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Things from the Norse myth!
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<blockquote data-quote="Beefermatic" data-source="post: 8583503" data-attributes="member: 6670757"><p>This is super bad ass! I really like that you merged the Mythic system with IH I do a similar thing in my campaigns with only mortals without any spiritual growth (pseudo divinity see page 17 of the IH Ascension guide) being able to achieve it.</p><p></p><p>Regarding the creatures themselves, awesome epic level threats. I can't help but feel like they'd be a little stronger than cr 24 tbh though. Their spell like ability list alone makes them around cr 28 minimum. That's a lot of at will spell like abilities gd.</p><p></p><p>Also, a burrow ability that can go through any material with a hardness less than 20 is pretty insane. I think that needs to be walked back tbh, 20 is harder than steel, harder than mithril. Just seems like a bit much.</p><p></p><p>That said, super cool. I'm actually going to add these in a campaign at some point.</p></blockquote><p></p>
[QUOTE="Beefermatic, post: 8583503, member: 6670757"] This is super bad ass! I really like that you merged the Mythic system with IH I do a similar thing in my campaigns with only mortals without any spiritual growth (pseudo divinity see page 17 of the IH Ascension guide) being able to achieve it. Regarding the creatures themselves, awesome epic level threats. I can't help but feel like they'd be a little stronger than cr 24 tbh though. Their spell like ability list alone makes them around cr 28 minimum. That's a lot of at will spell like abilities gd. Also, a burrow ability that can go through any material with a hardness less than 20 is pretty insane. I think that needs to be walked back tbh, 20 is harder than steel, harder than mithril. Just seems like a bit much. That said, super cool. I'm actually going to add these in a campaign at some point. [/QUOTE]
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