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<blockquote data-quote="Obly99" data-source="post: 9039094" data-attributes="member: 7035194"><p>A simple low-level abomination, the nemean lion. For create it I use the Luis Loza version (<a href="http://knowdirectionpodcast.com/2017/08/monstrous-physique-nemean-lion/" target="_blank">Monstrous Physique — Nemean Lion | Know Direction</a>) and the Grogrisant (<a href="https://www.d20pfsrd.com/bestiary/monster-listings/magical-beasts/grogrisant/" target="_blank">Grogrisant – d20PFSRD</a> - <a href="https://pathfinderwiki.com/wiki/Grogrisant" target="_blank">Grogrisant - PathfinderWiki</a>) which is the PF version of a similar nemean lion. For the artifact version I take inspiration from the Mantle of the Grogrisant (<a href="https://2e.aonprd.com/Equipment.aspx?ID=1476" target="_blank">Mantle of the Grogrisant - Equipment - Archives of Nethys: Pathfinder 2nd Edition Database</a>). The power level of the nemean lion is deliberately low. I reckon that a non-epic optimized party can deal with the lion and eliminate it.</p><p></p><p style="text-align: center"><strong><span style="font-size: 26px">Nemean Lion</span></strong></p><p></p><p><em>This golden lion towers over the trees and its mane shining like the sun.</em></p><p></p><p>N Large magical beast (abomination)</p><p></p><p><strong>Init </strong>+6; <strong>Senses</strong> darkvision 120 ft., low-light vision, scent, <em>true seeing</em>; Perception +37</p><p></p><p><strong>Aura</strong> blazing mane (DC 30, 60 ft.), frightful presence (DC 32, 120 ft.)</p><p></p><p>DEFENSE</p><p></p><p><strong>AC</strong> 40, touch 40, flat-footed 38 (+9 deflection, +2 Dex, +4 divine, +16 natural, –1 size)</p><p></p><p><strong>hp</strong> 366 (18d10+186) fast healing 5, regeneration 5 (epic)</p><p></p><p><strong>Fort</strong> +21, <strong>Ref </strong>+16, <strong>Will</strong> +24</p><p></p><p><strong>Defensive Abilities</strong> golden fur, <em>nondetection</em>, quick recovery, shrug it off, squamous; <strong>DR</strong> 10/epic and piercing; <strong>Immune</strong> ability damage and drain, disease, energy drain, fire, mind-affecting effects, light effects, poison, polymorphing, petrification, or any form-altering attack, enchantment, illusionist and transmutation magic, not subject to death from massive damage; <strong>Resist</strong> acid 10, cold 20, electricity 10, fire 20; <strong>PR/SR</strong> 32</p><p></p><p>OFFENSE</p><p></p><p><strong>Speed</strong> 50 ft., climb 30 ft.</p><p></p><p><strong>Melee</strong> bite +35 (3d10+21/17–20 plus grab), 2 claws +35 (2d10+14)</p><p></p><p><strong>Space</strong> 15 ft.; <strong>Reach</strong> 10 ft.</p><p></p><p><strong>Special Attacks</strong> mythic power (4/day, surge +1d8), pounce, powerful bite, rake (2 claws +35, 2d10+14), rend (2 claws, 2d10+14 plus rend armor), rend armor, sharp claws</p><p></p><p><strong>Spell-Like Abilities</strong> (CL 22th; concentration +35)</p><p></p><p><strong>Constant</strong>—<em>nondetection</em>, <em>pass without trace</em>, <em>true seeing</em></p><p></p><p><strong>At will</strong>—<em>dancing lights</em>, <em>fire shield</em>, <em>sunbeam</em> (DC 30)</p><p></p><p><strong>1/day</strong>—<em>summon</em> (level 10, 3d8 dire lion)</p><p></p><p>STATISTICS</p><p></p><p><strong>Str</strong> 38, <strong>Dex</strong> 15, <strong>Con</strong> 24, <strong>Int</strong> 3, <strong>Wis</strong> 26, <strong>Cha</strong> 29</p><p></p><p><strong>Base Atk</strong> +18; <strong>CMB</strong> +37; <strong>CMD</strong> 58 (62 vs. trip)</p><p></p><p><strong>Feats</strong> Alertness, Greater Vital Strike, Improved Critical (bite), Improved Vital Strike, Intimidating Prowess, Iron Will, Power Attack, Vital Strike</p><p></p><p><strong>Epic Feats</strong> Good Will</p><p></p><p><strong>Skills</strong> Intimidate +27, Perception +37, Sense Motive +14</p><p></p><p><strong>Languages</strong> Abyssal, Celestial, Infernal (can’t speak); telepathy 1,000 ft.</p><p></p><p><strong>SQ</strong> might, mythic, virtual size +1</p><p></p><p>SPECIAL ABILITIES</p><p></p><p><strong>Blazing Mane (Su)</strong></p><p>When in an area of normal or brighter light, the Nemean lion’s golden mane blazes like the sun. Creatures more than 60 feet away treat the beast as having total concealment due to the dazzling brilliance, and any creature within 60 feet that looks at the Nemean lion must succeed at a DC 30 Fortitude save or be permanently blinded. Creatures can avert their eyes as if this were a gaze attack. The save DC is Constitution-based.</p><p></p><p><strong>Divine Traits (Abomination) (Ex)</strong></p><p>As an abomination, the Nemean lion gains a +4 divine bonus to: armor class; attack rolls; checks (ability checks, caster level checks, skill checks, etc.); difficulty class (for any special abilities, spell-like abilities, spells); initiative; saving throws and spell resistance. The Nemean lion’s natural attacks or any weapons he wields, are treated as epic for the purpose of overcoming damage reduction. The Nemean lion does not age and requires no food or drink to sustain himself.</p><p></p><p><strong>Golden Fur (Ex)</strong></p><p>The Nemean lion is immune to physical damage to hit points not generated with a spell, spell-like ability, supernatural ability, or psionic power (like weapon or natural weapons) unless the originator is mythic. Non-mythic attacks can only damage the Nemean lion if they have the ability to overcome epic damage reduction, like with a +6 weapon or the Godslayer ability of an Elder Wyrm. The Nemean lion is not immune to physical damage caused with grappling.</p><p></p><p><strong>Grant Spells</strong></p><p>The Nemean lion can grant up to 7th-level spells. This does not require any specific action on the Nemean lion behalf. It grant access to the domains of Animal, Strength, and Sun and to the subdomains of Ferocity, Fur, and Light.</p><p></p><p><strong>Might (Ex)</strong></p><p>The Nemean lion deals d10's for base damage dice of all melee, natural weapon, and unarmed attacks with virtual size categories, and its damage dice cannot go below this dice but this cannot increase to more dice than its HD.</p><p></p><p><strong>Mythic (Ex)</strong></p><p>The Nemean lion has Mythic Power (4/day, Surge +1d8) and counts as a 4th-rank Mythic creature. The Nemean lion can use any of his spell-like abilities effect as the Mythic versions of those spells (if a Mythic version of that spell exists), expending Mythic Power as normal. It can also expend Mythic Power to use the augmented versions of these spells.</p><p></p><p><strong>Powerful Bite (Ex)</strong></p><p>The Nemean lion’s bite attack applies 1-1/2 times its Strength modifier on damage rolls and threatens a critical hit on a roll of 19–20.</p><p></p><p><strong>Quick Recovery (Ex)</strong></p><p>Whenever the Nemean lion is blinded, dazed, dazzled, deafened, nauseated, paralyzed, sickened, or stunned, reduce the duration of that condition by half (minimum 1 round). Any other effects relating to the source of that condition are unaffected; for example, if the Nemean lion is panicked and sickened from an <em>eyebite</em> spell, the panicked effect has the normal duration even though it is sickened for only half as long.</p><p></p><p><strong>Rend Armor (Ex)</strong></p><p>Whenever Nemean lion inflict rend damage to an opponent, the damage is also inflict to the opponent’s armor. Creatures not wearing armor are unaffected by this special attack. Armor reduced to 0 hit points is destroyed. Damaged armor may be repaired with a successful Craft (armorsmithing) check.</p><p></p><p><strong>Sharp Claws (Ex)</strong></p><p>The Nemean lion’s claws are extremely sharp, allowing them to ignore any armor bonuses to AC and hardness less than 10.</p><p></p><p><strong>Shimmering Coat (Su)</strong></p><p>The Nemean lion adds its natural armor bonus to its touch AC.</p><p></p><p><strong>Shrug It Off (Ex)</strong></p><p>Whenever a critical hit is confirmed against the Nemean lion, it can expend one use of its mythic power as an immediate action to convert the critical hit into a normal hit. Effects that trigger only on a critical hit don’t trigger when it use this ability to negate the critical hit.</p><p></p><p><strong>Squamous (Ex)</strong></p><p>The Nemean lion natural armor is equal to ¾ its HD instead of ¼.</p><p></p><p></p><p><strong><span style="font-size: 18px">Mantle of the Nemean Lion (Lesser Artifact)</span></strong></p><p><strong></strong></p><p><strong>Aura</strong> strong abjuration; <strong>CL</strong> 18th; <strong>Slot</strong> shoulders; <strong>Weight</strong> 1 lb.; <strong>Price</strong> —</p><p>This long, golden cloak is a mythical artifact. It was fashioned from the pelt of the Nemean lion itself, after being slain by Hercules, and the lion's mane was fashioned into a thick fringe that runs all along the mantle's edges. The paws of the Nemean lion cross beneath the wearer's throat, giving the owner an imposing appearance. The Mantle of the Nemean Lion work as a cloak of resistance +4 and grants fire resistance 30 and DR 10/epic and piercing to the wearer.</p><p></p><p>Once per day as a move action, the wearer can pull the hood of the mantle over his face, revealing the eyes of the Nemean lion. The mantle gives off a flash of blinding light in a 60-foot cone. All creatures within this area must attempt a Reflex save DC 30. On a failure, they're permanently blinded.</p><p>DESTRUCTION</p><p>The Mantle of the Nemean Lion is a symbol of pride and conquest. The Mantle of the Nemean Lion is destroyed if the wearer makes a gesture of extreme humility and submission towards a person considered inferior (generally any creature with 1/10 or less HD than the wearer).</p></blockquote><p></p>
[QUOTE="Obly99, post: 9039094, member: 7035194"] A simple low-level abomination, the nemean lion. For create it I use the Luis Loza version ([URL="http://knowdirectionpodcast.com/2017/08/monstrous-physique-nemean-lion/"]Monstrous Physique — Nemean Lion | Know Direction[/URL]) and the Grogrisant ([URL="https://www.d20pfsrd.com/bestiary/monster-listings/magical-beasts/grogrisant/"]Grogrisant – d20PFSRD[/URL] - [URL="https://pathfinderwiki.com/wiki/Grogrisant"]Grogrisant - PathfinderWiki[/URL]) which is the PF version of a similar nemean lion. For the artifact version I take inspiration from the Mantle of the Grogrisant ([URL="https://2e.aonprd.com/Equipment.aspx?ID=1476"]Mantle of the Grogrisant - Equipment - Archives of Nethys: Pathfinder 2nd Edition Database[/URL]). The power level of the nemean lion is deliberately low. I reckon that a non-epic optimized party can deal with the lion and eliminate it. [CENTER][B][SIZE=7]Nemean Lion[/SIZE][/B][/CENTER] [I]This golden lion towers over the trees and its mane shining like the sun.[/I] N Large magical beast (abomination) [B]Init [/B]+6; [B]Senses[/B] darkvision 120 ft., low-light vision, scent, [I]true seeing[/I]; Perception +37 [B]Aura[/B] blazing mane (DC 30, 60 ft.), frightful presence (DC 32, 120 ft.) DEFENSE [B]AC[/B] 40, touch 40, flat-footed 38 (+9 deflection, +2 Dex, +4 divine, +16 natural, –1 size) [B]hp[/B] 366 (18d10+186) fast healing 5, regeneration 5 (epic) [B]Fort[/B] +21, [B]Ref [/B]+16, [B]Will[/B] +24 [B]Defensive Abilities[/B] golden fur, [I]nondetection[/I], quick recovery, shrug it off, squamous; [B]DR[/B] 10/epic and piercing; [B]Immune[/B] ability damage and drain, disease, energy drain, fire, mind-affecting effects, light effects, poison, polymorphing, petrification, or any form-altering attack, enchantment, illusionist and transmutation magic, not subject to death from massive damage; [B]Resist[/B] acid 10, cold 20, electricity 10, fire 20; [B]PR/SR[/B] 32 OFFENSE [B]Speed[/B] 50 ft., climb 30 ft. [B]Melee[/B] bite +35 (3d10+21/17–20 plus grab), 2 claws +35 (2d10+14) [B]Space[/B] 15 ft.; [B]Reach[/B] 10 ft. [B]Special Attacks[/B] mythic power (4/day, surge +1d8), pounce, powerful bite, rake (2 claws +35, 2d10+14), rend (2 claws, 2d10+14 plus rend armor), rend armor, sharp claws [B]Spell-Like Abilities[/B] (CL 22th; concentration +35) [B]Constant[/B]—[I]nondetection[/I], [I]pass without trace[/I], [I]true seeing[/I] [B]At will[/B]—[I]dancing lights[/I], [I]fire shield[/I], [I]sunbeam[/I] (DC 30) [B]1/day[/B]—[I]summon[/I] (level 10, 3d8 dire lion) STATISTICS [B]Str[/B] 38, [B]Dex[/B] 15, [B]Con[/B] 24, [B]Int[/B] 3, [B]Wis[/B] 26, [B]Cha[/B] 29 [B]Base Atk[/B] +18; [B]CMB[/B] +37; [B]CMD[/B] 58 (62 vs. trip) [B]Feats[/B] Alertness, Greater Vital Strike, Improved Critical (bite), Improved Vital Strike, Intimidating Prowess, Iron Will, Power Attack, Vital Strike [B]Epic Feats[/B] Good Will [B]Skills[/B] Intimidate +27, Perception +37, Sense Motive +14 [B]Languages[/B] Abyssal, Celestial, Infernal (can’t speak); telepathy 1,000 ft. [B]SQ[/B] might, mythic, virtual size +1 SPECIAL ABILITIES [B]Blazing Mane (Su)[/B] When in an area of normal or brighter light, the Nemean lion’s golden mane blazes like the sun. Creatures more than 60 feet away treat the beast as having total concealment due to the dazzling brilliance, and any creature within 60 feet that looks at the Nemean lion must succeed at a DC 30 Fortitude save or be permanently blinded. Creatures can avert their eyes as if this were a gaze attack. The save DC is Constitution-based. [B]Divine Traits (Abomination) (Ex)[/B] As an abomination, the Nemean lion gains a +4 divine bonus to: armor class; attack rolls; checks (ability checks, caster level checks, skill checks, etc.); difficulty class (for any special abilities, spell-like abilities, spells); initiative; saving throws and spell resistance. The Nemean lion’s natural attacks or any weapons he wields, are treated as epic for the purpose of overcoming damage reduction. The Nemean lion does not age and requires no food or drink to sustain himself. [B]Golden Fur (Ex)[/B] The Nemean lion is immune to physical damage to hit points not generated with a spell, spell-like ability, supernatural ability, or psionic power (like weapon or natural weapons) unless the originator is mythic. Non-mythic attacks can only damage the Nemean lion if they have the ability to overcome epic damage reduction, like with a +6 weapon or the Godslayer ability of an Elder Wyrm. The Nemean lion is not immune to physical damage caused with grappling. [B]Grant Spells[/B] The Nemean lion can grant up to 7th-level spells. This does not require any specific action on the Nemean lion behalf. It grant access to the domains of Animal, Strength, and Sun and to the subdomains of Ferocity, Fur, and Light. [B]Might (Ex)[/B] The Nemean lion deals d10's for base damage dice of all melee, natural weapon, and unarmed attacks with virtual size categories, and its damage dice cannot go below this dice but this cannot increase to more dice than its HD. [B]Mythic (Ex)[/B] The Nemean lion has Mythic Power (4/day, Surge +1d8) and counts as a 4th-rank Mythic creature. The Nemean lion can use any of his spell-like abilities effect as the Mythic versions of those spells (if a Mythic version of that spell exists), expending Mythic Power as normal. It can also expend Mythic Power to use the augmented versions of these spells. [B]Powerful Bite (Ex)[/B] The Nemean lion’s bite attack applies 1-1/2 times its Strength modifier on damage rolls and threatens a critical hit on a roll of 19–20. [B]Quick Recovery (Ex)[/B] Whenever the Nemean lion is blinded, dazed, dazzled, deafened, nauseated, paralyzed, sickened, or stunned, reduce the duration of that condition by half (minimum 1 round). Any other effects relating to the source of that condition are unaffected; for example, if the Nemean lion is panicked and sickened from an [I]eyebite[/I] spell, the panicked effect has the normal duration even though it is sickened for only half as long. [B]Rend Armor (Ex)[/B] Whenever Nemean lion inflict rend damage to an opponent, the damage is also inflict to the opponent’s armor. Creatures not wearing armor are unaffected by this special attack. Armor reduced to 0 hit points is destroyed. Damaged armor may be repaired with a successful Craft (armorsmithing) check. [B]Sharp Claws (Ex)[/B] The Nemean lion’s claws are extremely sharp, allowing them to ignore any armor bonuses to AC and hardness less than 10. [B]Shimmering Coat (Su)[/B] The Nemean lion adds its natural armor bonus to its touch AC. [B]Shrug It Off (Ex)[/B] Whenever a critical hit is confirmed against the Nemean lion, it can expend one use of its mythic power as an immediate action to convert the critical hit into a normal hit. Effects that trigger only on a critical hit don’t trigger when it use this ability to negate the critical hit. [B]Squamous (Ex)[/B] The Nemean lion natural armor is equal to ¾ its HD instead of ¼. [B][SIZE=5]Mantle of the Nemean Lion (Lesser Artifact)[/SIZE] Aura[/B] strong abjuration; [B]CL[/B] 18th; [B]Slot[/B] shoulders; [B]Weight[/B] 1 lb.; [B]Price[/B] — This long, golden cloak is a mythical artifact. It was fashioned from the pelt of the Nemean lion itself, after being slain by Hercules, and the lion's mane was fashioned into a thick fringe that runs all along the mantle's edges. The paws of the Nemean lion cross beneath the wearer's throat, giving the owner an imposing appearance. The Mantle of the Nemean Lion work as a cloak of resistance +4 and grants fire resistance 30 and DR 10/epic and piercing to the wearer. Once per day as a move action, the wearer can pull the hood of the mantle over his face, revealing the eyes of the Nemean lion. The mantle gives off a flash of blinding light in a 60-foot cone. All creatures within this area must attempt a Reflex save DC 30. On a failure, they're permanently blinded. DESTRUCTION The Mantle of the Nemean Lion is a symbol of pride and conquest. The Mantle of the Nemean Lion is destroyed if the wearer makes a gesture of extreme humility and submission towards a person considered inferior (generally any creature with 1/10 or less HD than the wearer). [/QUOTE]
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