while raging without penalty, however they still suffer a -2 to AC while Raging. [I]Spells (Ex):[/I] An Einherjar can cast spells as a 20th level Paladin (Good), Antipaladin (Evil), or Ranger (Neutral) based on Alignment. These spells are always cast spontaneously and need no reagents or any kind of focus item to cast. They are effectively spell like abilities. [B]Special Qualities:[/B] An Einherjar retains all of the base creature’s special qualities. He also gains the following additional special qualities. [I]Divine Regalia (Ex): [/I]The Einherjar can summon a full set of +4 weapons, items, and armor to themselves as a swift action, they gain 4 items of their choice and these items are connected to their very being, being summoned by their very essence. These items must be chosen at the time of creation and cannot be changed for at least 1 full year. If given to another, the item can be replaced in 1 year's time. [I]Einherjar Specialization (Ex): [/I]An Einherjar gains 10 Additional Feats chosen by the Einherjar at the time of creation. These Feats can be Fighter only feats and the Einherjar is treated as a 20th level Fighter, 20th Level Paladin and 20th Level Barbarian for purposes of feat selection, however, these must be non epic feats and cannot be transferred into Divine Abilities if applicable. Any feats not chosen at the time of creation will be forever lost. [I]Zeal (Ex): [/I]Against enemies of their patron deity, the Einherjar gains a +2 Bonus on Attack, Damage and AC against those targets. [B]Abilities: [/B]+10 Str, +10 Dex, +10 Con, +2 Int, +2 Wis, +4 Cha [B]Skills:[/B] An Einherjar gain a +4 bonus on all skill checks and can roll any skill even if untrained. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Archive Forums
Hosted Forums
Personal & Hosted Forums
Hosted Publisher Forums
Eternity Publishing Hosted Forum
Things from the Norse myth!
Top