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<blockquote data-quote="Obly99" data-source="post: 8584968" data-attributes="member: 7035194"><p>For my Fenrir i took inspiration from Fenrir of the Legendary Games. I was deeply disappointed that they build Fenrir as a CR 30/MR 10, that yes is a good epic boss for ending the campaign but is at most the watchdog of a deity. So i took the base Fenrir, i apply the entity subtype, inflated to far-fetched his strength, and et voilà, a wolf tha can kill a deity. I took inspiration from another Fenrir (<a href="https://d20npcs.fandom.com/wiki/Fenrir" target="_blank">Fenrir</a>) for his soul shatterin howl.</p><p>CN Medium <a href="https://www.d20pfsrd.com/bestiary/rules-for-monsters/creature-types#TOC-Magical-Beast" target="_blank"><u>magical beast</u></a> (entity)</p><p><strong>Init </strong>+155; <strong>Senses</strong> <a href="https://www.d20pfsrd.com/gamemastering/special-abilities#TOC-Blindsight-and-Blindsense" target="_blank"><u>blindsight</u></a> 5.000 ft., <a href="https://www.d20pfsrd.com/gamemastering/special-abilities#TOC-Darkvision" target="_blank"><u>darkvision</u></a> 10.000 ft., <a href="https://www.d20pfsrd.com/gamemastering/special-abilities#TOC-Low-Light-Vision" target="_blank"><u>low-light vision</u></a>, scent, <a href="https://www.d20pfsrd.com/bestiary/rules-for-monsters/universal-monster-rules#TOC-See-in-Darkness-Su-" target="_blank"><u>see in darkness</u></a>, <a href="https://www.d20pfsrd.com/magic/all-spells/t/true-seeing" target="_blank"><em><u>true seeing</u></em></a>; <a href="https://www.d20pfsrd.com/skills/perception" target="_blank"><u>Perception</u></a> +196;</p><p><strong>Aura</strong> <u><a href="https://www.d20pfsrd.com/bestiary/rules-for-monsters/universal-monster-rules#TOC-Frightful-Presence-Ex-" target="_blank">frightful presence</a></u> (5.200 ft., DC 150) [replace the divine aura]</p><p>DEFENSE</p><p><strong>AC </strong>272, <a href="https://www.d20pfsrd.com/gamemastering/combat#TOC-Touch-Attacks" target="_blank"><u>touch</u></a> 133, <a href="https://www.d20pfsrd.com/gamemastering/conditions#TOC-Flat-Footed" target="_blank"><u>flat-footed</u></a> 229 (+32 <a href="https://www.d20pfsrd.com/basics-ability-scores/glossary#TOC-Bonus-Deflection-" target="_blank"><u>deflection</u></a>, +42 <a href="https://www.d20pfsrd.com/basics-ability-scores/ability-scores#TOC-Dexterity-Dex-" target="_blank"><u>Dex</u></a>, +1 dodge, +24 divine, +24 insight, +139 <a href="https://www.d20pfsrd.com/basics-ability-scores/glossary#TOC-Natural-Armor-Bonus" target="_blank"><u>natural</u></a>)</p><p><strong>hp</strong> 67.200 (120d100+4.800)x4; fast healing 60; <a href="https://www.d20pfsrd.com/bestiary/rules-for-monsters/universal-monster-rules#TOC-Regeneration-Ex-" target="_blank"><u>regeneration</u></a> 60 (epic and unarmed strikes or <a href="https://www.d20pfsrd.com/bestiary/rules-for-monsters/universal-monster-rules#TOC-Natural-Attacks" target="_blank"><u>natural weapons</u></a>)</p><p><strong>Fort </strong>+263, <strong>Ref </strong>+265, <strong>Will </strong>+254</p><p><strong>Defensive Abilities</strong> bound by fate, eternal freedom, <a href="https://www.d20pfsrd.com/magic/all-spells/f/freedom-of-movement" target="_blank"><em><u>freedom of movement</u></em></a>, improved evasion, uncanny dodge; <strong>DR </strong>60/—; <strong>Immune</strong> <a href="https://www.d20pfsrd.com/basics-ability-scores/ability-scores#TOC-Ability-Score-Damage" target="_blank"><u>ability damage</u></a>, <a href="https://www.d20pfsrd.com/basics-ability-scores/ability-scores#TOC-Ability-Drain" target="_blank"><u>ability drain</u></a>, aging, cold, death effects, <a href="https://www.d20pfsrd.com/gamemastering/afflictions/diseases" target="_blank"><u>disease</u></a>, enchantment effect, <a href="https://www.d20pfsrd.com/magic/all-spells/e/energy-drain" target="_blank"><em><u>energy drain</u></em></a>, illusion effect, <a href="https://www.d20pfsrd.com/magic#TOC-Magic-Descriptor-Mind-Affecting" target="_blank"><u>mind-affecting</u></a> effects, <a href="https://www.d20pfsrd.com/gamemastering/special-abilities#TOC-Paralysis" target="_blank"><u>paralysis</u></a>, petrification, <a href="https://www.d20pfsrd.com/gamemastering/afflictions/poison" target="_blank"><u>poison</u></a>, polymorph, transmutation effect, natural and magic effects; <strong>Resist </strong>acid 30, fire 30; <strong>SR </strong>154, any spell which fails to penetrate fenrir’s spell resistance is reflected back upon the caster.</p><p><strong>Weakness </strong>overconfident, weak blood</p><p></p><p>OFFENSE</p><p><strong>Speed</strong> 600 ft., fly 600 ft. (perfect), sprint</p><p><strong>Melee </strong>+24 bite +411/+406/+401/+396 (120d20+525/15-20x5 plus grab and trip)</p><p><strong>Special Attacks</strong> ferocity, greater swallow, horrible howl, mighty rage (282/rounds day; +8 Str and Cos, +4 Will, -2 AC), <a href="https://www.d20pfsrd.com/alternative-rule-systems/mythic#TOC-Mythic-Power" target="_blank"><u>Mythic Power</u></a> (24/day, <a href="https://www.d20pfsrd.com/alternative-rule-systems/mythic#TOC-Surge" target="_blank"><u>surge</u></a> +8d6), penetrating biting, powerful bite, river maker, <a href="https://www.d20pfsrd.com/bestiary/rules-for-monsters/universal-monster-rules#TOC-Swallow-Whole-Ex-" target="_blank"><u>swallow whole</u></a> (40d6 acid damage and 40d10 bludgeoning damage, AC 79, 6.720 hp)</p><p></p><p><strong>Spell-Like Abilities </strong>(CL 144th; <a href="https://www.d20pfsrd.com/magic#TOC-Concentration" target="_blank"><u>concentration</u></a> +176)</p><p><strong>Constant</strong>—mindblank</p><p><strong>At will</strong>—<a href="https://www.d20pfsrd.com/magic/all-spells/a/astral-projection" target="_blank"><em><u>astral projection</u></em></a>, <a href="https://www.d20pfsrd.com/magic/all-spells/d/dimension-door" target="_blank"><em><u>dimension door</u></em></a>, <a href="https://www.d20pfsrd.com/magic/all-spells/d/dream" target="_blank"><em><u>dream</u></em></a>, <a href="https://www.d20pfsrd.com/magic/all-spells/d/dispel-magic" target="_blank"><em><u>greater dispel magic</u></em></a>, <a href="https://www.d20pfsrd.com/magic/all-spells/t/teleport" target="_blank"><em><u>greater teleport</u></em></a>, <a href="https://www.d20pfsrd.com/magic/all-spells/h/hallucinatory-terrain" target="_blank"><em><u>hallucinatory terrain</u></em></a>, <a href="https://www.d20pfsrd.com/magic/all-spells/i/insanity" target="_blank"><em><u>insanity</u></em></a> (DC 97), <a href="https://www.d20pfsrd.com/magic/all-spells/n/nightmare" target="_blank"><em><u>nightmare</u></em></a> (DC 94), <a href="https://www.d20pfsrd.com/magic/all-spells/p/plane-shift" target="_blank"><em><u>plane shift</u></em></a>, <a href="https://www.d20pfsrd.com/magic/all-spells/s/sending" target="_blank"><em><u>sending</u></em></a>, <a href="https://www.d20pfsrd.com/magic/all-spells/t/telekinesis" target="_blank"><em><u>telekinesis</u></em></a> (DC 95)</p><p><strong>3/day</strong>—summon 1d8 heralds of Jötunheimr (CE Hrímþursar Jotun with War and Winter portfolio and barbarian as the integrated class feature) 100%;</p><p><strong>1/day</strong>—summon 1d4 champions of Jötunheimr (advanced 40 HD lesser deity CE Hrímþursar Jotun with War and Winter portfolio and barbarian as the integrated class feature) 100%;</p><p></p><p>STATISTICS</p><p><strong>Str </strong>220, <strong>Dex </strong>94, <strong>Con </strong>90, <strong>Int </strong>50, <strong>Wis </strong>68, <strong>Cha </strong>74</p><p><strong>Base Atk </strong>+120; <strong>CMB </strong>+257 (+261 for grab); <strong>CMD </strong>358</p><p><strong>Feats</strong> Acrobatic Steps, Combat Expertise, Combat Reflexes, Dodge, Greater Spring Attack, Greater Vital Strike, Improved Critical, Improved Feint, Improved Initiative, Improved Spring Attack, Improved Vital Strike, Iron Will, Mobility, Muscle Reaction Nimble Moves, Power Attack, Quick Draw, Spring Attack, Subtle Body, Superior Initiative, Vicious OpportunityB, Vicious Spring Attack, Vital Strike, Weapon Focus (bite);</p><p><strong>Epic Feats</strong> Apophenia, Cats Fall, Cripplig Attack, Enlarge Attack, Expert Strike, Fire Baptism, Good Will, Greater Critical (bite), Hamstringer Attack, Hindering Attack, Improved Power Attack (-1;+3), Knockout Attack, Legendary Tracker, Light Eradicatiom, Lingering Attack, Malifiecus, Mathesis, Mighty Attack, Obliterating Attack, Plastic Soul, Phrenology, Pre-Emptive Strike, Prehensile Hair (use the tail instead of the fur), Quicken Attack, Second Strike, Shadow Strike, Stunnig Attack, Tenacious Body, Tensegrity, Throw Attack, Widen Attack;</p><p><strong>Skills</strong> Acrobatics +189 (+417 when jumping), Bluff +176, Diplomacy +176, Escape Artist +96, Fly +197, Intimidate +176, Knowledge (all) +164, <a href="https://www.d20pfsrd.com/skills/perception" target="_blank"><u>Perception</u></a> +196, Sense Motive +68, <a href="https://www.d20pfsrd.com/skills/stealth" target="_blank"><u>Stealth</u></a> +169, <a href="https://www.d20pfsrd.com/skills/survival" target="_blank"><u>Survival</u></a> +173, Spellcraft +164, Swim +252, Use Magic Device +176; <strong>Racial Modifiers </strong>+20 <a href="https://www.d20pfsrd.com/skills/perception" target="_blank"><u>Perception</u></a>, -105 Sense Motive</p><p><strong>Languages</strong> Abyssal, Ancient Nordic, Celestial, Common, Giant, Infernal, Other 14; Telepathy 10.000 ft.</p><p><strong>SQ</strong> cosmic might, mythic, terrifying force, virtual size category +14;</p><p><strong>Divine Ability </strong>ApocryphaB, Divine Immensityx10, Eternal Freedom, Heavenly [Mind, Soul], Spell Immunity x5 (immune to all 0-9th level spell), Strong [Body, Mind, Soul, Spirit], Superior Critical Multiplier (bite)B, Superior Power Attack (-1;+4)B, Telelocation, True SeeingB, Unbridled Rage;</p><p><strong>Cosmic Ability </strong>SlipstreamB;</p><p><strong>Transcendental Ability </strong>Bound by FateB;</p><p></p><p><strong>Bound by Fate (Ex)</strong></p><p>Fenrir is bound by a fate greater than himself. He merely reforms after 1d6 seconds into the island imprisoned by the magical rope if he is killed in any way from creatures that do not have at least a divine rank of 49 (Demiurge Stage I) or at least a divine rank of 33 and double Death portfolio (First One). Bound by Fate give as well Fenrir the Slipstream Cosmic Ability as a bonus ability. Bound by fate disappears after he kills Odin during the Ragnarök. This is a Transcendental Ability. This replace the alter reality and cosmic string of the entity subtype.</p><p></p><p><strong>Cosmic Might (Ex)</strong></p><p>Fenrir deals d20's for base damage dice of all melee, natural weapon, and unarmed attacks with virtual size categories, and his damage dice cannot go below this dice but this cannot increase to more dice than his HD.</p><p></p><p><strong>Horrible Howl (Su)</strong></p><p>Fenrir can unleash a howl as a standard action.</p><p><em>Terrifyng Howl:</em> Fenrir can emit this howl three times per day, all nondivine creatures within 100 ft. become panicked for 10d10 rounds (no save), and divine creatures must succeed at a DC 150 Will save to avoid becoming panicked for 6d4 rounds. Creatures that make their saves are shaken for 1d4 rounds instead. Regardless of whether a creature saved or not, he cannot be affected by Fenrir’s terrifyng howl again for 24 hours. This is a fear, mind-effecting effect.</p><p><em>Soul-Shattering Howl:</em> Fenrir can emit this howl three times per day, filling a 640-ft. cone with despair-inducing sound. All creatures in the cone must make a Will save (DC 150) or take 8d4 Charisma and Wisdom drain and be shaken for 4d6 rounds. This is a emotion, fear, mind-effecting effect.</p><p><em>Stone-Smashing Howl:</em> Fenrir can emit this howl three times per day, filling a 640-ft. cone with destructive sound. All creatures and unattended objects in the cone take 100d6 sonic damage; a Fortitude save (DC 150) halves the damage. This is a sonic effect.</p><p>The save DC is Charisma-based. This replace the base elemental resistance of the entity subtype.</p><p></p><p><strong>Greater Swallow (Ex)</strong></p><p>Fenrir can grab with his bite and swallow whole creature of any size. His powerfull muscle allows him to use the Swallow Whole as a free action after a successful grapple.</p><p></p><p><strong>Mythic (Ex)</strong></p><p>Fenrir has <a href="https://www.d20pfsrd.com/alternative-rule-systems/mythic#TOC-Mythic-Power" target="_blank"><u>Mythic Power</u></a> (24/day, <a href="https://www.d20pfsrd.com/alternative-rule-systems/mythic#TOC-Surge" target="_blank"><u>Surge</u></a> +8d6) and counts as a 24th-rank <a href="https://www.d20pfsrd.com/alternative-rule-systems/mythic#TOC-Mythic" target="_blank"><u>Mythic</u></a> creature. Fenrir can use any of his <a href="https://www.d20pfsrd.com/magic#TOC-Spell-Like-Abilities-Sp-" target="_blank"><u>spell-like abilities</u></a> as the <a href="https://www.d20pfsrd.com/alternative-rule-systems/mythic#TOC-Mythic" target="_blank"><u>Mythic</u></a> versions of those spells (if a <a href="https://www.d20pfsrd.com/alternative-rule-systems/mythic#TOC-Mythic" target="_blank"><u>Mythic</u></a> version of that spell exists), expending <a href="https://www.d20pfsrd.com/alternative-rule-systems/mythic#TOC-Mythic-Power" target="_blank"><u>Mythic Power</u></a> as normal. He can also <a href="https://www.d20pfsrd.com/magic/all-spells/e/expend" target="_blank"><em><u>expend</u></em></a> <a href="https://www.d20pfsrd.com/alternative-rule-systems/mythic#TOC-Mythic-Power" target="_blank"><u>Mythic Power</u></a> to use the augmented versions of these <a href="https://www.d20pfsrd.com/magic#TOC-Spell-Like-Abilities-Sp-" target="_blank"><u>spell-like abilities</u></a>.</p><p></p><p><strong>Overconfident (Ex)</strong></p><p>Fenrir is aware of his immense strength but this is also his greatest weakness. It takes a penalty on all Sense Motive checks equal to his Strength modifier.</p><p></p><p><strong>Penetrating Bite (Ex)</strong></p><p>Fenrir bite penetrate all forms of armor. Fenrir’s bite attack automatically bypass any DR, that is not /–, and hardness the target might possess, gains +24 enhancement bonus and deal full damage to incorporeal creatures.</p><p></p><p><strong>Powerful Bite (Ex)</strong></p><p>Fenris’s applies triple his Strength modifier to bite damage, and his bite attack has a critical threat range of 19-20. Fenrir ignore <em>freedom of movement </em>or similar effect that prevent grab if generated by a creature with less divine rank of Fenrir. Fenrir can make iterative attacks with his bite. Fenrir gains the Superior Critical Multiplier (bite) and Superior Power Attack Divine Abilities as a bonus abilities and does not suffer penlaty to attack rolls for using Power Attack (already calculated in the bite damage).</p><p></p><p><strong>River Maker (Su)</strong></p><p>As a full-round action, Fenrir can spill enough saliva to to create a non-magical flood equivalent to a hydraulic torrent (caster level 144th) 10 feet wide, 10 feet high, and 120 feet long, using his Strength modifier to determine the CMB and Strength check. Creatures successfully bull rushed by this flood take 8d6 points of bludgeoning damage (DC 223 Reflex half). This river of slavering foam does not nourish plants, and any living creature drinking or breathing the water is affected each round as if it had ingested belladonna poison. If Fenrir uses this ability in consecutive rounds, the size of the river increases by 10 feet in width and 120 feet in length each round. He can also bend the course of the river so that it does not affect a straight line, exchanging 10 feet of its length for each 45-degree angle that the river turns. The river continues to flow for 1 hour and it continues to grow in length (though not width or height) by 60 feet per round, flowing in the same direction it was last sent. The save DC is Strength-based.</p><p></p><p><strong>Sprint (Ex)</strong></p><p>Fenrir can move up to 10 times his speed when charging, jumping or running. Fenrir can make a 90-degree turn during a sprinting charge.</p><p></p><p><strong>Terrifyng Force (Ex)</strong></p><p>Fenrir’s double his Strength score (already calculated in the caracteristic). When Fenrir attacks with the bite a foe that is denied its Dexterity bonus against him, he can give up the usual attack to attempt a combat maneuver check as a standard action. If successful, the targed must make a Fortitude save (DC 223) or have one of his appendages (arm, hand, head, leg, tail, wing etc.) bitten off, suffer bite damage (though the target cannot be tripped or swallowed) and take 40d6 bleed damage. The appendage lost is random. Fenrir may choose to swallow or drop the appendage and any item worn or held in it. The lost appendage cannot be recovered by any effects generated by a creature with less divine rank than Fenrir. If the targed succeed the saving throw, is merely staggered for 1d6 rounds. The save DC is Strength-based.</p><p></p><p><strong>Weak Blood (Ex)</strong></p><p>Although an Entity, Fenrir was born of two Immorates instead of Sidereals. Fenrir instead of having unique similar Cosmic Ability has 24 Divine Ability. While this is a disadvantage, for compensate this gives him a x4 hit point multiplier.</p></blockquote><p></p>
[QUOTE="Obly99, post: 8584968, member: 7035194"] For my Fenrir i took inspiration from Fenrir of the Legendary Games. I was deeply disappointed that they build Fenrir as a CR 30/MR 10, that yes is a good epic boss for ending the campaign but is at most the watchdog of a deity. So i took the base Fenrir, i apply the entity subtype, inflated to far-fetched his strength, and et voilà, a wolf tha can kill a deity. I took inspiration from another Fenrir ([URL='https://d20npcs.fandom.com/wiki/Fenrir']Fenrir[/URL]) for his soul shatterin howl. CN Medium [URL='https://www.d20pfsrd.com/bestiary/rules-for-monsters/creature-types#TOC-Magical-Beast'][U]magical beast[/U][/URL] (entity) [B]Init [/B]+155; [B]Senses[/B] [URL='https://www.d20pfsrd.com/gamemastering/special-abilities#TOC-Blindsight-and-Blindsense'][U]blindsight[/U][/URL] 5.000 ft., [URL='https://www.d20pfsrd.com/gamemastering/special-abilities#TOC-Darkvision'][U]darkvision[/U][/URL] 10.000 ft., [URL='https://www.d20pfsrd.com/gamemastering/special-abilities#TOC-Low-Light-Vision'][U]low-light vision[/U][/URL], scent, [URL='https://www.d20pfsrd.com/bestiary/rules-for-monsters/universal-monster-rules#TOC-See-in-Darkness-Su-'][U]see in darkness[/U][/URL], [URL='https://www.d20pfsrd.com/magic/all-spells/t/true-seeing'][I][U]true seeing[/U][/I][/URL]; [URL='https://www.d20pfsrd.com/skills/perception'][U]Perception[/U][/URL] +196; [B]Aura[/B] [U][URL='https://www.d20pfsrd.com/bestiary/rules-for-monsters/universal-monster-rules#TOC-Frightful-Presence-Ex-']frightful presence[/URL][/U] (5.200 ft., DC 150) [replace the divine aura] DEFENSE [B]AC [/B]272, [URL='https://www.d20pfsrd.com/gamemastering/combat#TOC-Touch-Attacks'][U]touch[/U][/URL] 133, [URL='https://www.d20pfsrd.com/gamemastering/conditions#TOC-Flat-Footed'][U]flat-footed[/U][/URL] 229 (+32 [URL='https://www.d20pfsrd.com/basics-ability-scores/glossary#TOC-Bonus-Deflection-'][U]deflection[/U][/URL], +42 [URL='https://www.d20pfsrd.com/basics-ability-scores/ability-scores#TOC-Dexterity-Dex-'][U]Dex[/U][/URL], +1 dodge, +24 divine, +24 insight, +139 [URL='https://www.d20pfsrd.com/basics-ability-scores/glossary#TOC-Natural-Armor-Bonus'][U]natural[/U][/URL]) [B]hp[/B] 67.200 (120d100+4.800)x4; fast healing 60; [URL='https://www.d20pfsrd.com/bestiary/rules-for-monsters/universal-monster-rules#TOC-Regeneration-Ex-'][U]regeneration[/U][/URL] 60 (epic and unarmed strikes or [URL='https://www.d20pfsrd.com/bestiary/rules-for-monsters/universal-monster-rules#TOC-Natural-Attacks'][U]natural weapons[/U][/URL]) [B]Fort [/B]+263, [B]Ref [/B]+265, [B]Will [/B]+254 [B]Defensive Abilities[/B] bound by fate, eternal freedom, [URL='https://www.d20pfsrd.com/magic/all-spells/f/freedom-of-movement'][I][U]freedom of movement[/U][/I][/URL], improved evasion, uncanny dodge; [B]DR [/B]60/—; [B]Immune[/B] [URL='https://www.d20pfsrd.com/basics-ability-scores/ability-scores#TOC-Ability-Score-Damage'][U]ability damage[/U][/URL], [URL='https://www.d20pfsrd.com/basics-ability-scores/ability-scores#TOC-Ability-Drain'][U]ability drain[/U][/URL], aging, cold, death effects, [URL='https://www.d20pfsrd.com/gamemastering/afflictions/diseases'][U]disease[/U][/URL], enchantment effect, [URL='https://www.d20pfsrd.com/magic/all-spells/e/energy-drain'][I][U]energy drain[/U][/I][/URL], illusion effect, [URL='https://www.d20pfsrd.com/magic#TOC-Magic-Descriptor-Mind-Affecting'][U]mind-affecting[/U][/URL] effects, [URL='https://www.d20pfsrd.com/gamemastering/special-abilities#TOC-Paralysis'][U]paralysis[/U][/URL], petrification, [URL='https://www.d20pfsrd.com/gamemastering/afflictions/poison'][U]poison[/U][/URL], polymorph, transmutation effect, natural and magic effects; [B]Resist [/B]acid 30, fire 30; [B]SR [/B]154, any spell which fails to penetrate fenrir’s spell resistance is reflected back upon the caster. [B]Weakness [/B]overconfident, weak blood OFFENSE [B]Speed[/B] 600 ft., fly 600 ft. (perfect), sprint [B]Melee [/B]+24 bite +411/+406/+401/+396 (120d20+525/15-20x5 plus grab and trip) [B]Special Attacks[/B] ferocity, greater swallow, horrible howl, mighty rage (282/rounds day; +8 Str and Cos, +4 Will, -2 AC), [URL='https://www.d20pfsrd.com/alternative-rule-systems/mythic#TOC-Mythic-Power'][U]Mythic Power[/U][/URL] (24/day, [URL='https://www.d20pfsrd.com/alternative-rule-systems/mythic#TOC-Surge'][U]surge[/U][/URL] +8d6), penetrating biting, powerful bite, river maker, [URL='https://www.d20pfsrd.com/bestiary/rules-for-monsters/universal-monster-rules#TOC-Swallow-Whole-Ex-'][U]swallow whole[/U][/URL] (40d6 acid damage and 40d10 bludgeoning damage, AC 79, 6.720 hp) [B]Spell-Like Abilities [/B](CL 144th; [URL='https://www.d20pfsrd.com/magic#TOC-Concentration'][U]concentration[/U][/URL] +176) [B]Constant[/B]—mindblank [B]At will[/B]—[URL='https://www.d20pfsrd.com/magic/all-spells/a/astral-projection'][I][U]astral projection[/U][/I][/URL], [URL='https://www.d20pfsrd.com/magic/all-spells/d/dimension-door'][I][U]dimension door[/U][/I][/URL], [URL='https://www.d20pfsrd.com/magic/all-spells/d/dream'][I][U]dream[/U][/I][/URL], [URL='https://www.d20pfsrd.com/magic/all-spells/d/dispel-magic'][I][U]greater dispel magic[/U][/I][/URL], [URL='https://www.d20pfsrd.com/magic/all-spells/t/teleport'][I][U]greater teleport[/U][/I][/URL], [URL='https://www.d20pfsrd.com/magic/all-spells/h/hallucinatory-terrain'][I][U]hallucinatory terrain[/U][/I][/URL], [URL='https://www.d20pfsrd.com/magic/all-spells/i/insanity'][I][U]insanity[/U][/I][/URL] (DC 97), [URL='https://www.d20pfsrd.com/magic/all-spells/n/nightmare'][I][U]nightmare[/U][/I][/URL] (DC 94), [URL='https://www.d20pfsrd.com/magic/all-spells/p/plane-shift'][I][U]plane shift[/U][/I][/URL], [URL='https://www.d20pfsrd.com/magic/all-spells/s/sending'][I][U]sending[/U][/I][/URL], [URL='https://www.d20pfsrd.com/magic/all-spells/t/telekinesis'][I][U]telekinesis[/U][/I][/URL] (DC 95) [B]3/day[/B]—summon 1d8 heralds of Jötunheimr (CE Hrímþursar Jotun with War and Winter portfolio and barbarian as the integrated class feature) 100%; [B]1/day[/B]—summon 1d4 champions of Jötunheimr (advanced 40 HD lesser deity CE Hrímþursar Jotun with War and Winter portfolio and barbarian as the integrated class feature) 100%; STATISTICS [B]Str [/B]220, [B]Dex [/B]94, [B]Con [/B]90, [B]Int [/B]50, [B]Wis [/B]68, [B]Cha [/B]74 [B]Base Atk [/B]+120; [B]CMB [/B]+257 (+261 for grab); [B]CMD [/B]358 [B]Feats[/B] Acrobatic Steps, Combat Expertise, Combat Reflexes, Dodge, Greater Spring Attack, Greater Vital Strike, Improved Critical, Improved Feint, Improved Initiative, Improved Spring Attack, Improved Vital Strike, Iron Will, Mobility, Muscle Reaction Nimble Moves, Power Attack, Quick Draw, Spring Attack, Subtle Body, Superior Initiative, Vicious OpportunityB, Vicious Spring Attack, Vital Strike, Weapon Focus (bite); [B]Epic Feats[/B] Apophenia, Cats Fall, Cripplig Attack, Enlarge Attack, Expert Strike, Fire Baptism, Good Will, Greater Critical (bite), Hamstringer Attack, Hindering Attack, Improved Power Attack (-1;+3), Knockout Attack, Legendary Tracker, Light Eradicatiom, Lingering Attack, Malifiecus, Mathesis, Mighty Attack, Obliterating Attack, Plastic Soul, Phrenology, Pre-Emptive Strike, Prehensile Hair (use the tail instead of the fur), Quicken Attack, Second Strike, Shadow Strike, Stunnig Attack, Tenacious Body, Tensegrity, Throw Attack, Widen Attack; [B]Skills[/B] Acrobatics +189 (+417 when jumping), Bluff +176, Diplomacy +176, Escape Artist +96, Fly +197, Intimidate +176, Knowledge (all) +164, [URL='https://www.d20pfsrd.com/skills/perception'][U]Perception[/U][/URL] +196, Sense Motive +68, [URL='https://www.d20pfsrd.com/skills/stealth'][U]Stealth[/U][/URL] +169, [URL='https://www.d20pfsrd.com/skills/survival'][U]Survival[/U][/URL] +173, Spellcraft +164, Swim +252, Use Magic Device +176; [B]Racial Modifiers [/B]+20 [URL='https://www.d20pfsrd.com/skills/perception'][U]Perception[/U][/URL], -105 Sense Motive [B]Languages[/B] Abyssal, Ancient Nordic, Celestial, Common, Giant, Infernal, Other 14; Telepathy 10.000 ft. [B]SQ[/B] cosmic might, mythic, terrifying force, virtual size category +14; [B]Divine Ability [/B]ApocryphaB, Divine Immensityx10, Eternal Freedom, Heavenly [Mind, Soul], Spell Immunity x5 (immune to all 0-9th level spell), Strong [Body, Mind, Soul, Spirit], Superior Critical Multiplier (bite)B, Superior Power Attack (-1;+4)B, Telelocation, True SeeingB, Unbridled Rage; [B]Cosmic Ability [/B]SlipstreamB; [B]Transcendental Ability [/B]Bound by FateB; [B]Bound by Fate (Ex)[/B] Fenrir is bound by a fate greater than himself. He merely reforms after 1d6 seconds into the island imprisoned by the magical rope if he is killed in any way from creatures that do not have at least a divine rank of 49 (Demiurge Stage I) or at least a divine rank of 33 and double Death portfolio (First One). Bound by Fate give as well Fenrir the Slipstream Cosmic Ability as a bonus ability. Bound by fate disappears after he kills Odin during the Ragnarök. This is a Transcendental Ability. This replace the alter reality and cosmic string of the entity subtype. [B]Cosmic Might (Ex)[/B] Fenrir deals d20's for base damage dice of all melee, natural weapon, and unarmed attacks with virtual size categories, and his damage dice cannot go below this dice but this cannot increase to more dice than his HD. [B]Horrible Howl (Su)[/B] Fenrir can unleash a howl as a standard action. [I]Terrifyng Howl:[/I] Fenrir can emit this howl three times per day, all nondivine creatures within 100 ft. become panicked for 10d10 rounds (no save), and divine creatures must succeed at a DC 150 Will save to avoid becoming panicked for 6d4 rounds. Creatures that make their saves are shaken for 1d4 rounds instead. Regardless of whether a creature saved or not, he cannot be affected by Fenrir’s terrifyng howl again for 24 hours. This is a fear, mind-effecting effect. [I]Soul-Shattering Howl:[/I] Fenrir can emit this howl three times per day, filling a 640-ft. cone with despair-inducing sound. All creatures in the cone must make a Will save (DC 150) or take 8d4 Charisma and Wisdom drain and be shaken for 4d6 rounds. This is a emotion, fear, mind-effecting effect. [I]Stone-Smashing Howl:[/I] Fenrir can emit this howl three times per day, filling a 640-ft. cone with destructive sound. All creatures and unattended objects in the cone take 100d6 sonic damage; a Fortitude save (DC 150) halves the damage. This is a sonic effect. The save DC is Charisma-based. This replace the base elemental resistance of the entity subtype. [B]Greater Swallow (Ex)[/B] Fenrir can grab with his bite and swallow whole creature of any size. His powerfull muscle allows him to use the Swallow Whole as a free action after a successful grapple. [B]Mythic (Ex)[/B] Fenrir has [URL='https://www.d20pfsrd.com/alternative-rule-systems/mythic#TOC-Mythic-Power'][U]Mythic Power[/U][/URL] (24/day, [URL='https://www.d20pfsrd.com/alternative-rule-systems/mythic#TOC-Surge'][U]Surge[/U][/URL] +8d6) and counts as a 24th-rank [URL='https://www.d20pfsrd.com/alternative-rule-systems/mythic#TOC-Mythic'][U]Mythic[/U][/URL] creature. Fenrir can use any of his [URL='https://www.d20pfsrd.com/magic#TOC-Spell-Like-Abilities-Sp-'][U]spell-like abilities[/U][/URL] as the [URL='https://www.d20pfsrd.com/alternative-rule-systems/mythic#TOC-Mythic'][U]Mythic[/U][/URL] versions of those spells (if a [URL='https://www.d20pfsrd.com/alternative-rule-systems/mythic#TOC-Mythic'][U]Mythic[/U][/URL] version of that spell exists), expending [URL='https://www.d20pfsrd.com/alternative-rule-systems/mythic#TOC-Mythic-Power'][U]Mythic Power[/U][/URL] as normal. He can also [URL='https://www.d20pfsrd.com/magic/all-spells/e/expend'][I][U]expend[/U][/I][/URL] [URL='https://www.d20pfsrd.com/alternative-rule-systems/mythic#TOC-Mythic-Power'][U]Mythic Power[/U][/URL] to use the augmented versions of these [URL='https://www.d20pfsrd.com/magic#TOC-Spell-Like-Abilities-Sp-'][U]spell-like abilities[/U][/URL]. [B]Overconfident (Ex)[/B] Fenrir is aware of his immense strength but this is also his greatest weakness. It takes a penalty on all Sense Motive checks equal to his Strength modifier. [B]Penetrating Bite (Ex)[/B] Fenrir bite penetrate all forms of armor. Fenrir’s bite attack automatically bypass any DR, that is not /–, and hardness the target might possess, gains +24 enhancement bonus and deal full damage to incorporeal creatures. [B]Powerful Bite (Ex)[/B] Fenris’s applies triple his Strength modifier to bite damage, and his bite attack has a critical threat range of 19-20. Fenrir ignore [I]freedom of movement [/I]or similar effect that prevent grab if generated by a creature with less divine rank of Fenrir. Fenrir can make iterative attacks with his bite. Fenrir gains the Superior Critical Multiplier (bite) and Superior Power Attack Divine Abilities as a bonus abilities and does not suffer penlaty to attack rolls for using Power Attack (already calculated in the bite damage). [B]River Maker (Su)[/B] As a full-round action, Fenrir can spill enough saliva to to create a non-magical flood equivalent to a hydraulic torrent (caster level 144th) 10 feet wide, 10 feet high, and 120 feet long, using his Strength modifier to determine the CMB and Strength check. Creatures successfully bull rushed by this flood take 8d6 points of bludgeoning damage (DC 223 Reflex half). This river of slavering foam does not nourish plants, and any living creature drinking or breathing the water is affected each round as if it had ingested belladonna poison. If Fenrir uses this ability in consecutive rounds, the size of the river increases by 10 feet in width and 120 feet in length each round. He can also bend the course of the river so that it does not affect a straight line, exchanging 10 feet of its length for each 45-degree angle that the river turns. The river continues to flow for 1 hour and it continues to grow in length (though not width or height) by 60 feet per round, flowing in the same direction it was last sent. The save DC is Strength-based. [B]Sprint (Ex)[/B] Fenrir can move up to 10 times his speed when charging, jumping or running. Fenrir can make a 90-degree turn during a sprinting charge. [B]Terrifyng Force (Ex)[/B] Fenrir’s double his Strength score (already calculated in the caracteristic). When Fenrir attacks with the bite a foe that is denied its Dexterity bonus against him, he can give up the usual attack to attempt a combat maneuver check as a standard action. If successful, the targed must make a Fortitude save (DC 223) or have one of his appendages (arm, hand, head, leg, tail, wing etc.) bitten off, suffer bite damage (though the target cannot be tripped or swallowed) and take 40d6 bleed damage. The appendage lost is random. Fenrir may choose to swallow or drop the appendage and any item worn or held in it. The lost appendage cannot be recovered by any effects generated by a creature with less divine rank than Fenrir. If the targed succeed the saving throw, is merely staggered for 1d6 rounds. The save DC is Strength-based. [B]Weak Blood (Ex)[/B] Although an Entity, Fenrir was born of two Immorates instead of Sidereals. Fenrir instead of having unique similar Cosmic Ability has 24 Divine Ability. While this is a disadvantage, for compensate this gives him a x4 hit point multiplier. [/QUOTE]
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